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Featured researches published by Toshiyuki Asahi.


pervasive computing and communications | 2004

Camera-typing interface for ubiquitous information services

Shuji Senda; Kyosuke Nishiyama; Toshiyuki Asahi; Keiji Yamada

We propose a new technology called the camera-typing interface, which can read printed characters such as URLs with a low-resolution camera. It realizes a type of ubiquitous information service using smart phones with cameras. This method includes two main advantages: automatic concatenation of sequential shots and automatic error correction by re-shooting. The automatic concatenation enables a user to take segmented images of a character string, thus a low-resolution camera can be used as the interface device. The automatic error correction enables the user to correct misrecognized characters just by retaking images around them, providing an easy and natural way of error correction. We present two experimental results to prove effectiveness of our method. Both results indicate that our proposed method is helpful.


human factors in computing systems | 2011

Variation in importance of time-on-task with familiarity with mobile phone models

Shunsuke Suzuki; Victoria Bellotti; Nick Yee; Bonnie E. John; Yusuke Nakao; Toshiyuki Asahi; Shin'ichi Fukuzumi

We studied the extent to which time-on-task is correlated with perception of usability for people who are familiar with a phone model and for those who are not. Our controlled experiment, conducted in Japan, correlated subjective usability assessments with time-on-task for expert and novice users on three different mobile phone models. We found that the correlation between perceived usability and time-on-task is stronger when participants are more familiar with the phone model. While not significant when initially inspecting a new phone model, a negative correlation between time-on-task and perceived usability becomes significant with as little as an hours time doing tasks on the unfamiliar phone. This suggests that designing the UI to make time-on-task as short as possible may not have much effect on the purchase decision, but as experience increases, it may increase the loyalty of existing users.


international conference on human computer interaction | 2009

A Usability Evaluation Method Applying AHP and Treemap Techniques

Toshiyuki Asahi; Teruya Ikegami; Shin’ichi Fukuzumi

This report proposes a visualization technique for checklist-based usability quantification methods. By applying the Treemap method, the hierarchical structure of checklists, weights of check items and evaluation results for target systems can be viewed at a glance. Effective support for usability analysis and its presentation tasks of usability evaluation results are expected. A prototype tool was implemented on a PC and experimental studies assuming actual usability evaluation tasks were conducted. The results indicate that the proposed method improves performance time of some typical tasks. Usability engineers gave higher subjective scores on the usefulness of the proposed method than that of printed table presentation.


Advances in Human Factors\/ergonomics | 1995

Tools for Iterative User Interface Design: UI-tester and OST

Toshiyuki Asahi; Hidehiko Okada; Osamu Iseki; Ryoichi Matsuda

Abstract A computer-aided iterative design environment is proposed. A usability testing tool “UI-tester” and a user interface design tool “OST” are integrated so that iterative design programs can be effectively implemented in the early stage of product development without usability expertise. A feasibility study being conducted on an ongoing facsimile product development project in this environment gives data showing that common erroneous pattern extraction functions of UI-tester are applicable for identifying user interface problems, and that user interface redesigns are completed without additional delays in the product development cycle.


Proceedings of the Human Factors and Ergonomics Society Annual Meeting | 1990

A Usability Testing Method Employing the “Trouble Model”:

Toshiyuki Asahi; Hitoshi Miyai

This paper proposes a technique to apply the protocol analysis method to usability testing. The “trouble analysis” method is offered for data analysis tasks. These techniques involve a procedure to improve time efficiency and convenience. As a criterion for data analysis, a “trouble model”, which consists of 22 trouble categories, is also offered. Most of the problems in a user-interface can be identified by extracting troubles from the verbal protocols using the model. In the trouble analysis technique, analyses of the human cognitive/thought processes, which usually requires expert knowledge and a lot of time, are not taken into consideration. Quick and easy detection of problems is first considered. The “trouble analysis” technique contributions to usability testing were empirically verified through 9 tests, employed on different kinds of products. The evaluation extent limitation, and user behavior during trouble situations, are also discussed.


Archive | 1995

Method and apparatus for recording and analyzing an interaction log

Toshiyuki Asahi; Hidehiko Okada


IEICE Transactions on Information and Systems | 1999

GUITESTER: A Log-Based Usability Testing Tool for Graphical Usser Interfaces

Hidehiko Okada; Toshiyuki Asahi


Archive | 1994

Operability evaluation device for interactive system having graphical user interface

Toshiyuki Asahi; Hidehiko Okada; 英彦 岡田; 敏之 旭


international conference on human computer interaction | 2009

User-Centered Design and Evaluation --- The Big Picture

Victoria Bellotti; Shin’ichi Fukuzumi; Toshiyuki Asahi; Shunsuke Suzuki


international conference on human computer interaction | 2009

Empirical Comparison of Task Completion Time between Mobile Phone Models with Matched Interaction Sequences

Shunsuke Suzuki; Yusuke Nakao; Toshiyuki Asahi; Victoria Bellotti; Nick Yee; Shin’ichi Fukuzumi

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