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Featured researches published by Tomoyori Iwao.


international symposium on visual computing | 2014

Automatic Photorealistic 3D Inner Mouth Restoration from Frontal Images

Masahide Kawai; Tomoyori Iwao; Akinobu Maejima; Shigeo Morishima

In this paper, we propose a novel method to generate highly photorealistic three-dimensional (3D) inner mouth animation that is well-fitted to an original ready-made speech animation using only frontal captured images and a small-size database. The algorithms are composed of quasi-3D model reconstruction and motion control of teeth and the tongue, and final compositing of photorealistic speech animation synthesis tailored to the original.


Journal of Information Processing | 2015

Automatic Generation of Photorealistic 3D Inner Mouth Animation only from Frontal Images

Masahide Kawai; Tomoyori Iwao; Akinobu Maejima; Shigeo Morishima

In this paper, we propose a novel method to generate highly photorealistic three-dimensional (3D) inner mouth animation that is well-fitted to an original ready-made speech animation using only frontal captured images and small-size databases. The algorithms are composed of quasi-3D model reconstruction and motion control of teeth and the tongue, and final compositing of photorealistic speech animation synthesis tailored to the original. In general, producing a satisfactory photorealistic appearance of the inner mouth that is synchronized with mouth movement is a very complicated and time-consuming task. This is because the tongue and mouth are too flexible and delicate to be modeled with the large number of meshes required. Therefore, in some cases, this process is omitted or replaced with a very simple generic model. Our proposed method, on the other hand, can automatically generate 3D inner mouth appearances by improving photorealism with only three inputs: an original tailor-made lip-sync animation, a single image of the speaker’s teeth, and a syllabic decomposition of the desired speech. The key idea of our proposed method is to combine 3D reconstruction and simulation with two-dimensional (2D) image processing using only the above three inputs, as well as a tongue database and mouth database. The satisfactory performance of our proposed method is illustrated by the significant improvement in picture quality of several tailor-made animations to a degree nearly equivalent to that of camera-captured videos.


international conference on computer graphics and interactive techniques | 2014

Automatic deblurring for facial image based on patch synthesis

Masahide Kawai; Tomoyori Iwao; Akinobu Maejima; Shigeo Morishima

classroom use is granted without fee provided that copies are not made or distributed for commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author. SIGGRAPH 2014, August 10 – 14, 2014, Vancouver, British Columbia, Canada. 2014 Copyright held by the Owner/Author. ACM 978-1-4503-2958-3/14/08 Automatic Deblurring for Facial Image Based on Patch Synthesis


international conference on computer graphics and interactive techniques | 2014

Example-based blendshape sculpting with expression individuality

Takuya Kato; Shunsuke Saito; Masahide Kawai; Tomoyori Iwao; Akinobu Maejima; Shigeo Morishima

classroom use is granted without fee provided that copies are not made or distributed for commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author. Figure 1. Monkey blendshapes created from human source model. Blendshape sculpted by our method has less vertex errors compared with coarsely sculpted blendshape, blendshape generated by Deformation Transfer [Sumner et al. 2004] for instance.


international conference on computer graphics and interactive techniques | 2013

Generating eye movement during conversations using Markov process

Tomoyori Iwao; Daisuke Mima; Hiroyuki Kubo; Akinobu Maejima; Shigeo Morishima

Generating realistic eye movements is a significant topic in Computer Graphics(CG) contents production field. Appropriate modeling and synthesis for eye movements are greatly difficult because they have a lot of important features.


Journal of Information Processing | 2014

Data-Driven Speech Animation Synthesis Focusing on Realistic Inside of the Mouth

Masahide Kawai; Tomoyori Iwao; Daisuke Mima; Akinobu Maejima; Shigeo Morishima


international conference in central europe on computer graphics and visualization | 2014

A visuomotor coordination model for obstacle recognition

Tomoyori Iwao; Hiroyuki Kubo; Akinobu Maejima; Shigeo Morishima


international conference on computer graphics and interactive techniques | 2013

Photorealistic inner mouth expression in speech animation

Masahide Kawai; Tomoyori Iwao; Daisuke Mima; Akinobu Maejima; Shigeo Morishima


Archive | 2013

Video-Realistic Inner Mouth Reanimation

Masahide Kawai; Tomoyori Iwao; Akinobu Maejima; Shigeo Morishima


international conference on computer graphics and interactive techniques | 2012

Analysis and synthesis of realistic eye movement in face-to-face communication

Tomoyori Iwao; Daisuke Mima; Hiroyuki Kubo; Akinobu Maejima; Shigeo Morishima

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Hiroyuki Kubo

Nara Institute of Science and Technology

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