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Dive into the research topics where Toshihiko Matsuka is active.

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Featured researches published by Toshihiko Matsuka.


NeuroImage | 2004

Combinatorial codes in ventral temporal lobe for object recognition: Haxby (2001) revisited: is there a "face" area?

Stephen José Hanson; Toshihiko Matsuka; James V. Haxby

Haxby et al. [Science 293 (2001) 2425] recently argued that category-related responses in the ventral temporal (VT) lobe during visual object identification were overlapping and distributed in topography. This observation contrasts with prevailing views that object codes are focal and localized to specific areas such as the fusiform and parahippocampal gyri. We provide a critical test of Haxbys hypothesis using a neural network (NN) classifier that can detect more general topographic representations and achieves 83% correct generalization performance on patterns of voxel responses in out-of-sample tests. Using voxel-wise sensitivity analysis we show that substantially the same VT lobe voxels contribute to the classification of all object categories, suggesting the code is combinatorial. Moreover, we found no evidence for local single category representations. The neural network representations of the voxel codes were sensitive to both category and superordinate level features that were only available implicitly in the object categories.


Social Neuroscience | 2006

The visual analysis of emotional actions

Arieta Chouchourelou; Toshihiko Matsuka; Kent D. Harber; Maggie Shiffrar

Abstract Is the visual analysis of human actions modulated by the emotional content of those actions? This question is motivated by a consideration of the neuroanatomical connections between visual and emotional areas. Specifically, the superior temporal sulcus (STS), known to play a critical role in the visual detection of action, is extensively interconnected with the amygdala, a center for emotion processing. To the extent that amygdala activity influences STS activity, one would expect to find systematic differences in the visual detection of emotional actions. A series of psychophysical studies tested this prediction. Experiment 1 identified point-light walker movies that convincingly depicted five different emotional states: happiness, sadness, neutral, anger, and fear. In Experiment 2, participants performed a walker detection task with these movies. Detection performance was systematically modulated by the emotional content of the gaits. Participants demonstrated the greatest visual sensitivity to angry walkers. The results of Experiment 3 suggest that local velocity cues to anger may account for high false alarm rates to the presence of angry gaits. These results support the hypothesis that the visual analysis of human action depends upon emotion processes.


hawaii international conference on system sciences | 2013

Toward a Social-Technological System that Inactivates False Rumors through the Critical Thinking of Crowds

Yuko Tanaka; Yasuaki Sakamoto; Toshihiko Matsuka

Critical thinking is an important part of media literacy. It allows people to find facts among rumors and to inactivate false information. Such abilities are essential when social media is flooded with rumors during disaster response. We envision a social technological system in which critical thinking is crowd-sourced: Individuals benefit from othersâ criticisms of false information, and the system inactivates the spread of false information. To test the plausibility of this system, we examined the effect of exposure to criticisms on peopleâs decision to spread rumors in social media. When people were exposed to criticisms before rumors, the proportion of responses aimed at stopping the spread of rumors was significantly larger than when people were exposed to rumors before criticisms. We identified some psychological factors that could explain this effect. Based on our results, we discuss practical implications for developing a social-technological system that harnesses the critical thinking of crowds.


Quarterly Journal of Experimental Psychology | 2008

Observed attention allocation processes in category learning

Toshihiko Matsuka; James E. Corter

In two empirical studies of attention allocation during category learning, we investigate the idea that category learners learn to allocate attention optimally across stimulus dimensions. We argue that “optimal” patterns of attention allocation are model or process specific, that human learners do not always optimize attention, and that one reason they fail to do so is that under certain conditions the cost of information retrieval or use may affect the attentional strategy adopted by learners. We empirically investigate these issues using a computer interface incorporating an “information-board” display that collects detailed information on participants’ patterns of attention allocation and information search during learning trials. Experiment 1 investigated the effects on attention allocation of distributing perfectly diagnostic features across stimulus dimensions versus within one dimension. The overall pattern of viewing times supported the optimal attention allocation hypothesis, but a more detailed analysis produced evidence of instance- or category-specific attention allocation, a phenomenon not predicted by prominent computational models of category learning. Experiment 2 investigated the strategies adopted by category learners encountering redundant perfectly predictive cues. Here, the majority of participants learned to distribute attention optimally in a cost–benefit sense, allocating attention primarily to only one of the two perfectly predictive dimensions. These results suggest that learners may take situational costs and benefits into account, and they present challenges for computational models of learning that allocate attention by weighting stimulus dimensions.


Brain Structure & Function | 2007

Bottom-up and top-down brain functional connectivity underlying comprehension of everyday visual action

Stephen José Hanson; Catherine Hanson; Yaroslav O. Halchenko; Toshihiko Matsuka; A. Zaimi

How can the components of visual comprehension be characterized as brain activity? Making sense of a dynamic visual world involves perceiving streams of activity as discrete units such as eating breakfast or walking the dog. In order to parse activity into distinct events, the brain relies on both the perceptual (bottom-up) data available in the stimulus as well as on expectations about the course of the activity based on previous experience with, or knowledge about, similar types of activity (top-down data). Using fMRI, we examined the contribution of bottom-up and top-down processing to the comprehension of action streams by contrasting familiar action sequences with those having exactly the same perceptual detection and motor responses (yoked control), but no visual action familiarity. New methods incorporating structural equation modeling of the data yielded distinct patterns of interactivity among brain areas as a function of the degree to which bottom-up and top-down data were available.


