Tiziana D'Orazio
National Research Council
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Featured researches published by Tiziana D'Orazio.
Pattern Recognition | 2007
Tiziana D'Orazio; Marco Leo; Cataldo Guaragnella; Arcangelo Distante
Monitoring driver fatigue, inattention, and lack of sleep is very important in preventing motor vehicles accidents. A visual system for automatic driver vigilance has to address two fundamental problems. First of all, it has to analyze the sequence of images and detect if the driver has his eyes open or closed, and then it has to evaluate the temporal occurrence of eyes open to estimate the drivers visual attention level. In this paper we propose a visual approach that solves both problems. A neural classifier is applied to recognize the eyes in the image, selecting two candidate regions that might contain the eyes by using iris geometrical information and symmetry. The novelty of this work is that the algorithm works on complex images without constraints on the background, skin color segmentation and so on. Several experiments were carried out on images of subjects with different eye colors, some of them wearing glasses, in different light conditions. Tests show robustness with respect to situations such as eyes partially occluded, head rotation and so on. In particular, when applied to images where people have eyes closed the proposed algorithm correctly reveals the absence of eyes. Next, the analysis of the eye occurrence in image sequences is carried out with a probabilistic model to recognize anomalous behaviors such as driver inattention or sleepiness. Image sequences acquired in the laboratory and while people were driving a car were used to test the driver behavior analysis and demonstrate the effectiveness of the whole approach.
Pattern Recognition | 2004
Tiziana D'Orazio; Cataldo Guaragnella; Marco Leo; Arcangelo Distante
A large number of methods for circle detection have been studied in the last years for several image processing applications. The context application considered in this work is the soccer game. In the sequences of soccer images it is very important to identify the ball in order to verify the goal event. This domain is a challenging one as a great number of problems have to be faced, such as occlusions, shadows, objects similar to the ball, real-time processing and so on. In this work a visual framework trying to solve the above-stated problems, mainly considering real-time computational aspects, has been developed. The ball detection algorithm has to be very simple in terms of time processing and also has to be efficient in terms of false positive rate. Our framework consists of two sequential steps for solving the ball recognition problem: the first step uses a modified version of the directional circle Hough transform to detect the region of the image that is the best candidate to contain the ball; in the second step a neural classifier is applied on the selected region to confirm if the ball has been properly detected or a false positive has been found. Some tricks like background subtraction and ball tracking have been applied in order to maintain the search of the ball only in limited areas of the image. Different light conditions have been considered as they introduce strong modifications on the appearance of the ball in the image: when the image sequences are taken with natural light, as the light source is strictly directional, the ball, due to self-shades, appears as a spherical cap; this case has been taken in account and the search of the ball has been modified in order to manage this situation. A large number of experiments have been carried out showing that the proposed method obtains a high detection score.
Pattern Recognition | 2010
Tiziana D'Orazio; Marco Leo
This paper presents a survey of soccer video analysis systems for different applications: video summarization, provision of augmented information, high-level analysis. Computer vision techniques have been adapted to be applicable in the challenging soccer context. Different semantic levels of interpretation are required according to the complexity of the corresponding applications. For each application area we analyze the computer vision methodologies, their strengths and weaknesses and we investigate whether these approaches can be applied to extensive and real time soccer video analysis.
international conference on pattern recognition | 2004
Tiziana D'Orazio; Marco Leo; Grazia Cicirelli; Arcangelo Distante
The problem of eye detection in face images is very important for a large number of applications ranging from face recognition to gaze tracking. In this paper, we propose a new algorithm for eyes detection that uses iris geometrical information for determining in the whole image the region candidate to contain an eye, and then the symmetry for selecting the couple of eyes. The novelty of this work is that the algorithm works on complex images without constraints on the background, skin color segmentation and so on. Different experiments, carried out on images of subjects with different eyes colors, some of them wearing glasses, demonstrate the effectiveness and robustness of the proposed algorithm.
