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Dive into the research topics where Thomas B. Moeslund is active.

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Featured researches published by Thomas B. Moeslund.


Computer Vision and Image Understanding | 2001

A Survey of Computer Vision-Based Human Motion Capture

Thomas B. Moeslund; Erik Granum

A comprehensive survey of computer vision-based human motion capture literature from the past two decades is presented. The focus is on a general overview based on a taxonomy of system functionalities, broken down into four processes: initialization, tracking, pose estimation, and recognition. Each process is discussed and divided into subprocesses and/or categories of methods to provide a reference to describe and compare the more than 130 publications covered by the survey. References are included throughout the paper to exemplify important issues and their relations to the various methods. A number of general assumptions used in this research field are identified and the character of these assumptions indicates that the research field is still in an early stage of development. To evaluate the state of the art, the major application areas are identified and performances are analyzed in light of the methods presented in the survey. Finally, suggestions for future research directions are offered.


computer vision and pattern recognition | 2013

Long-Term Occupancy Analysis Using Graph-Based Optimisation in Thermal Imagery

Rikke Gade; Anders Jørgensen; Thomas B. Moeslund

This paper presents a robust occupancy analysis system for thermal imaging. Reliable detection of people is very hard in crowded scenes, due to occlusions and segmentation problems. We therefore propose a framework that optimises the occupancy analysis over long periods by including information on the transition in occupancy, when people enter or leave the monitored area. In stable periods, with no activity close to the borders, people are detected and counted which contributes to a weighted histogram. When activity close to the border is detected, local tracking is applied in order to identify a crossing. After a full sequence, the number of people during all periods are estimated using a probabilistic graph search optimisation. The system is tested on a total of 51,000 frames, captured in sports arenas. The mean error for a 30-minute period containing 3-13 people is 4.44 %, which is a half of the error percentage optained by detection only, and better than the results of comparable work. The framework is also tested on a public available dataset from an outdoor scene, which proves the generality of the method.


International Gesture Workshop | 2003

A Procedure for Developing Intuitive and Ergonomic Gesture Interfaces for HCI

Michael Nielsen; Moritz Störring; Thomas B. Moeslund; Erik Granum

Many disciplines of multimedia and communication go towards ubiquitous computing and hand-free- and no-touch interaction with computers. Application domains in this direction involve virtual reality, augmented reality, wearable computing, and smart spaces, where gesturing is a possible method of interaction. This paper presents some important issues in choosing the set of gestures for the interface from a user-centred view such as the learning rate, ergonomics, and intuition. A procedure is proposed which includes those issues in the selection of gestures, and to test the resulting set of gestures. The procedure is tested and demonstrated on an example application with a small test group. The procedure is concluded to be useful for finding a basis for the choice of gestures. The importance of tailoring the gesture vocabulary for the user group was also shown.


IEEE Transactions on Intelligent Transportation Systems | 2012

Vision-Based Traffic Sign Detection and Analysis for Intelligent Driver Assistance Systems: Perspectives and Survey

Andreas Møgelmose; Mohan M. Trivedi; Thomas B. Moeslund

In this paper, we provide a survey of the traffic sign detection literature, detailing detection systems for traffic sign recognition (TSR) for driver assistance. We separately describe the contributions of recent works to the various stages inherent in traffic sign detection: segmentation, feature extraction, and final sign detection. While TSR is a well-established research area, we highlight open research issues in the literature, including a dearth of use of publicly available image databases and the over-representation of European traffic signs. Furthermore, we discuss future directions of TSR research, including the integration of context and localization. We also introduce a new public database containing U.S. traffic signs.


machine vision applications | 2014

Super-resolution: a comprehensive survey

Kamal Nasrollahi; Thomas B. Moeslund

Super-resolution, the process of obtaining one or more high-resolution images from one or more low-resolution observations, has been a very attractive research topic over the last two decades. It has found practical applications in many real-world problems in different fields, from satellite and aerial imaging to medical image processing, to facial image analysis, text image analysis, sign and number plates reading, and biometrics recognition, to name a few. This has resulted in many research papers, each developing a new super-resolution algorithm for a specific purpose. The current comprehensive survey provides an overview of most of these published works by grouping them in a broad taxonomy. For each of the groups in the taxonomy, the basic concepts of the algorithms are first explained and then the paths through which each of these groups have evolved are given in detail, by mentioning the contributions of different authors to the basic concepts of each group. Furthermore, common issues in super-resolution algorithms, such as imaging models and registration algorithms, optimization of the cost functions employed, dealing with color information, improvement factors, assessment of super-resolution algorithms, and the most commonly employed databases are discussed.


machine vision applications | 2014

Thermal cameras and applications: a survey

Rikke Gade; Thomas B. Moeslund

Thermal cameras are passive sensors that capture the infrared radiation emitted by all objects with a temperature above absolute zero. This type of camera was originally developed as a surveillance and night vision tool for the military, but recently the price has dropped, significantly opening up a broader field of applications. Deploying this type of sensor in vision systems eliminates the illumination problems of normal greyscale and RGB cameras. This survey provides an overview of the current applications of thermal cameras. Applications include animals, agriculture, buildings, gas detection, industrial, and military applications, as well as detection, tracking, and recognition of humans. Moreover, this survey describes the nature of thermal radiation and the technology of thermal cameras.