Behavior Research Methods | 2005

Simple, individually unique, and context-dependent learning methods for models of human category learning

Toshihiko Matsuka

The gradient descent optimization method has been a de facto standard learning algorithm in computational models of category learning. However, it can be considered as a normative (vs. descriptive) model of human learning processes. In particular, there are three concerns associated with the learning algorithm& #x2014;namely, complexity, regularity, and context independency. In response to these limitations, the present study introduces an alternative, hypothesis-testing& #x2014;like learning algorithm on the basis of a stochastic optimization method. The new learning model, termed SCODEL, provides qualitatively simple interpretations for its implied category-learning processes. Moreover, SCODEL is the first modeling attempt to depict individually unique and context-dependent learning processes. Four simulation studies were conducted and showed that the present model has the competence to operate as several different types of learners in various plausibly real-life situations.


Neurocomputing | 2008

Toward a descriptive cognitive model of human learning

Toshihiko Matsuka; Yasuaki Sakamoto; Arieta Chouchourelou; Jeffrey V. Nickerson

The majority of previous computational models of high-order human cognition incorporate gradient descent algorithms for their learning mechanisms and strict error minimization as the sole objective of learning. Recently, however, the validity of gradient descent as a descriptive model of real human cognitive processes has been criticized. In the present paper, we introduce a new framework for descriptive models of human learning that offers qualitatively plausible interpretations of cognitive behaviors. Specifically, we apply a simple multi-objective evolutionary algorithm as a learning method for modeling human category learning, where the definition of the learning objective is not based solely on the accuracy of knowledge, but also on the subjectively and contextually determined utility of knowledge being acquired. In addition, unlike gradient descent, our model assumes that humans entertain multiple hypotheses and learn not only by modifying a single existing hypothesis but also by combining a set of hypotheses. This learning-by-combination has been empirically supported, but largely overlooked in computational modeling research. Simulation studies show that our new modeling framework successfully replicated important observed psychological phenomena.


Memory & Cognition | 2011

The role of familiarity in binary choice inferences

Hidehito Honda; Keiga Abe; Toshihiko Matsuka; Kimihiko Yamagishi

In research on the recognition heuristic (Goldstein & Gigerenzer, Psychological Review, 109, 75–90, 2002), knowledge of recognized objects has been categorized as “recognized” or “unrecognized” without regard to the degree of familiarity of the recognized object. In the present article, we propose a new inference model—familiarity-based inference. We hypothesize that when subjective knowledge levels (familiarity) of recognized objects differ, the degree of familiarity of recognized objects will influence inferences. Specifically, people are predicted to infer that the more familiar object in a pair of two objects has a higher criterion value on the to-be-judged dimension. In two experiments, using a binary choice task, we examined inferences about populations in a pair of two cities. Results support predictions of familiarity-based inference. Participants inferred that the more familiar city in a pair was more populous. Statistical modeling showed that individual differences in familiarity-based inference lie in the sensitivity to differences in familiarity. In addition, we found that familiarity-based inference can be generally regarded as an ecologically rational inference. Furthermore, when cue knowledge about the inference criterion was available, participants made inferences based on the cue knowledge about population instead of familiarity. Implications of the role of familiarity in psychological processes are discussed.


international joint conference on neural network | 2006

A Model of Human Category Learning with Dynamic Multi-Objective Hypotheses Testing with Retrospective Verifications

Toshihiko Matsuka; Arieta Chouchourelou

This paper introduces a new cognitive model of human learning, specifically applied for category learning. Our new model, called SCODI, assumes that human learning is driven by heuristically controlled optimization processes of subjectively and contextually defined utility of knowledge being acquired, and offers hypothesis-testing-like interpretations with emphasis on stochastic processes. SCODI is built on an algorithm that (a) allows the utilization of past experience to retrospectively evaluating the current hypotheses set in order to revise knowledge and concepts, (b) is capable of generating and testing more than one set of hypotheses for a given corrective feedback datum, and (c) adapts to dynamically fluctuating contextual factors in learning. SCODIs effectiveness in replicating observed human data was established by two simulation studies.


international conference on natural computation | 2005

Modeling human learning as context dependent knowledge utility optimization

Toshihiko Matsuka

Humans have the ability to flexibly adjust their information processing strategy according to situational characteristics. However, such ability has been largely overlooked in computational modeling research in high-order human cognition, particularly in learning. The present work introduces frameworks of cognitive models of human learning that take contextual factors into account. The framework assumes that human learning processes are not strictly error minimization, but optimization of knowledge. A simulation study was conducted and showed that the present framework successfully replicated observed psychological phenomena.

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Jeffrey V. Nickerson

Stevens Institute of Technology

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