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Dive into the research topics where Tejas D. Kulkarni is active.

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Featured researches published by Tejas D. Kulkarni.


empirical methods in natural language processing | 2015

Language Understanding for Text-based Games using Deep Reinforcement Learning

Karthik Narasimhan; Tejas D. Kulkarni; Regina Barzilay

In this paper, we consider the task of learning control policies for text-based games. In these games, all interactions in the virtual world are through text and the underlying state is not observed. The resulting language barrier makes such environments challenging for automatic game players. We employ a deep reinforcement learning framework to jointly learn state representations and action policies using game rewards as feedback. This framework enables us to map text descriptions into vector representations that capture the semantics of the game states. We evaluate our approach on two game worlds, comparing against baselines using bag-ofwords and bag-of-bigrams for state representations. Our algorithm outperforms the baselines on both worlds demonstrating the importance of learning expressive representations. 1


computer vision and pattern recognition | 2015

Picture: A probabilistic programming language for scene perception

Tejas D. Kulkarni; Pushmeet Kohli; Joshua B. Tenenbaum; Vikash K. Mansinghka

Recent progress on probabilistic modeling and statistical learning, coupled with the availability of large training datasets, has led to remarkable progress in computer vision. Generative probabilistic models, or “analysis-by-synthesis” approaches, can capture rich scene structure but have been less widely applied than their discriminative counterparts, as they often require considerable problem-specific engineering in modeling and inference, and inference is typically seen as requiring slow, hypothesize-and-test Monte Carlo methods. Here we present Picture, a probabilistic programming language for scene understanding that allows researchers to express complex generative vision models, while automatically solving them using fast general-purpose inference machinery. Picture provides a stochastic scene language that can express generative models for arbitrary 2D/3D scenes, as well as a hierarchy of representation layers for comparing scene hypotheses with observed images by matching not simply pixels, but also more abstract features (e.g., contours, deep neural network activations). Inference can flexibly integrate advanced Monte Carlo strategies with fast bottom-up data-driven methods. Thus both representations and inference strategies can build directly on progress in discriminatively trained systems to make generative vision more robust and efficient. We use Picture to write programs for 3D face analysis, 3D human pose estimation, and 3D object reconstruction - each competitive with specially engineered baselines.


computer vision and pattern recognition | 2017

Synthesizing 3D Shapes via Modeling Multi-view Depth Maps and Silhouettes with Deep Generative Networks

Amir Arsalan Soltani; Haibin Huang; Jiajun Wu; Tejas D. Kulkarni; Joshua B. Tenenbaum

We study the problem of learning generative models of 3D shapes. Voxels or 3D parts have been widely used as the underlying representations to build complex 3D shapes, however, voxel-based representations suffer from high memory requirements, and parts-based models require a large collection of cached or richly parametrized parts. We take an alternative approach: learning a generative model over multi-view depth maps or their corresponding silhouettes, and using a deterministic rendering function to produce 3D shapes from these images. A multi-view representation of shapes enables generation of 3D models with fine details, as 2D depth maps and silhouettes can be modeled at a much higher resolution than 3D voxels. Moreover, our approach naturally brings the ability to recover the underlying 3D representation from depth maps of one or a few viewpoints. Experiments show that our framework can generate 3D shapes with variations and details. We also demonstrate that our model has out-of-sample generalization power for real-world tasks with occluded objects.


neural information processing systems | 2015

Deep convolutional inverse graphics network

Tejas D. Kulkarni; William F. Whitney; Pushmeet Kohli; Joshua B. Tenenbaum


neural information processing systems | 2016

Hierarchical Deep Reinforcement Learning: Integrating Temporal Abstraction and Intrinsic Motivation

Tejas D. Kulkarni; Karthik Narasimhan; Ardavan Saeedi; Joshua B. Tenenbaum


neural information processing systems | 2013

Approximate Bayesian Image Interpretation using Generative Probabilistic Graphics Programs

Vikash K. Mansinghka; Tejas D. Kulkarni; Yura N. Perov; Joshua B. Tenenbaum


arXiv: Machine Learning | 2016

Deep Successor Reinforcement Learning.

Tejas D. Kulkarni; Ardavan Saeedi; Simanta Gautam; Samuel J. Gershman


Journal of Machine Learning Research | 2017

Variational Particle Approximations

Ardavan Saeedi; Tejas D. Kulkarni; Vikash K. Mansinghka; Samuel J. Gershman


arXiv: Learning | 2016

Understanding Visual Concepts with Continuation Learning

William F. Whitney; Michael Chang; Tejas D. Kulkarni; Joshua B. Tenenbaum


arXiv: Computer Vision and Pattern Recognition | 2014

Inverse Graphics with Probabilistic CAD Models.

Tejas D. Kulkarni; Vikash K. Mansinghka; Pushmeet Kohli; Joshua B. Tenenbaum

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Joshua B. Tenenbaum

Massachusetts Institute of Technology

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Vikash K. Mansinghka

Massachusetts Institute of Technology

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Ardavan Saeedi

Massachusetts Institute of Technology

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Jiajun Wu

Massachusetts Institute of Technology

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Karthik Narasimhan

Massachusetts Institute of Technology

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William F. Whitney

Massachusetts Institute of Technology

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Haibin Huang

University of Massachusetts Amherst

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