Takuyo Kogure
University of Tokyo
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Publication
Featured researches published by Takuyo Kogure.
EURASIP Journal on Advances in Signal Processing | 2004
Ming Ji; Shengmei Shen; Wenjun Zeng; Taka Senoh; Takafumi Ueno; Terumasa Aoki; Yasuda Hiroshi; Takuyo Kogure
To ensure secure content delivery, the Motion Picture Experts Group (MPEG) has dedicated significant effort to the digital rights management (DRM) issues. MPEG is now moving from defining only hooks to proprietary systems (e.g., in MPEG-2, MPEG-4 Version 1) to specifying a more encompassing standard in intellectual property management and protection (IPMP). MPEG feels that this is necessary in order to achieve MPEGs most important goal: interoperability. The design of the IPMP Extension framework also considers the complexity of the MPEG-4 standard and the diversity of its applications. This architecture leaves the details of the design of IPMP tools in the hands of applications developers, while ensuring the maximum flexibility and security. This paper first briefly describes the background of the development of the MPEG-4 IPMP Extension. It then presents an overview of the MPEG-4 IPMP Extension, including its architecture, the flexible protection signaling, and the secure messaging framework for the communication between the terminal and the tools. Two sample usage scenarios are also provided to illustrate how an MPEG-4 IPMP Extension compliant system works.
computer vision and pattern recognition | 2006
Takanori Senoh; Terumasa Aoki; Hiroshi Yasuda; Takuyo Kogure
A new approach to 3D Cinematography based on Space-Sampling method is presented. This method treats a projected 3D image space instead of a linear 3D space. It well matches with the visual perception and nicely reduces the data size needed for 3D scenes. It also matches with the 3D camera-shooting and the 3D displays requiring no eyewear. Space-Sampling method captures 3D natural scenes through a lens with transparent image-sensor layers. Hence, the 3D image space is directly sampled at a video-rate with single camera. Captured images are rendered on a transparent multi-layer display. Thus, a truly volumetric image is observed without eyeglasses. Combination rendering of these natural scenes with 3D computer-graphic (CG) objects creates a realistic Synthesized & Natural Hybrid scene at a reasonable cost. Depth from Focus technology and Depth-Fuse anti-aliasing technology were used to eliminate the blurred objects and to enhance the depth resolution, respectively.
international conference on signal processing | 2006
Takanori Senoh; Terumasa Aoki; Hiroshi Yasuda; Takuyo Kogure
This paper addresses the problem of overall quality measure for high-quality three-dimensional (3D) images employing a new criteria: reality, which is defined as a function of picture parameters relating to immersion, picture quality and 3D sensation. Based on this criterion, the subjective quality and the objective quality of 3D images displayed by different systems are measured. The regression analysis showed consistency between them by introducing a penalty factor for artificial contents. This measure will be useful for the evaluation of emerging high-quality 3D images
acm multimedia | 2006
Takanori Senoh; Terumasa Aoki; Hiroshi Yasuda; Takuyo Kogure
Multi-view video coding (MVC) is currently being standardized by International Standardization Organization (ISO) and International Telecommunication Union (ITU). Although translation-based motion compensation can be applied to the picture prediction between different cameras, a better prediction exists if the camera parameters are known. This paper analyses the rules between pictures taken at the parallel or arc camera arrangements where the object is facing to an arbitrary direction. Based on the derived rules, block-width, block-slant and block-height compensations are proposed for the accurate picture prediction. A fast disparity vector detection algorithm and an efficient disparity vector compression algorithm are also discussed.
Proceedings of the Annual Conference of the Institute of Image Electronics Engineers of Japan Media Computing Symposium in Nagano 2005 - Proceedings of the 33rd Annual Conference of the Institute of Image Electronics Engineers of Japan - | 2005
Mayumi Koike; Takuyo Kogure; Takanori Senoh; Terumasa Aoki; Hiroshi Yasuda
電子情報通信学会技術研究報告. IE, 画像工学 | 2003
Yoichi Ishibashi; Takuyo Kogure; Yoshikazu Tanno; Manabu Ito; Fumio Hasegawa
The Journal of The Institute of Image Information and Television Engineers | 2003
Manabu Ito; Haruo Hiki; Takuyo Kogure; Youichi Ishibashi; Fumio Hasegawa
IEICE technical report. Image engineering | 2003
Manabu Ito; Takuyo Kogure; Haruo Hiki; Youichi Ishibashi; Fumio Hasegawa
電子情報通信学会技術研究報告. NS, ネットワークシステム | 2002
Chih-Chang Hsu; Youichi Ishibashi; Takuyo Kogure; Humio Hasegawa; Terumasa Aoki; Hiroshi Yasuda
Proceedings of the IEICE General Conference | 2000
Hiroshi Yasuda; Terumasa Aoki; Takuyo Kogure