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Dive into the research topics where Thomas Vetter is active.

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Featured researches published by Thomas Vetter.


international conference on computer graphics and interactive techniques | 1999

A morphable model for the synthesis of 3D faces

Volker Blanz; Thomas Vetter

In this paper, a new technique for modeling textured 3D faces is introduced. 3D faces can either be generated automatically from one or more photographs, or modeled directly through an intuitive user interface. Users are assisted in two key problems of computer aided face modeling. First, new face images or new 3D face models can be registered automatically by computing dense one-to-one correspondence to an internal face model. Second, the approach regulates the naturalness of modeled faces avoiding faces with an “unlikely” appearance. Starting from an example set of 3D face models, we derive a morphable face model by transforming the shape and texture of the examples into a vector space representation. New faces and expressions can be modeled by forming linear combinations of the prototypes. Shape and texture constraints derived from the statistics of our example faces are used to guide manual modeling or automated matching algorithms. We show 3D face reconstructions from single images and their applications for photo-realistic image manipulations. We also demonstrate face manipulations according to complex parameters such as gender, fullness of a face or its distinctiveness.


IEEE Transactions on Pattern Analysis and Machine Intelligence | 2003

Face recognition based on fitting a 3D morphable model

Volker Blanz; Thomas Vetter

This paper presents a method for face recognition across variations in pose, ranging from frontal to profile views, and across a wide range of illuminations, including cast shadows and specular reflections. To account for these variations, the algorithm simulates the process of image formation in 3D space, using computer graphics, and it estimates 3D shape and texture of faces from single images. The estimate is achieved by fitting a statistical, morphable model of 3D faces to images. The model is learned from a set of textured 3D scans of heads. We describe the construction of the morphable model, an algorithm to fit the model to images, and a framework for face identification. In this framework, faces are represented by model parameters for 3D shape and texture. We present results obtained with 4,488 images from the publicly available CMU-PIE database and 1,940 images from the FERET database.


advanced video and signal based surveillance | 2009

A 3D Face Model for Pose and Illumination Invariant Face Recognition

Pascal Paysan; Reinhard Knothe; Brian Amberg; Sami Romdhani; Thomas Vetter

Generative 3D face models are a powerful tool in computer vision. They provide pose and illumination invariance by modeling the space of 3D faces and the imaging process. The power of these models comes at the cost of an expensive and tedious construction process, which has led the community to focus on more easily constructed but less powerful models. With this paper we publish a generative 3D shape and texture model, the Basel Face Model (BFM), and demonstrate its application to several face recognition task. We improve on previous models by offering higher shape and texture accuracy due to a better scanning device and less correspondence artifacts due to an improved registration algorithm. The same 3D face model can be fit to 2D or 3D images acquired under different situations and with different sensors using an analysis by synthesis method. The resulting model parameters separate pose, lighting, imaging and identity parameters, which facilitates invariant face recognition across sensors and data sets by comparing only the identity parameters. We hope that the availability of this registered face model will spur research in generative models. Together with the model we publish a set of detailed recognition and reconstruction results on standard databases to allow complete algorithm comparisons.


eurographics | 2003

Reanimating Faces in Images and Video

Volker Blanz; Curzio Basso; Tomaso Poggio; Thomas Vetter

This paper presents a method for photo‐realistic animation that can be applied to any face shown in a single imageor a video. The technique does not require example data of the persons mouth movements, and the image to beanimated is not restricted in pose or illumination. Video reanimation allows for head rotations and speech in theoriginal sequence, but neither of these motions is required.


computer vision and pattern recognition | 2007

Optimal Step Nonrigid ICP Algorithms for Surface Registration

Brian Amberg; Sami Romdhani; Thomas Vetter

We show how to extend the ICP framework to nonrigid registration, while retaining the convergence properties of the original algorithm. The resulting optimal step nonrigid ICP framework allows the use of different regularisations, as long as they have an adjustable stiffness parameter. The registration loops over a series of decreasing stiffness weights, and incrementally deforms the template towards the target, recovering the whole range of global and local deformations. To find the optimal deformation for a given stiffness, optimal iterative closest point steps are used. Preliminary correspondences are estimated by a nearest-point search. Then the optimal deformation of the template for these fixed correspondences and the active stiffness is calculated. Afterwards the process continues with new correspondences found by searching from the displaced template vertices. We present an algorithm using a locally affine regularisation which assigns an affine transformation to each vertex and minimises the difference in the transformation of neighbouring vertices. It is shown that for this regularisation the optimal deformation for fixed correspondences and fixed stiffness can be determined exactly and efficiently. The method succeeds for a wide range of initial conditions, and handles missing data robustly. It is compared qualitatively and quantitatively to other algorithms using synthetic examples and real world data.