international conference on pattern recognition | 2002
Tiziana D'Orazio; Nicola Ancona; Grazia Cicirelli; Massimiliano Nitti
A large number of methods for circle detection has been studied in the last years for numerous image processing applications. The application domain considered in this paper is the soccer game. To identify the ball in soccer images is very important in order to evaluate the goal event. This domain is challenging as a great number of problems has to be managed, such as occlusions, shadows, objects similar to the ball, real time processing. The aim of this work is to present the results of a number of experiments obtained by using a modified version of the directional circle Hough transform. Different lighting conditions have been considered since they introduce strong modifications on the appearance of the ball in the image: when the image sequences are taken with natural light the ball appears as a spherical cap then the search of the ball has been modified in order to manage those situations. A large number of experiments has been carried out showing that the proposed method obtains an high detection score.
advanced video and signal based surveillance | 2009
Tiziana D'Orazio; Marco Leo; Nicola Mosca; Paolo Spagnolo; Pier Luigi Mazzeo
The problem of ground truth generation is fundamental for many approaches of computer vision and image processing. In order to test algorithms for object segmentation, object tracking, object interactions, it is necessary to have image sequences in which the ground truth is determined in an objective way. In the context of visual surveillance where many people moves in the scene occluding each other, it could be very complex and hard the work of generating for each image the position of all the moving objects and maintain this information for all the period in which they remain in the scene. In this paper we propose a semi-automatic system that generates an initial ground truth estimation, and then provides a user-friendly interface to manually validate or correct the track results. The proposed system has been tested on some soccer video sequences that have been published on-line for being available to the scientific community, but it can be used also in other surveillance contexts.
IEEE Transactions on Industrial Electronics | 1994
Tiziana D'Orazio; Francesco P. Lovergine; Massimo Ianigro; Ettore Stella; Arcangelo Distante
This paper is concerned with the problem of determining the position of a mobile vehicle during navigation. In order to achieve this objective a multisensor navigation system for self location of the robot has been developed. By tracking a few known landmarks with a vision module, the system is able to monitor continuously its position and to integrate these estimates with the measures provided by the vehicle odometers. This paper describes in detail the vision module used by the navigation system. >
international conference on distributed smart cameras | 2009
Tiziana D'Orazio; Pier Luigi Mazzeo; Paolo Spagnolo
People Tracking in multiple cameras is of great interest for wide area video surveillance systems. Multi-camera tracking with non-overlapping fields of view (FOV) involves the tracking of people in the blind region and their correspondence matching across cameras. We consider these problems in this paper. We propose a multi camera architecture for wide area surveillance and a real time people tracking algorithm across non overlapping cameras. We compared different methods to evaluate the color Brightness Transfer Function (BTF) between non overlapping cameras. These approaches are based on a testing phase during which the color histogram mapping, between pairs of images of the same object observed in the different field of views, is carried out. The experimental results compare two different transfer functions and demonstrate their limits in people association when a new person enters in one camera FOV.
Computer Vision and Image Understanding | 2009
Tiziana D'Orazio; Marco Leo; Paolo Spagnolo; Massimiliano Nitti; Nicola Mosca; Arcangelo Distante
During soccer matches a number of doubtful situations arise that cannot be easily judged by the referee committee. An automatic visual system that checks objectively image sequences would prevent wrong interpretations due to perspective errors, occlusions, or high velocity of the events. In this work we present a real time visual system for goal detection. Four cameras with high frame rates (200fps) are placed on the two sides of the goal lines. Four computers process the images acquired by the cameras detecting the ball position in real time; the processing result is sent to a central supervisor which evaluates the goal event probability and, when the goal is detected, forwards a warning signal to the referee that takes the final decision.
advanced video and signal based surveillance | 2006
Paolo Spagnolo; Andrea Caroppo; Marco Leo; Tommaso Martiriggiano; Tiziana D'Orazio
In this paper, a new method for a robust and efficient analysis of video sequences is presented; it allows the extraction of foreground objects and the classification of static foreground regions as abandoned or removed objects (ghosts). As a first step, the moving regions in the scene are detected by subtracting to the current frame a background model continuously adapted. Then, a shadow removing algorithm is used to extract the real shape of detected objects. Finally, moving objects are classified as abandoned or removed by matching the boundaries of static foreground regions. The method was successfully tested on both real image sequences acquired in our laboratory and some sequences from the PETS 2006 Datasets.