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Dive into the research topics where Tobias Klein is active.

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Featured researches published by Tobias Klein.


international conference of design user experience and usability | 2015

Digital Craftsmanship

Tobias Klein

The paper discusses the possibilities for 3D printing to help overcome the historic schism between manual labour/craftsmanship versus technology, specifically its potential to enable digital craftsmanship. Firstly, It contextualizes digital craftsmanship and introduces debates relating to tooling, application and design strategies, in particular in the field of architecture. Secondly, the paper articulates digital craftsmanships properties and associated strategies by discussing three examples of the authors work. Lastly, it draws attention to the confluence of these properties and agencies through an analysis of the design and 3D printing of a fully wearable dress, titled Incunabula.


international conference on computer graphics and interactive techniques | 2018

Augmented fauna and glass mutations : a dialogue between material and technique in glassblowing and 3D printing: best paper award

Tobias Klein

3D printing allows unprecedented freedom in the design and manufacturing of even the most geometric complex forms---seemingly through a simple click of a button. In comparison, the making of glass is an analogue craftsmanship, coordinating an intricate interplay of individual tools and personal skills, giving shape to a material during the short time of its temperature-based plasticity. The two artworks discussed in this article, Augmented Fauna and Glass Mutations, were created during the artists residence at the Pilchuck Glass School and articulate a synthesis between digital workflows and traditional craft processes to establish a digital craftsmanship.


Leonardo | 2018

Augmented Fauna and Glass Mutations: A Dialogue Between Material and Technique in Glassblowing and 3D Printing

Tobias Klein

3D printing allows unprecedented freedom in the design and manufacturing of even the most geometric complex forms—seemingly through a simple click of a button. In comparison, the making of glass is an analogue craftsmanship, coordinating an intricate interplay of individual tools and personal skills, giving shape to a material during the short time of its temperature-based plasticity. The two artworks discussed in this article, Augmented Fauna and Glass Mutations, were created during the artist’s residence at the Pilchuck Glass School and articulate a synthesis between digital workflows and traditional craft processes to establish a digital craftsmanship.


24th International Symposium on Electronic Art (ISEA2018) | 2018

Self-Willed: Flux and Reaction in Systems, Organisms and Materials

Howard Borland; Julie Freeman; Jaden J. A. Hastings; Scott Hessels; Tobias Klein


Sónar HK | 2017

The Vision Machine

Tomas Laurenzo Coronel; Tobias Klein; Christian Clark


PANTONE PDC | 2017

PANTONE PDC: Glass mutation I and II shown at Pantone PDC

Tobias Klein


Archive | 2017

Masks_lenticular and Vessels of Vanitas II

Tobias Klein


Archive | 2017

From Virtual Landscapes, Spatial perception and other stories between here and there

Tobias Klein


Archive | 2017

Three Time Machines

Derwin Scott Hessels; Tobias Klein


Archive | 2017

MASK_lenticular exhibited at Osage Gallery

Tobias Klein

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D. Scott Hessels

City University of Hong Kong

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Howard Borland

University of Westminster

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Julie Freeman

Queen Mary University of London

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