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Dive into the research topics where Tom Hope is active.

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Featured researches published by Tom Hope.


human factors in computing systems | 2009

Familial collaborations in a museum

Tom Hope; Yoshiyuki Nakamura; Toru Takahashi; Atsushi Nobayashi; Shota Fukuoka; Masahiro Hamasaki; Takuichi Nishimura

Studies of interactive systems in museums have raised important design considerations, but so far have failed to address sufficiently the particularities of family interaction and co-operation. This paper introduces qualitative video-based observations of Japanese families using an interactive portable guide system in a museum. Results show how unexpected usage can occur through particularities of interaction between family members. The paper highlights the necessity to more fully consider familial relationships in HCI.


ubiquitous computing | 2006

Doing community: co-construction of meaning and use with interactive information kiosks

Tom Hope; Masahiro Hamasaki; Yutaka Matsuo; Yoshiyuki Nakamura; Noriyuki Fujimura; Takuichi Nishimura

One of the challenges for ubiquitous computing is to design systems that can be both understood by their users and at the same time understand the users themselves. As information and its meaning becomes more associated with the communities that provide and use it, how will it be possible to build effective systems for these users? We have been examining these issues via ethnographic analysis of the information and community supporting system that we have developed and employed at conference events. This paper presents initial analysis and suggests greater focus on the interaction between members of micro-communities of users in future ubicomp research.


East Asian science, technology and society | 2015

Sipping Science: The Interpretative Flexibility of Science Cafés in Denmark and Japan

Kristian H. Nielsen; Gert Balling; Tom Hope; Masaki Nakamura

Science cafés were originally conceived as an informal, dialogue-based venue for public participation in science. The first science cafés took place in the United Kingdom and France in 1997–98. Two formats—one featuring a single speaker (United Kingdom) and one with a panel of speakers and a moderator (France)—resulted from these first initiatives. Since then, science cafés have been adapted to other sociocultural contexts, and today, science cafés are being conducted in many different countries and for many different purposes. We examine the emergence and development of science cafés in Denmark and Japan with particular focus on the role of science and technology studies (STS), national contexts of science communication policy, and cultures of public participation. We find that in both countries, despite different expectations of public deliberation about science and technology, science cafés have been easily embedded in the “new” scientific governance programs (Irwin 2006). This is mainly due to institutional support in the national research systems and the involvement of STS scholars who, in their support of public participation in science and dialogue-based science communication, have advocated science cafés as a meaningful way to intervene in science-society relationships. “Sipping science” in a science café, enabling public participation in science deliberations, has interpretative flexibility, appealing to a wide variety of people and stakeholders engaged in public communication of science and technology.


intelligent user interfaces | 2018

Pair Matching: Transdisciplinary Study for Introducing Computational Intelligence to Guide Dog Associations

June Han; Tom Hope

There have been attempts to tackle visual impairment issues in Human-Computer Interaction (HCI). However, we can scarcely see HCI research outcomes are widely used by the blind. In this research, we aim to investigate new design possibilities as a transdisciplinary approach for guide dog training and education. We work with guide dog trainers, the blind, and guide dogs. In detail, we focus on matching guide dogs with visually impaired people. This work contributes to igniting research on designing interactive systems for the community of the visually impaired and also other human-animal-matching processes.


international conference on human computer interaction | 2011

Spatial design, designers and users: exploring the meaning of multi-party service cognition

Tom Hope; Mizuki Oka; Yasuhiro Hashimoto; Myeong-Hee Lee

This paper examines service cognition from the perspective of the design of public or semi-public spaces. Results are presented from a workshop with students using an approach and system we developed to engage users with the design of their communal space. The paper ends with a brief discussion of these results, which suggest that multi-party service cognition has features that must be addressed in the design of systems, particularly in the context of spatial design.


human factors in computing systems | 2011

A collective map to capture human behavior for the design of public spaces

Mizuki Oka; Tom Hope; Yasuhiro Hashimoto; Ryoko Uno; Myeong-Hee Lee

This paper explores potential uses of publicly created behavioral data for spatial (re)design. The widespread use of mobile devices and access to the Internet has made spontaneous sharing of information about ones life increasingly common. These emerging trends of pervasive life logging and sensing in communal space provoke new opportunities for designers and architects. This paper reports on work in progress, introducing a set of tools to support spatial design via the collection and analysis of human behavior using Twitter, and presents the result of a workshop using the tools in a university library in Japan. We offer ways to analyze and visualize the data and discuss what we can observe from the collected data that may be useful for designing such communal spaces.


international conference on weblogs and social media | 2009

Network Analysis of an Emergent Massively Collaborative Creation Community - How Can People Create Videos Collaboratively Without Collaboration? -

Masahiro Hamasaki; Hideaki Takeda; Tom Hope; Takuichi Nishimura


international conference on human-computer interaction | 2007

Locating culture in HCI with information kiosks and social networks

Tom Hope; Masahiro Hamasaki; Keisuke Ishida; Noriyuki Fujimura; Yoshiyuki Nakamura; Takuichi Nishimura


national conference on artificial intelligence | 2006

A Weblog Grounded to the Real World

Kosuke Numa; Hideaki Takeda; Hiroki Uematsu; Takuichi Nishimura; Yutaka Matsuo; Masahiro Hamasaki; Noriyuki Fujimura; Keisuke Ishida; Tom Hope; Yoshiyuki Nakamura; Satoshi Fujiyoshi; Kazuya Sakamoto; Hiroshi Nagata; Osamu Nakagawa; Eiji Shinbori


international conference on web information systems and technologies | 2006

CONTEXT-AWARE WEBLOG TO ENHANCE COMMUNICATION AMONG PARTICIPANTS IN A CONFERENCE

Kosuke Numa; Hideaki Takeda; Takuichi Nishimura; Yutaka Matsuo; Masahiro Hamasaki; Noriyuki Fujimura; Keisuke Ishida; Tom Hope; Yoshiyuki Nakamura; Satoshi Fujiyoshi; Kazuya Sakamoto; Hiroshi Nagata; Osamu Nakagawa; Eiji Shinbori

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Takuichi Nishimura

National Institute of Advanced Industrial Science and Technology

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Masahiro Hamasaki

National Institute of Advanced Industrial Science and Technology

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Noriyuki Fujimura

National Institute of Advanced Industrial Science and Technology

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Hideaki Takeda

National Institute of Informatics

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Yoshiyuki Nakamura

National Institute of Advanced Industrial Science and Technology

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Satoshi Fujiyoshi

National Institute of Advanced Industrial Science and Technology

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Keisuke Ishida

National Institute of Advanced Industrial Science and Technology

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Kosuke Numa

Yokohama National University

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