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Dive into the research topics where Tony Dujardin is active.

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Featured researches published by Tony Dujardin.


web intelligence | 2010

Behavior Design of Game Character's Agent

Tony Dujardin; Jean-Christophe Routier

In human-level simulations, like video games can be, the design of characters behaviors has an important impact on simulation realism. We propose to divide it into a reasoning part, dedicated to a planner, and an individuality part, assigned to an action selection mechanism. Applying the separation of declarative and procedural aspects, the principle is to provide every characters agent with the same procedural mechanisms: the planner and the action selection mechanism. Declarative knowledge is then used at the agent level to individualize the behavior. The contribution of this paper consists in a motivation based action selection mechanism that allows individualization in behavior. The modularity provided by the motivations enables a large variety of behaviors for which the designer has to choose parameters. If the simulation of characters are our first motivation, the principles involved in the proposed motivation based action mechanism are general enough to be used in other contexts.In human-level simulations, like video games can be, the design of characters behaviors has an important impact on simulation realism. We propose to divide it into a reasoning part, dedicated to a planner, and an individuality part, assigned to an action selection mechanism. Applying the separation of declarative and procedural aspects, the principle is to provide every characters agent with the same procedural mechanisms: the planner and the action selection mechanism. Declarative knowledge is then used at the agent level to individualize the behavior. The contribution of this paper consists in a motivation based action selection mechanism that allows individualization in behavior. The modularity provided by the motivations enables a large variety of behaviors for which the designer has to choose parameters. If the simulation of characters are our first motivation, the principles involved in the proposed motivation based action mechanism are general enough to be used in other contexts.


Revue Dintelligence Artificielle | 2009

Définir des individualités pour des personnages non joueurs

Tony Dujardin; Jean-Christophe Routier

Designing the behaviour of non player characters (NPC), in role-playing video games, is a hard problem both from the programming point of view and from behaviour modelling considerations. We tackle these hurdles with the interaction oriented approach, promoted by the IODA-CoCoA project. It enables us to propose a generic engine suitable to several contexts. This engine is combined with an action selection mechanism based on motivations. This mechanism provides means to define several NPC behaviours by tuning the motivation parameters without new programming code. Our proposition constitutes a behavioural engine dedicated to the modelling of situated character behaviour. Thanks to its genericity, this engine can be used in various environment (ie games) and for various agents, since it adapts to individual specificities and abilities while proposing a diversity in designed behaviours.


Proceedings of the Workshop on Formal Ontologies for Communicating Agents (FOCA'2006) | 2006

A formal framework for inter-agents dialogue to reach an agreement about a representation

Maxime Morge; Jean-Christophe Routier; Yann Secq; Tony Dujardin


journees francophones sur les systemes multi agents | 2010

Gestion intelligente d'un contexte domotique par un Système Multi-Agents

Tony Dujardin; José Rouillard; Jean-Christophe Routier; Jean-Claude Tarby


JFSMA | 2011

Gestion intelligente d'un contexte domotique par un SMA (présentation courte).

Tony Dujardin; José Rouillard; Jean-Christophe Routier; Jean-Claude Tarby


european conference on artificial intelligence | 2010

A Motivation-Based Mechanism to Design Behaviors

Tony Dujardin; Jean-Christophe Routier


international conference on agents and artificial intelligence | 2009

How to easily design behaviour for situated characters

Tony Dujardin; Jean-Christophe Routier


Proceedings of the 19th Belgian-Dutch Conference on Artificial Intelligence (BNAI'2007) | 2007

An opportunist action selection mechanism which has taste

Tony Dujardin; Philippe Mathieu; Jean-Christophe Routier


Actes des Journées Francophone Planification, Décision, Apprentissage pour la conduite de système (JFPDA'2007) | 2007

Une sélection d'action prenant en compte opportunisme et personnalité

Tony Dujardin; Philippe Mathieu; Jean-Christophe Routier


journees francophones sur les systemes multi agents | 2006

Comment atteindre un accord sur une représentation

Maxime Morge; Jean-Christophe Routier; Yann Secq; Tony Dujardin

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Jean-Christophe Routier

Laboratoire d'Informatique Fondamentale de Lille

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