Tessa H.S. Eysink
University of Twente
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Featured researches published by Tessa H.S. Eysink.
American Educational Research Journal | 2009
Tessa H.S. Eysink; Ton de Jong; Kirsten Berthold; Bas Jan Kolloffel; Maria Opfermann; Pieter Wouters
In this study, the authors compared four multimedia learning arrangements differing in instructional approach on effectiveness and efficiency for learning: (a) hypermedia learning, (b) observational learning, (c) self-explanation–based learning, and (d) inquiry learning. The approaches all advocate learners’ active attitude toward the learning material but show differences in the specific learning processes they intend to foster. Learning results were measured on different types of knowledge: conceptual, intuitive, procedural, and situational. The outcomes show that the two approaches asking learners to generate (parts of) the subject matter (either by self-explanations or by conducting experiments) led to better performance on all types of knowledge. However, results also show that emphasis on generating subject matter by the learner resulted in less efficient learning.
computer supported collaborative learning | 2011
Bas Jan Kolloffel; Tessa H.S. Eysink; Ton de Jong
Constructing a representation in which students express their domain understanding can help them improve their knowledge. Many different representational formats can be used to express one’s domain understanding (e.g., concept maps, textual summaries, mathematical equations). The format can direct students’ attention to specific aspects of the subject matter. For example, creating a concept map can emphasize domain concepts and forming equations can stress arithmetical aspects. The focus of the current study was to examine the role of tools for constructing domain representations in collaborative inquiry learning. The study was driven by three questions. First, what are the effects of collaborative inquiry learning with representational tools on learning outcomes? Second, does format have differential effects on domain understanding? And third, does format have differential effects on students’ inclination to construct a representation? A pre-test post-test design was applied with 61 dyads in a (face-to-face) collaborative learning setting and 95 students in an individual setting. The participants worked on a learning task in a simulation-based learning environment equipped with a representational tool. The format of the tool was either conceptual or arithmetical or textual. Our results show that collaborative learners outperform individuals, in particular with regard to intuitive knowledge and situational knowledge. In the case of individuals a positive relation was observed between constructing a representation and learning outcomes, in particular situational knowledge. In general, the effects of format could not be linked directly to learning outcomes, but marked differences were found regarding students’ inclination to use or not use specific formats.
The Journal of the Learning Sciences | 2012
Tessa H.S. Eysink; Ton de Jong
This study compared the affordances of 4 multimedia learning environments for specific learning processes. The environments covered the same domain but used different instructional approaches: (a) hypermedia learning, (b) observational learning, (c) self-explanation-based learning, and (d) inquiry learning. Although they all promote an active attitude, they differ in the specific learning processes they intend to foster. In earlier research (Eysink et al., 2009), we found that learners involved in self-explanation-based or inquiry learning had the highest learning outcomes. In these approaches learners were required to generate (parts of) the subject matter, from which we concluded that they presumably stimulated learners to elaborate. Therefore, in the present study we expected that learners involved in self-explanation-based or inquiry learning would engage in more learning processes connected to elaboration than would learners involved in hypermedia or observational learning. Forty participants worked through the learning environments while thinking aloud; their protocols were coded using a generic learning processes scheme. Results showed that self-explanation-based learning and inquiry learning led to greater engagement in learning processes in general and more elaborative processes in particular. The results suggest that elaboration is indeed the key process explaining differences in learning across different instructional approaches within multimedia learning environments.
Computers in Human Behavior | 2010
Bas Jan Kolloffel; Tessa H.S. Eysink; Ton de Jong
The aim of the current study was to examine the effects of providing support in the form of tools for constructing representations, and in particular the differential effects of the representational format of these tools (conceptual, arithmetical, or textual) in terms of perceived affordances and learning outcomes. The domain involved was combinatorics and probability theory. A between-subjects pre-test-post-test design was applied with secondary education students randomly distributed over four conditions. Participants completed the same tasks in a simulation-based learning environment. Participants in three experimental conditions were provided with a representational tool that could be used to construct a domain representation. The experimental manipulation concerned the format of the tool (conceptual, arithmetical, or textual). Participants in a control condition did not have access to a representational tool. Data from 127 students were analyzed. It was found that the construction of a domain representation significantly improved learning outcomes. The format in which students constructed a representation did not directly affect learning outcomes or the quality of the created domain representations. The arithmetical format, however, was the least stimulating for students to engage in externalizing their knowledge.
Interactive Learning Environments | 2005
C.D. Hulshof; Tessa H.S. Eysink; Sofie M. M. Loyens; Ton de Jong
ZAPs are short, self-contained computer programs that encourage students to experience psychological phenomena in a vivid, self-explanatory way, and that are meant to evoke enthusiasm about psychological topics. ZAPs were designed according to principles that originate from experiential and discovery learning theories. The interactive approach that is offered invites students to engage in subject matter through exploration, experience, and discovery of psychology. In an empirical study the effectiveness of different ZAPs for teaching psychology was examined. A group of students who worked with complete ZAPs was compared to a control group who worked with a ZAP from which the “activity” component was removed. Posttest results showed that the control group outperformed the experiment group. However, on a retention test the differences between the groups disappeared. The results show that, in the long run, relatively good learning effects may be expected from working with ZAPs.
Innovations in Education and Teaching International | 2006
C.D. Hulshof; Tessa H.S. Eysink; Ton de Jong
In the ZAP project, a set of interactive computer programs called ‘ZAPs’ was developed. The programs were designed in such a way that first‐year students experience psychological phenomena in a vivid and self‐explanatory way. Students can either take the role of participant in a psychological experiment, they can experience phenomena themselves, or they can take the role of researcher and learn by discovery. ZAPs provide added value to existing learning materials about psychological topics and can elicit experiential and discovery learning activities. This article discusses the practical and theoretical considerations that underlie the design and structure of ZAPs and provides guidelines for their practical application in different educational settings.
Learning and Instruction | 1999
Jelke van der Pal; Tessa H.S. Eysink
A situated cognition theory is presented in which situated learning is viewed from a Vygotskian perspective: the developmental situativity theory. It is assumed that learning is basically a non-symbolic inductive process that is greatly enhanced by formal systems which act as tools. Instruction should provide students with an environment containing elements to allow for situated activity as well as with appropriate formal tools. Tarskis World, which is an instructional Interactive Graphical Representation System in formal logic is an example of such instruction. The developmental situativity theory was supported empirically: Tarskis World was found to facilitate conditional reasoning, in contrast to instruction that is based on only-situated or only-formal tasks.
High Ability Studies | 2015
Tessa H.S. Eysink; Loes Gersen; Hannie Gijlers
The aim of the study was to investigate the effects of support on knowledge acquisition of gifted learners and their flow and mood during inquiry learning. Sixty-four gifted primary school children were randomly assigned to one of three conditions differing in support given in an inquiry task. Results showed that learners who were allowed to experiment themselves learned more, experienced more flow, and felt more positive toward the task than those who were not given this opportunity, but only when they were guided through the inquiry cycle by prompts to generate hypotheses, perform experiments, and draw conclusions. The overall conclusion is that gifted children benefit more from open, complex tasks when their learning process is externally regulated.
Instructional Science | 2009
Kirsten Berthold; Tessa H.S. Eysink; Alexander Renkl
Computers in Human Behavior | 2009
Peter Gerjets; Katharina Scheiter; Maria Opfermann; Friedrich W. Hesse; Tessa H.S. Eysink