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Dive into the research topics where Trevor J. Dodds is active.

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Featured researches published by Trevor J. Dodds.


Frontiers in Psychology | 2013

Visual capture and the experience of having two bodies – Evidence from two different virtual reality techniques

Lukas Heydrich; Trevor J. Dodds; Jane E. Aspell; Bruno Herbelin; Hh Bülthoff; Betty J. Mohler; Olaf Blanke

In neurology and psychiatry the detailed study of illusory own body perceptions has suggested close links between bodily processing and self-consciousness. One such illusory own body perception is heautoscopy where patients have the sensation of being reduplicated and to exist at two or even more locations. In previous experiments, using a video head-mounted display, self-location and self-identification were manipulated by applying conflicting visuo-tactile information. Yet the experienced singularity of the self was not affected, i.e., participants did not experience having multiple bodies or selves. In two experiments presented in this paper, we investigated self-location and self-identification while participants saw two virtual bodies (video-generated in study 1 and 3D computer generated in study 2) that were stroked either synchronously or asynchronously with their own body. In both experiments, we report that self-identification with two virtual bodies was stronger during synchronous stroking. Furthermore, in the video generated setup with synchronous stroking participants reported a greater feeling of having multiple bodies than in the control conditions. In study 1, but not in study 2, we report that self-location – measured by anterior posterior drift – was significantly shifted towards the two bodies in the synchronous condition only. Self-identification with two bodies, the sensation of having multiple bodies, and the changes in self-location show that the experienced singularity of the self can be studied experimentally. We discuss our data with respect to ownership for supernumerary hands and heautoscopy. We finally compare the effects of the video and 3D computer generated head-mounted display technology and discuss the possible benefits of using either technology to induce changes in illusory self-identification with a virtual body.


Experimental Brain Research | 2015

Objects exhibit body model like shape distortions

Aurelie Saulton; Trevor J. Dodds; Hh Bülthoff; Stephan de la Rosa

Accurate knowledge about size and shape of the body derived from somatosensation is important to locate one’s own body in space. The internal representation of these body metrics (body model) has been assessed by contrasting the distortions of participants’ body estimates across two types of tasks (localization task vs. template matching task). Here, we examined to which extent this contrast is linked to the human body. We compared participants’ shape estimates of their own hand and non-corporeal objects (rake, post-it pad, CD-box) between a localization task and a template matching task. While most items were perceived accurately in the visual template matching task, they appeared to be distorted in the localization task. All items’ distortions were characterized by larger length underestimation compared to width. This pattern of distortion was maintained across orientation for the rake item only, suggesting that the biases measured on the rake were bound to an item-centric reference frame. This was previously assumed to be the case only for the hand. Although similar results can be found between non-corporeal items and the hand, the hand appears significantly more distorted than other items in the localization task. Therefore, we conclude that the magnitude of the distortions measured in the localization task is specific to the hand. Our results are in line with the idea that the localization task for the hand measures contributions of both an implicit body model that is not utilized in landmark localization with objects and other factors that are common to objects and the hand.


Computers & Graphics | 2009

Technical Section: Using mobile group dynamics and virtual time to improve teamwork in large-scale collaborative virtual environments

Trevor J. Dodds; Roy A. Ruddle

Mobile group dynamics (MGDs) assist synchronous working in collaborative virtual environments (CVEs), and virtual time (VT) extends the benefits to asynchronous working. The present paper describes the implementation of MGDs (teleporting, awareness and multiple views) and VT (the utterances of 23 previous users were embedded in a CVE as conversation tags), and their evaluation using an urban planning task. Compared with previous research using the same scenario, the new MGD techniques produced substantial increases in the amount that, and distance over which, participants communicated. With VT participants chose to listen to a quarter of the conversations of their predecessors while performing the task. The embedded VT conversations led to a reduction in the rate at which participants traveled around, but an increase in live communication that took place. Taken together, the studies show how CVE interfaces can be improved for synchronous and asynchronous collaborations, and highlight possibilities for future research.


