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Dive into the research topics where Teresa Gutiérrez is active.

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Featured researches published by Teresa Gutiérrez.


Interactive Learning Environments | 2015

Evaluating virtual reality and augmented reality training for industrial maintenance and assembly tasks

Nirit Gavish; Teresa Gutiérrez; Sabine Webel; Jorge Miquel Rodriguez; Matteo Peveri; Uli Bockholt; Franco Tecchia

The current study evaluated the use of virtual reality (VR) and augmented reality (AR) platforms, developed within the scope of the SKILLS Integrated Project, for industrial maintenance and assembly (IMA) tasks training. VR and AR systems are now widely regarded as promising training platforms for complex and highly demanding IMA tasks. However, there is a need to empirically evaluate their efficiency and effectiveness compared to traditional training methods. Forty expert technicians were randomly assigned to four training groups in an electronic actuator assembly task: VR (training with the VR platform twice), Control-VR (watching a filmed demonstration twice), AR (training with the AR platform once), and Control-AR (training with the real actuator and the aid of a filmed demonstration once). A post-training test evaluated performance in the real task. Results demonstrate that, in general, the VR and AR training groups required longer training time compared to the Control-VR and Control-AR groups, respectively. There were fewer unsolved errors in the AR group compared to the Control-AR group, and no significant differences in final performance between the VR and Control-VR groups, probably due to a ceiling effect created by the use of two training trials in the selected task for participants who were expert technicians. The results suggest that use of the AR platform for training IMA tasks should be encouraged and use of the VR platform for that purpose should be further evaluated.


Multimedia Systems | 2008

Simultaneous remote haptic collaboration for assembling tasks

Rosa Iglesias; Sara Casado; Teresa Gutiérrez; Alejandro García-Alonso; Wai Yu; Alan Marshall

Stand-alone virtual environments (VEs) using haptic devices have proved useful for assembly/disassembly simulation of mechanical components. Nowadays, collaborative haptic virtual environments (CHVEs) are also emerging. A new peer-to-peer collaborative haptic assembly simulator (CHAS) has been developed whereby two users can simultaneously carry out assembly tasks using haptic devices. Two major challenges have been addressed: virtual scene synchronization (consistency) and the provision of a reliable and effective haptic feedback. A consistency-maintenance scheme has been designed to solve the challenge of achieving consistency. Results show that consistency is guaranteed. Furthermore, a force-smoothing algorithm has been developed which is shown to improve the quality of force feedback under adverse network conditions. A range of laboratory experiments and several real trials between Labein (Spain) and Queen’s University Belfast (Northern Ireland) have verified that CHAS can provide an adequate haptic interaction when both users perform remote assemblies (assembly of one user’s object with an object grasped by the other user). Moreover, when collisions between grasped objects occur (dependent collisions), the haptic feedback usually provides satisfactory haptic perception. Based on a qualitative study, it is shown that the haptic feedback obtained during remote assemblies with dependent collisions can continue to improve the sense of co-presence between users with regard to only visual feedback.


Archive | 2012

Training of Procedural Tasks Through the Use of Virtual Reality and Direct Aids

Jorge Villegas Rodríguez; Teresa Gutiérrez; Emilio Jesús Lázaro Sánchez; Sara Casado; Iker Aguinaga

A high percentage of the human activities are based on procedural tasks, for example cooking a cake, driving a car, fixing a machine, etc. Reading an instruction book, watching a video or listening the explanation from an expert have been the traditional methods to learn procedural tasks. But, most researchers agree that procedural tasks are learnt gradually as a result of practice through repeating exposures to the task.


ieee international workshop on haptic audio visual environments and games | 2010

Training strategies for learning a 3D trajectory with accuracy

Jorge Miquel Rodriguez; Teresa Gutiérrez; Sara Casado; Emilio Jesús Lázaro Sánchez

