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Featured researches published by Tiziano Bombardi.


Teleoperators and Virtual Environments | 2009

A first implementation of an advanced 3d interface to control and supervise uav (uninhabited aerial vehicles) missions

Francesca De Crescenzio; Giovanni Miranda; Franco Persiani; Tiziano Bombardi

Recent analyses on the uninhabited aerial vehicle (UAV) accidents revealed that several kinds of human-system control problems occur in current UAV missions. Therefore, a design of the manmachine interface that allows for an efficient and effective interaction between the operator and the remote vehicle becomes one of the challenges in the development of more reliable UAVs. This paper presents a first implementation of an advanced interface for UAV ground control station based on a touch screen, a 3D virtual display, and an audio feedback message generator. The touch screen is used to send high level commands to the vehicle, the 3D virtual display provides a stereoscopic and augmented visualization of the complex scenario in which the vehicle operates, and the audio feedback message generator informs the operator about any change in operational scenario. The hardware/software architecture of the interface also includes a planning algorithm and a generic vehicle model. The interface has been tested by simulating several UAV missions. The results have shown that the interface requires an adequate level of workload to command the vehicle and allows the operator to build a good level of awareness of the state of the vehicle under his or her control, as well as of the environment in which it operates.


Journal of Aircraft | 2009

Three-Dimensional Obstacle Avoidance Strategies for Uninhabited Aerial Systems Mission Planning and Replanning

Franco Persiani; Francesca De Crescenzio; Giovanni Miranda; Tiziano Bombardi; Marco Fabbri; Fabio Boscolo

The ability to perform autonomous mission planning is considered one of the key enabling technologies for uninhabited aerial systems. Subsequently, a big effort is made in the development of algorithms capable of computing safe and efficient routes in terms of distance, time, and fuel. In this paper an innovative 3-D planning algorithm is presented. The algorithm is based on considering the uninhabited aerial systems representation of real world systems as objects moving in a virtual environment (terrain, obstacles, and no fly zones), which replicates the airspace. Original obstacle avoidance strategies have been conceived to generate mission plans that are consistent with flight rules and with the vehicle performance constraints. Simulation test results show that efficient routes are computed in a few seconds.


AIAA Modeling and Simulation Technologies Conference and Exhibit | 2007

Advanced interface for UAV (Unmanned Aerial Vehicle) Ground Control Station

Francesca De Crescenzio; Giovanni Miranda; Franco Persiani; Tiziano Bombardi

(Abstract) The research presented in this paper focuses on an advanced interface in a UAV Ground Control Station whose aim is to guarantee a high level of situation awareness and a low level of workload in the control and supervision of unmanned vehicles. The interface is based on a touch screen—used to command the UAV by means of high level commands—and a 3D Virtual Display which provides a stereoscopic and augmented visualization of the complex scenario in which the vehicle operates. Good levels of situation awareness are also guaranteed by an audio feedback that informs the operator about any change in operational situation, as well as when the mission objectives have been accomplished. Test results have revealed that this interface provides the operator with good sense of presence and enhanced awareness of the mission scenario and the aircraft under his control. 4-6 . For that reason, the design process must consider the human factors associated with UAV. Specifically, human factors such as attention, perception and cognition in managing the vehicle - in its normal operating state or in abnormal situations - must be considered. High levels of situation awareness would allow the operator to become aware of the relevant elements in the operational space and their relationships, and behave proactively in order to optimize UAV system performances and take actions to forestall possible future problems 1, , 2 3 . New interfaces should also require a low level of operator workload. The aim is to allow the operators to manage the mission easily, controlling even more complex situations. Recent papers present interfaces designed to satisfy such requirements 4-8 and allow the operator to deal with different degrees of vehicle autonomy. In each paper the architecture of the interface, tests and results are described. The interface detailed in ref. 4 comprises three display formats and supports a mouse and keyboard as input device. A Situation Awareness format provides the operator with a dynamic, large-scale presentation of the mission area. A UAV status format provides information about health and status of the vehicle. Finally, a multifunction format is used to manage most of the mission events. In order to test such interface, preplanned mission are simulated and managed by tester operators. They have to monitor the progress of the vehicle flight and adjust the path if unplanned events occur. Different levels of system automation and the time required to accomplish a task are the experimental variables. The results reveal that the testers maintain a good level of situation awareness and that they prefer a level of automation that allows them to select one solution among several produced by the system when path adjustments are needed. Ref. 6, 7, 8 describe an interface and present test results. Such an interface combines virtual representation, 2D visualization of operational space and flight parameters, and also supports different input devices, such as joystick, motion tracker and voice recognition. In this case the tester operator has to supervise the acquisition of imageries and the designation of target objectives while watching out for the pop-up warning signal (i.e. appearance of other vehicles and changes in a mission mode indicator). The time and placement of the pop-up is planned by an experiment designer before the experiments start. Again two levels of automation, called management by consent and management by exception, are considered. The results show that the virtual display


International Journal on Interactive Design and Manufacturing (ijidem) | 2017

Augmented vision and interactive monitoring in 3D printing process

Alessandro Ceruti; Alfredo Liverani; Tiziano Bombardi


Ocean Engineering | 2017

A CAD environment for the fast computation of Added Masses

Alessandro Ceruti; Tiziano Bombardi; Pier Marzocca


International Review of Aerospace Engineering | 2016

Visual Flight Rules Pilots Into Instrumental Meteorological Conditions: a Proposal for a Mobile Application to Increase In-flight Survivability

Alessandro Ceruti; Tiziano Bombardi; Luca Piancastelli


Archive | 2015

GRAPHICALLY ENHANCED VISUAL CONCEALMENT OF LARGE OBJECTS

Leonardo Frizziero; Luca Piancastelli; Tiziano Bombardi


Archive | 2017

Apparato per la propulsione di aeromobili elettrici o termo-elettrici comprendente un sistema di sicurezza e di aggancio, di un pacco batterie, di un motore elettrico e di un dispositivo di spinta raggruppati in un pod.

Luca Piancastelli; Tiziano Bombardi; Giampiero Donnici


Archive | 2017

Apparato per la cogenerazione di energia elettrica e termica in caldaie da riscaldamento.

Luca Piancastelli; Tiziano Bombardi


The 26th Congress of ICAS and 8th AIAA ATIO | 2008

3D Obstacle Avoidance Strategies for UASs (Uninhabited Aerial Systems) Mission Planning and Re-Planning

Francesca De Crescenzio; Franco Persiani; Giovanni Miranda; Tiziano Bombardi

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