eurographics | 2008

Using teleporting, awareness and multiple views to improve teamwork in collaborative virtual environments

Trevor J. Dodds; Roy A. Ruddle

Mobile Group Dynamics (MGDs) are a suite of techniques that help people work together in large-scale col- laborative virtual environments (CVEs). The present paper describes the implementation and evaluation of three additional MGDs techniques (teleporting, awareness and multiple views) which, when combined, produced a 4 times increase in the amount that participants communicated in a CVE and also significantly increased the extent to which participants communicated over extended distances in the CVE. The MGDs were evaluated using an urban planning scenario using groups of either seven (teleporting + awareness) or eight (teleporting + awareness + multiple views) participants. The study has implications for CVE designers, because it provides quantitative and qualitative data about how teleporting, awareness and multiple views improve groupwork in CVEs.


ieee virtual reality conference | 2008

Mobile Group Dynamics in Large-Scale Collaborative Virtual Environments

Trevor J. Dodds; Roy A. Ruddle

We have developed techniques called mobile group dynamics (MGDs), which help groups of people to work together while they travel around large-scale virtual environments. MGDs explicitly showed the groups that people had formed themselves into, and helped people move around together and communicate over extended distances. The techniques were evaluated in the context of an urban planning application, by providing one batch of participants with MGDs and another with an interface based on conventional collaborative virtual environments (CVEs). Participants with MGDs spent nearly twice as much time in close proximity (within 10m of their nearest neighbor), communicated seven times more than participants with a conventional interface, and exhibited real-world patterns of behavior such as staying together over an extended period of time and regrouping after periods of separation. The study has implications for CVE designers, because it shows how MGDs improves groupwork in CVEs.


PLOS ONE | 2017

Cultural differences in room size perception

Aurelie Saulton; Hh Bülthoff; Stephan de la Rosa; Trevor J. Dodds

Cultural differences in spatial perception have been little investigated, which gives rise to the impression that spatial cognitive processes might be universal. Contrary to this idea, we demonstrate cultural differences in spatial volume perception of computer generated rooms between Germans and South Koreans. We used a psychophysical task in which participants had to judge whether a rectangular room was larger or smaller than a square room of reference. We systematically varied the room rectangularity (depth to width aspect ratio) and the viewpoint (middle of the short wall vs. long wall) from which the room was viewed. South Koreans were significantly less biased by room rectangularity and viewpoint than their German counterparts. These results are in line with previous notions of general cognitive processing strategies being more context dependent in East Asian societies than Western ones. We point to the necessity of considering culturally-specific cognitive processing strategies in visual spatial cognition research.


acm symposium on applied perception | 2013

Perception of emotional body expressions in narrative scenarios

Ekaterina P. Volkova; Betty J. Mohler; Trevor J. Dodds; Joachim Tesch; Hh Bülthoff

People use body motion to express and recognise emotions. We investigated whether emotional body expressions can be recognised when they are recorded during natural narration, where actors freely express the emotional colouring of a story told. We then took only the upper body motion trajectories and presented them to participants in the form of animated stick figures. The observers were asked to categorise the emotions expressed in short motion sequences. The results show that recognition level of eleven emotions shown via upper body is significantly above chance level and the responses to motion sequences are consistent across observers.


Frontiers in Psychology | 2014

Emotion categorization of body expressions in narrative scenarios

Ekaterina P. Volkova; Betty J. Mohler; Trevor J. Dodds; Joachim Tesch; Hh Bülthoff


PLOS ONE | 2011

Talk to the Virtual Hands: Self-Animated Avatars Improve Communication in Head-Mounted Display Virtual Environments

Trevor J. Dodds; Betty J. Mohler; Hh Bülthoff


computer animation and social agents | 2010

A Communication Task in HMD Virtual Environments: Speaker and Listener Movement Improves Communication

Trevor J. Dodds; Betty J. Mohler; Hh Bülthoff

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Bruno Herbelin

École Polytechnique Fédérale de Lausanne

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