Tobias Hossfeld
University of Duisburg-Essen
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Featured researches published by Tobias Hossfeld.
IEEE Network | 2010
Markus Fiedler; Tobias Hossfeld; Phuoc Tran-Gia
Quality of experience ties together user perception, experience, and expectations to application and network performance, typically expressed by quality of service parameters. Quantitative relationships between QoE and QoS are required in order to be able to build effective QoE control mechanisms onto measurable QoS parameters. Against this background, this article proposes a generic formula in which QoE and QoS parameters are connected through an exponential relationship, called IQX hypothesis. The formula relates changes of QoE with respect to QoS to the current level of QoE, is simple to match, and its limit behaviors are straightforward to interpret. It validates the IQX hypothesis for streaming services, where QoE in terms of Mean Opinion Scores is expressed as functions of loss and reordering ratio, the latter of which is caused by jitter. For web surfing as the second application area, matchings provided by the IQX hypothesis are shown to outperform previously published logarithmic functions. We conclude that the IQX hypothesis is a strong candidate to be taken into account when deriving relationships between QoE and QoS parameters.
quality of multimedia experience | 2012
Tobias Hossfeld; Sebastian Egger; Raimund Schatz; Markus Fiedler; Kathrin Masuch; Charlott Lorentzen
End user quality perception in the context of Internet applications is often characterized by waiting times before service consumption as well as interruptions during service consumption. In particular in case of bad network conditions, network and service providers have to trade off between these two impairment types, i.e. between the devil and the deep blue sea. In this paper we investigate this tradeoff in order to guide the design and development of Internet applications and network management approaches. The contribution of this paper is twofold. Firstly, we quantify the impact of initial delays on the user perceived Quality of Experience (QoE) for different application scenarios by means of subjective laboratory and crowdsourcing studies. We show that QoE for a given waiting time strongly depends on the concrete application at hand but that rating diversity remains fairly application-invariant. Secondly, using the example of YouTube video streaming we compare the influence of initial delays and interruptions (stallings) during watching. Our results demonstrate that users are extremely sensitive to interruptions and that services should be designed accordingly e.g. by increasing initial delay for prebuffering to overcome lack of resources.
quality of multimedia experience | 2012
Sebastian Egger; Tobias Hossfeld; Raimund Schatz; Markus Fiedler
A considerable share of applications such as web or e-mail browsing, online picture viewing and file downloads imply waiting times for their users, which is due to the turn-taking of information requests by the user and correspoding response times until each request is fulfilled. Thus, end-user quality perception in the context of interactive data services is dominated by waiting times; the longer the latter, the less satisfied the user becomes. As opposed to heavily researched multimedia experience, perception of waiting times is still not strongly explored in the context of Quality of Experience (QoE). This tutorial will contribute to closing this gap. In its first part, it addresses perception principles and discusses their applicability towards fundamental relationships between waiting times and resulting QoE. It then investigates to which extent the same relationships can also be used to describe QoE for more complex services such as web browsing. Finally, it discusses applications where waiting times determine QoE, amongst other factors. For example, the past shift from UDP media streaming to TCP media streaming (e.g. youtube.com) has extended the relevance of waiting times also to the domain of online video services. In particular, user-perceived quality suffers from initial delays when applications are launched, as well as from freezes during the delivery of the stream. These aspects, which have to be traded against each other to some extent, will be discussed mainly for HTTP video streaming in the last part of this tutorial.
IEEE Communications Magazine | 2014
Michael Jarschel; Thomas Zinner; Tobias Hossfeld; Phuoc Tran-Gia; Wolfgang Kellerer
The term Software Defined Networking (SDN) is prevalent in todays discussion about future communication networks. As with any new term or paradigm, however, no consistent definition regarding this technology has formed. The fragmented view on SDN results in legacy products being passed off by equipment vendors as SDN, academics mixing up the attributes of SDN with those of network virtualization, and users not fully understanding the benefits. Therefore, establishing SDN as a widely adopted technology beyond laboratories and insular deployments requires a compass to navigate the multitude of ideas and concepts that make up SDN today. The contribution of this article represents an important step toward such an instrument. It gives a thorough definition of SDN and its interfaces as well as a list of its key attributes. Furthermore, a mapping of interfaces and attributes to SDN use cases is provided, highlighting the relevance of the interfaces and attributes for each scenario. This compass gives guidance to a potential adopter of SDN on whether SDN is in fact the right technology for a specific use case.