Computer Vision and Image Understanding | 2012

Selective spatio-temporal interest points

Bhaskar Chakraborty; Michael Boelstoft Holte; Thomas B. Moeslund; Jordi Gonzílez

Recent progress in the field of human action recognition points towards the use of Spatio-Temporal Interest Points (STIPs) for local descriptor-based recognition strategies. In this paper, we present a novel approach for robust and selective STIP detection, by applying surround suppression combined with local and temporal constraints. This new method is significantly different from existing STIP detection techniques and improves the performance by detecting more repeatable, stable and distinctive STIPs for human actors, while suppressing unwanted background STIPs. For action representation we use a bag-of-video words (BoV) model of local N-jet features to build a vocabulary of visual-words. To this end, we introduce a novel vocabulary building strategy by combining spatial pyramid and vocabulary compression techniques, resulting in improved performance and efficiency. Action class specific Support Vector Machine (SVM) classifiers are trained for categorization of human actions. A comprehensive set of experiments on popular benchmark datasets (KTH and Weizmann), more challenging datasets of complex scenes with background clutter and camera motion (CVC and CMU), movie and YouTube video clips (Hollywood 2 and YouTube), and complex scenes with multiple actors (MSR I and Multi-KTH), validates our approach and show state-of-the-art performance. Due to the unavailability of ground truth action annotation data for the Multi-KTH dataset, we introduce an actor specific spatio-temporal clustering of STIPs to address the problem of automatic action annotation of multiple simultaneous actors. Additionally, we perform cross-data action recognition by training on source datasets (KTH and Weizmann) and testing on completely different and more challenging target datasets (CVC, CMU, MSR I and Multi-KTH). This documents the robustness of our proposed approach in the realistic scenario, using separate training and test datasets, which in general has been a shortcoming in the performance evaluation of human action recognition techniques.


IEEE Journal of Selected Topics in Signal Processing | 2012

Human Pose Estimation and Activity Recognition From Multi-View Videos: Comparative Explorations of Recent Developments

Michael Boelstoft Holte; Cuong Tran; Mohan M. Trivedi; Thomas B. Moeslund

This paper presents a review and comparative study of recent multi-view approaches for human 3D pose estimation and activity recognition. We discuss the application domain of human pose estimation and activity recognition and the associated requirements, covering: advanced human–computer interaction (HCI), assisted living, gesture-based interactive games, intelligent driver assistance systems, movies, 3D TV and animation, physical therapy, autonomous mental development, smart environments, sport motion analysis, video surveillance, and video annotation. Next, we review and categorize recent approaches which have been proposed to comply with these requirements. We report a comparison of the most promising methods for multi-view human action recognition using two publicly available datasets: the INRIA Xmas Motion Acquisition Sequences (IXMAS) Multi-View Human Action Dataset, and the i3DPost Multi-View Human Action and Interaction Dataset. To compare the proposed methods, we give a qualitative assessment of methods which cannot be compared quantitatively, and analyze some prominent 3D pose estimation techniques for application, where not only the performed action needs to be identified but a more detailed description of the body pose and joint configuration. Finally, we discuss some of the shortcomings of multi-view camera setups and outline our thoughts on future directions of 3D body pose estimation and human action recognition.


Archive | 2011

Visual Analysis of Humans

Thomas B. Moeslund; Adrian Hilton; Volker Krüger; Leonid Sigal

This unique text/reference provides a coherent and comprehensive overview of all aspects of video analysis of humans. Broad in coverage and accessible in style, the text presents original perspectives collected from preeminent researchers gathered from across the world. In addition to presenting state-of-the-art research, the book reviews the historical origins of the different existing methods, and predicts future trends and challenges. Features: with a Foreword by Professor Larry Davis; contains contributions from an international selection of leading authorities in the field; includes an extensive glossary; discusses the problems associated with detecting and tracking people through camera networks; examines topics related to determining the time-varying 3D pose of a person from video; investigates the representation and recognition of human and vehicular actions; reviews the most important applications of activity recognition, from biometrics and surveillance, to sports and driver assistance.


Computer Vision and Image Understanding | 2010

View-invariant gesture recognition using 3D optical flow and harmonic motion context

Michael Boelstoft Holte; Thomas B. Moeslund; Preben Fihl

This paper presents an approach for view-invariant gesture recognition. The approach is based on 3D data captured by a SwissRanger SR4000 camera. This camera produces both a depth map as well as an intensity image of a scene. Since the two information types are aligned, we can use the intensity image to define a region of interest for the relevant 3D data. This data fusion improves the quality of the motion detection and hence results in better recognition. The gesture recognition is based on finding motion primitives (temporal instances) in the 3D data. Motion is detected by a 3D version of optical flow and results in velocity annotated point clouds. The 3D motion primitives are represented efficiently by introducing motion context. The motion context is transformed into a view-invariant representation using spherical harmonic basis functions, yielding a harmonic motion context representation. A probabilistic Edit Distance classifier is applied to identify which gesture best describes a string of primitives. The approach is trained on data from one viewpoint and tested on data from a very different viewpoint. The recognition rate is 94.4% which is similar to the recognition rate when training and testing on gestures from the same viewpoint, hence the approach is indeed view-invariant.

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