ieee international conference on automatic face and gesture recognition | 2002

Face identification across different poses and illuminations with a 3D morphable model

Volker Blanz; Sami Romdhani; Thomas Vetter

We present a novel approach for recognizing faces in images taken from different directions and under different illumination. The method is based on a 3D morphable face model that encodes shape and texture in terms of model parameters, and an algorithm that recovers these parameters from a single image of a face. For face identification, we use the shape and texture parameters of the model that are separated from imaging parameters, such as pose and illumination. In addition to the identity, the system provides a measure of confidence. We report experimental results for more than 4000 images from the publicly available CMU-PIE database.


european conference on computer vision | 2002

Face Identification by Fitting a 3D Morphable Model Using Linear Shape and Texture Error Functions

Sami Romdhani; Volker Blanz; Thomas Vetter

This paper presents a novel algorithm aiming at analysis and identification of faces viewed from different poses and illumination conditions. Face analysis from a single image is performed by recovering the shape and textures parameters of a 3D Morphable Model in an analysis-by-synthesis fashion. The shape parameters are computed from a shape error estimated by optical flow and the texture parameters are obtained from a texture error. The algorithm uses linear equations to recover the shape and texture parameters irrespective of pose and lighting conditions of the face image. Identification experiments are reported on more than 5000 images from the publicly available CMU-PIE database which includes faces viewed from 13 different poses and under 22 different illuminations. Extensive identification results are available on our web page for future comparison with novel algorithms.


computer vision and pattern recognition | 2005

Face recognition based on frontal views generated from non-frontal images

Volker Blanz; Patrick J. Grother; P J. Phillips; Thomas Vetter

This paper presents a method for face recognition across large changes in viewpoint. Our method is based on a morphable model of 3D faces that represents face-specific information extracted from a dataset of 3D scans. For non-frontal face recognition in 2D still images, the morphable model can be incorporated in two different approaches: in the first, it serves as a preprocessing step by estimating the 3D shape of novel faces from the non-frontal input images, and generating frontal views of the reconstructed faces at a standard illumination using 3D computer graphics. The transformed images are then fed into state-of-the-art face recognition systems that are optimized for frontal views. This method was shown to be extremely effective in the Face Recognition Vendor Test FRVT 2002. In the process of estimating the 3D shape of a face from an image, a set of model coefficients are estimated. In the second method, face recognition is performed directly from these coefficients. In this paper we explain the algorithm used to preprocess the images in FRVT 2002, present additional FRVT 2002 results, and compare these results to recognition from the model coefficients.


International Journal of Computer Vision | 1998

Synthesis of Novel Views from a Single Face Image

Thomas Vetter

Images formed by a human face change with viewpoint. A new technique is described for synthesizing images of faces from new viewpoints, when only a single 2D image is available. A novel 2D image of a face can be computed without explicitly computing the 3D structure of the head. The technique draws on a single generic 3D model of a human head and on prior knowledge of faces based on example images of other faces seen in different poses. The example images are used to “learn” a pose-invariant shape and texture description of a new face. The 3D model is used to solve the correspondence problem between images showing faces in different poses.The proposed method is interesting for view independent face recognition tasks as well as for image synthesis problems in areas like teleconferencing and virtualized reality.


international conference on artificial neural networks | 1996

Comparison of View-Based Object Recognition Algorithms Using Realistic 3D Models

Volker Blanz; Bernhard Schölkopf; Hh Bülthoff; Christopher J. C. Burges; Vladimir Vapnik; Thomas Vetter

Two view-based object recognition algorithms are compared: (1) a heuristic algorithm based on oriented filters, and (2) a support vector learning machine trained on low-resolution images of the objects. Classification performance is assessed using a high number of images generated by a computer graphics system under precisely controlled conditions. Training- and test-images show a set of 25 realistic three-dimensional models of chairs from viewing directions spread over the upper half of the viewing sphere. The percentage of correct identification of all 25 objects is measured.

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Alice J. O'Toole

University of Texas at Dallas

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Tomaso Poggio

Massachusetts Institute of Technology

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