Tansu Alpcan
University of Melbourne
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Publication
Featured researches published by Tansu Alpcan.
Wireless Networks | 2002
Tansu Alpcan; Tamer Basar; R. Srikant; Eitan Altman
We present a game-theoretic treatment of distributed power control in CDMA wireless systems. We make use of the conceptual framework of noncooperative game theory to obtain a distributed and market-based control mechanism. Thus, we address not only the power control problem, but also pricing and allocation of a single resource among several users. A cost function is introduced as the difference between the pricing and utility functions, and the existence of a unique Nash equilibrium is established. In addition, two update algorithms, namely, parallel update and random update, are shown to be globally stable under specific conditions. Convergence properties and robustness of each algorithm are also studied through extensive simulations.
ACM Computing Surveys | 2013
Mohammad Hossein Manshaei; Quanyan Zhu; Tansu Alpcan; Tamer Bacşar; Jean-Pierre Hubaux
This survey provides a structured and comprehensive overview of research on security and privacy in computer and communication networks that use game-theoretic approaches. We present a selected set of works to highlight the application of game theory in addressing different forms of security and privacy problems in computer networks and mobile applications. We organize the presented works in six main categories: security of the physical and MAC layers, security of self-organizing networks, intrusion detection systems, anonymity and privacy, economics of network security, and cryptography. In each category, we identify security problems, players, and game models. We summarize the main results of selected works, such as equilibrium analysis and security mechanism designs. In addition, we provide a discussion on the advantages, drawbacks, and future direction of using game theory in this field. In this survey, our goal is to instill in the reader an enhanced understanding of different research approaches in applying game-theoretic methods to network security. This survey can also help researchers from various fields develop game-theoretic solutions to current and emerging security problems in computer networking.
conference on decision and control | 2003
Tansu Alpcan; Tamer Basar
We investigate the basic trade-offs, analysis and decision processes involved in information security and intrusion detection, as well as possible application of game theoretic concepts to develop a formal decision and control framework. A generic model of a distributed intrusion detection system (IDS) with a network of sensors is considered, and two schemes based on game theoretic techniques are proposed. The security warning system is simple and easy-to-implement, and it gives system administrators an intuitive overview of the security situation in the network. The security attack game, on the other hand, models and analyzes attacker and IDS behavior within a two-person, nonzero-sum, noncooperative game with dynamic information. Nash equilibrium solutions in closed form are obtained for specific subgames, and two illustrative examples are provided.
conference on decision and control | 2004
Tansu Alpcan; Tamer Basar
We present a game-theoretic analysis of intrusion detection in access control systems. A security game between the attacker and the intrusion detection system is investigated both in finite and continuous-kernel versions, where in the latter case, players are associated with specific cost functions. The distributed virtual sensor network based on software agents with imperfect detection capabilities is also captured within the model introduced. This model is then extended to take the dynamic characteristics of the sensor network into account. Properties of the resulting dynamic system and repeated games between the players are discussed both analytically and numerically.
international conference on computer communications | 2003
Tansu Alpcan; Tamer Basar
In this paper, we develop, analyze and implement a congestion control scheme obtained in a noncooperative game framework where each users cost function is composed of a pricing function, proportional to the queueing delay experienced by the user, and a fairly general utility function which captures the user demand for bandwidth. Using a network model based on fluid approximations and through a realistic modeling of queues, we establish the existence of a unique equilibrium as well as its global asymptotic stability for a general network topology. We also provide sufficient conditions for system stability when there is a bottleneck link shared by multiple users experiencing nonnegligible communication delays. Based on these theoretical foundations, we implement a window-based, end-to-end congestion control scheme, and simulate it in ns-2 network simulator on various network topologies with sizable propagation delays.
IEEE ACM Transactions on Networking | 2005
Tansu Alpcan; Tamer Basar
In this paper, we develop, analyze and implement a congestion control scheme in a noncooperative game framework, where each users cost function is composed of a pricing function proportional to the queueing delay experienced by the user, and a fairly general utility function which captures the user demand for bandwidth. Using a network model based on fluid approximations and through a realistic modeling of queues, we establish the existence of a unique equilibrium as well as its global asymptotic stability for a general network topology, where boundary effects are also taken into account. We also provide sufficient conditions for system stability when there is a bottleneck link shared by multiple users experiencing nonnegligible communication delays. In addition, we study an adaptive pricing scheme using hybrid systems concepts. Based on these theoretical foundations, we implement a window-based, end-to-end congestion control scheme, and simulate it in ns-2 network simulator on various network topologies with sizable propagation delays.
