Network


Latest external collaboration on country level. Dive into details by clicking on the dots.

Hotspot


Dive into the research topics where Tsung-Yu Liu is active.

Publication


Featured researches published by Tsung-Yu Liu.


international conference on pattern recognition | 2010

QR code and augmented reality-supported mobile english learning system

Tsung-Yu Liu; Tan-Hsu Tan; Yu-Ling Chu

Mobile learning highly prioritizes the successful acquisition of context-aware contents from a learning server. A variant of 2D barcodes, the quick response (QR) code, which can be rapidly read using a PDA equipped with a camera and QR code reading software, is considered promising for context-aware applications. This work presents a novel QR code and handheld augmented reality (AR) supported mobile learning (m-learning) system: the handheld English language learning organization (HELLO). In the proposed English learning system, the linked information between context-aware materials and learning zones is defined in the QR codes. Each student follows the guide map displayed on the phone screen to visit learning zones and decrypt QR codes. The detected information is then sent to the learning server to request and receive context-aware learning material wirelessly. Additionally, a 3D animated virtual learning partner is embedded in the learning device based on AR technology, enabling students to complete their context-aware immersive learning. A case study and a survey conducted in a university demonstrate the effectiveness of the proposed m-learning system.


international conference on advanced learning technologies | 2006

The Ubiquitous Museum Learning Environment: Concept, Design, Implementation, and a Case Study

Tsung-Yu Liu; Tan-Hsu Tan; Yu-Ling Chu

Many problems have been found in museum learning activities that apply tour guide systems. In this research, a ubiquitous museum learning environment is developed to overcome these problems by applying the radio frequency identification, wireless network, and embedded system technologies. A case study is conducted and experimental results verify the effectiveness of the proposed learning environment.


international conference on advanced learning technologies | 2007

RFID-based Ubiquitous Learning Environment for Outdoor Learning

Tsung-Yu Liu; Yu-Ling Chu; Tan-Hsu Tan; Chi Cheng Chang

Many issues have been identified in outdoor teaching, especially in places that lack the capacity to effectively present information. This study proposes an environment of ubiquitous learning with educational resources (EULER) based on radio frequency identification (RFID), the Internet and ubiquitous computing technologies to resolve such issues. A case study of natural science learning is conducted in classrooms and at the Guandu Nature Park in Taiwan. The results of evaluation show that the proposed EULER significantly improves student motivation and learning.


ieee international conference on teaching assessment and learning for engineering | 2012

Using computer games in a computer course to improve learning

Tsung-Yu Liu; Yu-Ling Chu; Tan-Hsu Tan

This study investigates how computer games impact on student learning and technology acceptance. A curriculum was designed for college students majoring in Computer Science. Participants included college teachers and students. Two groups of students participated in the learning activities by using gaming and non-gaming methods separately in the course. The proposed computer game helps students engage with learning activities. During the study, learning activities, surveys, and interviews were conducted with students. The evaluation results concerning technology acceptance demonstrate that incorporating gaming methods into the learning process can get better technology acceptance.


international conference on e learning and games | 2011

Educational affordances of ubiquitous learning

Tsung-Yu Liu; Tan-Hsu Tan; Min-Sheng Lin; Yu-Ling Chu

This study aims to explore educational affordances on a natural science course with a ubiquitous learning environment. To address this research goal, this study employed a learning environment termed the Environment of Ubiquitous Learning with Educational Resources (EULER) and conducted a natural science course. The participants included elementary school teachers and elementary school students. Detailed studies of how the students use EULER and how this course affects their learning have enabled us to identify specific educational affordances. This study describes eleven educational affordances that have implications for current and future developments in pedagogy.


Educational Technology & Society | 2009

Outdoor Natural Science Learning with an RFID-Supported Immersive Ubiquitous Learning Environment.

Tsung-Yu Liu; Tan-Hsu Tan; Yu-Ling Chu


annual acis international conference on computer and information science | 2007

2D Barcode and Augmented Reality Supported English Learning System

Tsung-Yu Liu; Tan-Hsu Tan; Yu-Ling Chu


international conference on advanced learning technologies | 2004

The mobile-based interactive learning environment (MOBILE) and a case study for assisting elementary school English learning

Tan-Hsu Tan; Tsung-Yu Liu


Educational Technology & Society | 2012

Educational Affordances of a Ubiquitous Learning Environment in a Natural Science Course

Tan-Hsu Tan; Min-Sheng Lin; Yu-Ling Chu; Tsung-Yu Liu


international conference on advanced learning technologies | 2007

Handheld Computer Supported Context-aware learning with 2D Barcodes

Yu-Ling Chu; Tsung-Yu Liu

Collaboration


Dive into the Tsung-Yu Liu's collaboration.

Top Co-Authors

Avatar

Tan-Hsu Tan

National Taipei University of Technology

View shared research outputs
Top Co-Authors

Avatar

Yu-Ling Chu

National Taipei University of Technology

View shared research outputs
Top Co-Authors

Avatar

Min-Sheng Lin

National Taipei University of Technology

View shared research outputs
Top Co-Authors

Avatar

Chi Cheng Chang

National Taiwan Normal University

View shared research outputs
Top Co-Authors

Avatar

Munkhjargal Gochoo

National Taipei University of Technology

View shared research outputs
Top Co-Authors

Avatar

Shing-Hong Liu

Chaoyang University of Technology

View shared research outputs
Top Co-Authors

Avatar

Damdinsuren Bayanduuren

Mongolian University of Science and Technology

View shared research outputs
Top Co-Authors

Avatar

Vijayalakshmi Velusamy

Manchester Metropolitan University

View shared research outputs
Researchain Logo
Decentralizing Knowledge