The goal of this study was to evaluate different learning conditions for motor skill transfer. The study was divided into two experiments with the same task: learning a 3D trajectory with accuracy. The first experiment was focused on evaluating the efficiency of three feedback schemes for the target trajectory: visual, haptic and visual-haptic feedback. The second experiment was focused on analyzing the influence of decreasing the feedback during the training process. The results suggest that the best learning condition for learning a 3D trajectory with accuracy is to provide visual-haptic feedback, which facilitates the understanding of the dimension and orientation of each trajectory segment and solves any visual discrepancies that may exist. Furthermore, although continuous feedback can create dependences in users and impede the transfer of motor skills, feedback based on user request can also be dangerous since users can create a wrong mental representation that keep them from replicating the trajectory accurately. Therefore, when the performance of a task depends on references created during the training process, it seems appropriate for the system to provide automatic feedback based on user performance.


ieee international conference on high performance computing data and analytics | 1998

Optimisation of Electromagnetic Design using HPCN

C. P. Ripley; R. C. F. McLatchie; Rick Janssen; A. Longo; Teresa Gutiérrez; Sara Casado; John Simkin; P. Brochet; G. Molinari; Piergiorgio Alotto; J.-F. Lemoine; G. Drago

The development of HPCN and portable parallel implementations through BSP has encouraged developers and users of electromagnetic design software to address both the “grand challenge” problems and replace analysis of a design with synthesis.


IEEE Transactions on Magnetics | 2000

An environment for the optimization of electromagnetic design

Rick Janssen; Cp Riley; Rcf Mclatchie; C Glasgow; Teresa Gutiérrez; John Simkin; P. Brochet; C Furmaniak; F Gillon; G. Molinari; Piergiorgio Alotto; Jf Lemoine; G. Drago

In this paper a short description of the EPOCH design optimization environment will be given and results on the parallelization of the electromagnetic analysis codes based on the Bulk Synchronous Parallel approach, as well as testing of the environment using industrially relevant 2d and 3d test cases, such as the design of a microwave oven, eddy current brake, advanced accelerator magnet and thin film recording head, will be presented.


International Journal of Human-computer Studies \/ International Journal of Man-machine Studies | 2018

Learning Force Patterns With a Multimodal System Using Contextual Cues

Jorge Villegas Rodríguez; Teresa Gutiérrez; Otniel Portillo; Emilio Jesús Lázaro Sánchez

Abstract Previous studies on learning force patterns (fine motor skills) have focused on providing “punctual information”, which means users only receive information about their performance at the current time step. This work proposes a new approach based on “contextual information”, in which users receive information not only about the current time step, but also about the past (how the target force has changed over time) and the future (how the target force will change). A test was run to compare the performance of the contextual approach in relation to the punctual information, in which each participant had to memorize and then reproduce a pattern of force after training with a multimodal system. The findings suggest that the contextual approach is a useful strategy for force pattern learning. The advantage of the contextual information approach over the punctual information approach is that users receive information about the evolution of their performance (helping to correct the errors), and they also receive information about the next forces to be exerted (providing them with a better understanding of the target force profile). Finally, the contextual approach could be implemented in medical training platforms or surgical robots to extend the capabilities of these systems.


The International Conference SKILLS 2011 | 2011

Design Guidelines for the Development of Virtual Reality and Augmented Reality Training Systems for Maintenance and Assembly Tasks

Nirit Gavish; Teresa Gutiérrez; Sabine Webel; Jorge Miquel Rodriguez; Franco Tecchia


ieee international symposium on distributed simulation and real time applications | 2006

A Peer-to-peer Architecture for Collaborative Haptic Assembly

Rosa Iglesias; Sara Casado; Teresa Gutiérrez; Alejandro García-Alonso; Kian Meng Yap; Wai Yu; Alan Marshall


The Journal of Interactive Learning Research | 2014

Imporving the Efficiency of Virtual Reality Training by Integrating Partly Observational Learning

Nirit Yuviler-Gavish; Jorge Miquel Rodriguez; Teresa Gutiérrez; Emilio Jesús Lázaro Sánchez; Sara Casado

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Jorge Villegas Rodríguez

Universidad Autónoma del Estado de México

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Wai Yu

Queen's University Belfast

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P. Brochet

École centrale de Lille

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Franco Tecchia

Sant'Anna School of Advanced Studies

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