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Dive into the research topics where Thessa Jensen is active.

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Featured researches published by Thessa Jensen.


computer aided systems theory | 2017

Ramon Llull's Ars Magna

Thessa Jensen

The Ars Magna of Ramon Llull must be seen as one of the first attempts to formalize language, thought processes, and creating a basis for rational discussions. It consists of so-called principles, concepts, which are defined and combined through the use of four main figures. These are explained and an example of their application is given. Llull’s contribution and influences are shown and traced through history. Finally, an overview is given of computer science related fields in which Llull’s ideas have had or could have had valid contributions.


ACM Sigcas Computers and Society | 2016

Animating the ethical demand: exploring user dispositions in industry innovation cases through animation-based sketching

Peter Vistisen; Thessa Jensen; Søren Bolvig Poulsen

This paper addresses the challenge of attaining ethical user stances during the design process of products and services and proposes animation-based sketching as a design method, which supports elaborating and examining different ethical stances towards the user. The discussion is qualified by an empirical study of Responsible Research and Innovation (RRI) in a Triple Helix constellation. Using a three-week long innovation workshop, UCrAc, involving 16 Danish companies and organisations and 142 students as empirical data, we discuss how animation-based sketching can explore not yet existing user dispositions, as well as create an incentive for ethical conduct in development and innovation processes. The ethical fulcrum evolves around Løgstrups Ethical Demand and his notion of spontaneous life manifestations. From this, three ethical stances are developed; apathy, sympathy and empathy. By exploring both apathetic and sympathetic views, the ethical reflections are more nuanced as a result of actually seeing the user experience simulated through different user dispositions. Exploring the three ethical stances by visualising real use cases with the technologies simulated as already being implemented makes the life manifestations of the users in context visible. We present and discuss how animation-based sketching can support the elaboration and examination of different ethical stances towards the user in the product and service development process. Finally we present a framework for creating narrative representations of emerging technology use cases, which invite to reflection upon the ethics of the user experience.


Archive | 2013

Designing for relationship: Fan fiction sites on the Internet

Thessa Jensen


Akademisk kvarter / Academic Quarter | 2013

Tent-Poles of the Bestseller

Thessa Jensen; Peter Vistisen


Akademisk kvarter / Academic Quarter | 2012

En opdagelsesrejse ud i de sociale medier: i sporene på Sherlock

Thessa Jensen; Peter Vistisen


Transformative Works and Cultures | 2018

The JohnLock Conspiracy, fandom eschatology, and longing to belong

Bo Allesøe Christensen; Thessa Jensen


Participatory Innovation Conference 2018 | 2018

The Ethical Contract of Using Online Participation from Vision Videos in Design

Peter Vistisen; Thessa Jensen


Archive | 2018

Følelser på spil - karakterens betydning i fanfiktion og deltagerkultur

Anne Petersen; Bo Allesøe Christensen; Thessa Jensen


Archive | 2018

Magical and Mundane Narrative Devices: [in Harry Potter]

Jørgen Riber Christensen; Thessa Jensen


Meda Tactics and Engagement - The NECS 2018 Conference | 2018

How design influences fan engagement

Thessa Jensen

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