power and energy society general meeting | 2017
Julian de Hoog; Tansu Alpcan; Marcus Brazil; Doreen A. Thomas; Iven Mareels
The increasing uptake of electric vehicles suggests that vehicle charging will have a significant impact on the electricity grid. Finding ways to shift this charging to off-peak periods has been recognized as a key challenge for integration of electric vehicles into the electricity grid on a large scale. In this paper, electric vehicle charging is formulated as a receding horizon optimization problem that takes into account the present and anticipated constraints of the distribution network over a finite charging horizon. The constraint set includes transformer and line limitations, phase unbalance, and voltage stability within the network. By using a linear approximation of voltage drop within the network, the problem solution may be computed repeatedly in near real time, and thereby take into account the dynamic nature of changing demand and vehicle arrival and departure. It is shown that this linear approximation of the network constraints is quick to compute, while still ensuring that network constraints are respected. The approach is demonstrated on a validated model of a real network via simulations that use real vehicle travel profiles and real demand data. Using the optimal charging method, high percentages of vehicle uptake can be sustained in existing networks without requiring any further network upgrades, leading to more efficient use of existing assets and savings for the consumer.
IEEE Transactions on Multimedia | 2009
Xiaoqing Zhu; Piyush Agrawal; Jatinder Pal Singh; Tansu Alpcan; Bernd Girod
We consider the problem of rate allocation among multiple simultaneous video streams sharing multiple heterogeneous access networks. We develop and evaluate an analytical framework for optimal rate allocation based on observed available bit rate (ABR) and round-trip time (RTT) over each access network and video distortion-rate (DR) characteristics. The rate allocation is formulated as a convex optimization problem that minimizes the total expected distortion of all video streams. We present a distributed approximation of its solution and compare its performance against Hinfin-optimal control and two heuristic schemes based on TCP-style additive-increase-multiplicative-decrease (AIMD) principles. The various rate allocation schemes are evaluated in simulations of multiple high-definition (HD) video streams sharing multiple access networks. Our results demonstrate that, in comparison with heuristic AIMD-based schemes, both media-aware allocation and Hinfin-optimal control benefit from proactive congestion avoidance and reduce the average packet loss rate from 45% to below 2%. Improvement in average received video quality ranges between 1.5 to 10.7 dB in PSNR for various background traffic loads and video playout deadlines. Media-aware allocation further exploits its knowledge of the video DR characteristics to achieve a more balanced video quality among all streams.
international conference on game theory for networks | 2009
Kien C. Nguyen; Tansu Alpcan; Tamer Basar
This paper studies a stochastic game theoretic approach to security and intrusion detection in communication and computer networks. Specifically, an Attacker and a Defender take part in a two-player game over a network of nodes whose security assets and vulnerabilities are correlated. Such a network can be modeled using weighted directed graphs with the edges representing the influence among the nodes. The game can be formulated as a non-cooperative zero-sum or nonzero-sum stochastic game. However, due to correlation among the nodes, if some nodes are compromised, the effective security assets and vulnerabilities of the remaining ones will not stay the same in general, which leads to complex system dynamics. We examine existence, uniqueness, and structure of the solution and also provide numerical examples to illustrate our model.
conference on decision and control | 2008
Ashraf Al Daoud; Tansu Alpcan; Sachin Agarwal; Murat Alanyali
We study the problem of pricing uplink power in wide-band cognitive radio networks under the objective of revenue maximization for the service provider and while ensuring incentive compatibility for the users. User utility is modeled as a concave function of the signal-to-noise ratio (SNR) at the base station, and the problem is formulated as a Stackelberg game. Namely, the service provider imposes differentiated prices per unit of transmitting power and the users consequently update their power levels to maximize their net utilities. We devise a pricing policy and give conditions for its optimality when all the users are to be accommodated in the network. We show that there exist infinitely many Nash equilibrium points that reward the service provider with the same revenue. The pricing policy charges more from users that have better channel conditions and more willingness to pay for the provided service. We then study properties of the optimal revenue with respect to different parameters in the network. We show that for regimes with symmetric users who share the same level of willingness to pay, the optimal revenue is concave and increasing in the number of users in the network. We analytically obtain achievable SNRs for this special case, and finally present a numerical study in support of our results.