quality of multimedia experience | 2010
Thomas Zinner; Oliver Hohlfeld; Osama Abboud; Tobias Hossfeld
Video streaming applications are a major driver for the evolution of the future Internet. In this paper we introduce a framework for QoE management for video streaming systems based on the H.264/SVC codec, the scalable extension of H.264/AVC. A relevant feature is to control the user perceived quality of experience (QoE) by exploiting parameters offered by SVC. A proper design of a control mechanism requires the quantification of the main influence parameters on the QoE. For this purpose, we conducted a measurement study and quantified the influence of i) video resolution, ii) scaling method, iii) video frame rate and iv) video content types on the QoE by means of the SSIM and VQM full-reference metrics. Further, we discuss the trade-off between these different control knobs and their influence on the QoE.
innovative mobile and internet services in ubiquitous computing | 2012
Raimund Schatz; Tobias Hossfeld; Pedro Casas
Over the last decade, Quality of Experience (QoE) has become the guiding paradigm for enabling a more user-centric understanding of quality of communication networks and services. The intensifying competition among ISPs and the exponentially increasing traffic volumes caused by online video platforms like YouTube is forcing service providers to integrate QoE into their corporate DNA. This paper investigates the problem of YouTube QoE monitoring from an access providers perspective. To this end, we present three novel methods for in-network measurement of the QoE impairment that dominates user perception in the context of HTTP video-streaming: stalling of playback. Our evaluation results show that it is possible to detect application-level stalling events at high accuracy by using network-level passive probing only. However, only the most complex and most accurate approach can be used for QoE prediction due to the non-linear ties inherent in human quality perception.
wireless communications and networking conference | 2005
Tobias Hossfeld; Kurt Tutschku; F.U. Andersen
Peer-to-peer (P2P) file-sharing has become a major application in the Internet with respect to traffic volume which is even surpassing Web usage. This characteristic makes P2P commercially attractive to network operators interested in increased traffic. In parallel, the demand for wireless services has caused wireless networks to grow enormously. We assume that P2P file-sharing will be mapped onto mobile environments by its users. This results in a mobile P2P file-sharing service, which we denote as mobile P2P. In this paper, we examine the feasibility of the eDonkey file-sharing service in GPRS networks, detect problems of the interaction between P2P and the mobile network, and find solutions to overcome them. Furthermore, this paper measures and analyzes the characteristics of mobile P2P and gives first empirical performance values. Summarizing, the goal is the analysis of feasibility for an Internet-based file-sharing application in a mobile network and to provide first measurements from two real-world networks.
pervasive computing and communications | 2006
Tobias Hossfeld; S. Oechsner; Kurt Tutschku; F.-U. Andersen; Luca Caviglione
Vertical handovers (VHO) are expected to be a key feature in beyond 3G (B3G) networks. This paper presents a pastry-based P2P overlay network for supporting vertical handover in B3G networks. The P2P overlay is used to quickly locate attachment points (APs) for mobile entities and to rapidly retrieve the configuration and coverage information of these APs. The advantage of the P2P-based solution is its distributed nature, its scalability, and its self-organizing capability
international conference on peer-to-peer computing | 2009
Simon Oechsner; Frank Lehrieder; Tobias Hossfeld; Florian Metzger; Dirk Staehle; Konstantin Pussep
Locality promotion in P2P content distribution networks is currently a major research topic. One of the goals of all discussed approaches is to reduce the interdomain traffic that causes high costs for ISPs. However, the focus of the work in this field is generally on the type of locality information that is provided to the overlay and on the entities that exchange this information. An aspect that is mostly neglected is how this information is used by the peers. In this paper, we consider the predominant approach of Biased Neighbor Selection and compare it with Biased Unchoking, which is an alternative locality aware peer selection strategy that we propose in this paper. We show that both mechanisms complement each other for the BitTorrent file sharing application and achieve the best performance when combined.
IEEE Communications Magazine | 2011
György Dán; Tobias Hossfeld; Simon Oechsner; Piotr Cholda; Rafal Stankiewicz; Ioanna Papafili; George D. Stamoulis
Peer-to-peer (P2P) content distribution systems are a major source of traffic in the Internet, but the application layer protocols they use are mostly unaware of the underlying network in accordance with the layered structure of the Internets protocol stack. Nevertheless, the need for improved network efficiency and the business interests of Internet service providers (ISPs) are both strong drivers toward a cross-layer approach in peer-to-peer protocol design, calling for P2P systems that would in some way interact with the ISPs. Recent research shows that the interaction, which can rely on information provided by both parties, can be mutually beneficial. In this article we first give an overview of the kinds of information that could potentially be exchanged between the P2P systems and the ISPs, and discuss their usefulness and the ease of obtaining and exchanging them. We also present a classification of the possible approaches for interaction based on the level of involvement of the ISPs and the P2P systems, and we discuss the potential strengths and the weaknesses of these approaches.