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Featured researches published by Uwe Terton.


international conference on computer supported education | 2018

ReadAct - Alternate Reality, Serious Games for Reading-Acting to Engage Population and Schools on Social Challenges.

Marcelo Alves de Barros; Valéria Andrade; J. Antão B. Moura; Laurent Borgmann; Uwe Terton; Fátima Vieira; Gabriel Cintra Alves da Costa; Rafaela Lacerda Araújo; Aline Oliveira Arruda; Sophie Naviner; Jobson Silva

This paper presents a gamified empowerment approach to train future teachers. The approach aims to innovate teaching strategies and to provide a system which motivates players to read and to apply acquired knowledge towards actions to address social challenges within their community. The approach is supported by an alternate reality serious game called “ReadAct” which blends reading instruction with opportunities to act on social responsibility in the real world. Validation results are offered for experiments with the ReadAct approach in different but related contexts of drama reading, environmental education and introduction to computing. Results provide evidence that ReadAct motivates players (young readers) to engage themselves and to attract their schools’ and families’ communities to act on social challenges. The underlying challenges in the experiments are water conservation, urban violence and bullying at school. The paper contributes to the literature on computer-based educat ion by indicating how a ReadAct game may turn the school community, where it is played out, into a community school with an integrated view of academics and social services.


international conference on computer supported education | 2018

Reducing the Split-Attention Effect in Assembly based Instruction by Merging Physical Parts with Holograms in Mixed Reality.

David Dixon; Uwe Terton; Ruth Greenaway

Split attention in instructional materials is a recognised problem known to cause an increase in cognitive load. Instructional designers often try to resolve this by using a variety of methods that do not account for the spatial disconnect between diagrams being matched up with physical parts during an assembly task. The emergence of Mixed Reality offers a solution, using “holograms” which can project 3d images into the physical environment around the user. This paper reports on a project that proposes the creation of a software prototype that simultaneously enables part identification and tracking of parts for assembly. It conceives a new way of providing instructions when assembling flat pack furniture by endeavouring to facilitate working memory constrains. The software prototype will assist the user by showing where parts should be placed and by providing real-time feedback based on interaction.


international conference on computer supported education | 2018

Student’s Perspectives Concerning the Use of Social Media as Communication and Educational Tools in a Tertiary Environment

Uwe Terton; Irene Visser; Cindy Davis; Karen E Sutherland; Alix Stubbs; Maureen O'Neil

Social media is currently being used to effectively engage and communicate with students in universities across the globe. As Beidelman (2015, p.1) acknowledges, “Social media is a tool that teachers can use to make their classroom more engaging, relevant and culturally diverse”. This action research project is entitled “Increasing student engagement and community via the integration of social media technologies to enhance/inform blended learning at University”, and was funded by a University Exploratory and Enhancement Learning and Teaching Grant. This paper focuses on the first phase of a two-phase project. The overall purpose of the project was to explore whether a blended learning approach, that combines the University’s existing Learning Management System (LMS) with social media applications, strengthens the quality of teaching, and therefore enhances the level of student learning, engagement and community. The first research phase constituted an online survey, distribut ed to 647 students within six University disciplines and investigates university students’ perspectives and attitudes in relation to the use of social media as a pedagogical tool. Respondents reported varying views on the issue. The overarching positive themes were: communication, connection and engagement. Neutral themes included: the win/lose situation and social media being a supplement to teaching. Negative themes comprised: distraction, poor use of time and face-to-face being a more appropriate form of learning. A small proportion of respondents reported having no opinion on the matter and one student raised the need for students to increase their social media usage in the higher education setting.


international conference on computer supported education | 2018

Designing Gamified E-Learning Applications for Children with Down's Syndrome - The Case of Teaching Literacy and Language Skills.

Igor Vieira; Antão Moura; Uwe Terton; Mark Bilby; Marcelo Alves de Barros

Down’s syndrome (DS) is the most common genetic cause of intellectual disability worldwide, with language being one of the most affected area. Language skills and literacy acquisition thus require special care. It is still rare to use software to support such care while, simultaneously, providing education and entertainment. This paper presents results of research on the design of gamified software applications to support pedagogical processes of literacy and language acquisition, making them fun, motivating and effective for children with DS. The paper analyses rankings of design domains of gamified e-learning applications done earlier in the research according to pedagogical benefits in entertaining education of DS children. The paper is believed to offer contributions to requirements engineering of e-learning, gamified software applications in general and to computer-assisted education of DS children in particular. The paper directly contributes to the concretization of article 24 (access to Education) of the General Principles, Accessibility, of the United Nations Convention on the Rights of Persons with Disabilities (UNCRPD). Usage of applications that implement most beneficial requirements may also indirectly contribute to UNCRPD article 19 –Living independently and being included in the community; article 21 – access to Information and communication services; and, article 27 Work and employment.


international conference on computer supported education | 2015

Ready, Set, Jump

Uwe Terton; Ruth Greenaway


Student Success | 2018

University student social media use and its influence on offline engagement in higher educational communities

Karen E Sutherland; Cindy Davis; Uwe Terton; Irene Visser


The International Journal of Higher Education | 2017

Awakening Aspirations of Primary School Students: Where Will Your Dreams Take You?

Ruth Greenaway; Uwe Terton


The Queensland Widening Participation Consortium Case Studies 2011–2015 | 2016

My Tertiary Education Day (MyTED): Encouraging primary school students to consider tertiary education opportunities

Ruth Greenaway; Uwe Terton


Archive | 2016

Research Concentration Presentation: ARCH (Arts Research in the Creative Humanities)

G Crew; Uwe Terton; Irene Visser; Alison L Black; Gail Crimmins


Archive | 2016

My Tertiary Education Day (MyTED): Final Report

Uwe Terton; Ruth Greenaway; Jackie Holt; Sandra Elsom; Samantha Davoren

Collaboration


Dive into the Uwe Terton's collaboration.

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Irene Visser

University of the Sunshine Coast

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Karen E Sutherland

University of the Sunshine Coast

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Ruth Greenaway

University of the Sunshine Coast

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Cindy Davis

University of Tennessee

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Marcelo Alves de Barros

Federal University of Campina Grande

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Antão Moura

Federal University of Campina Grande

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Alix Stubbs

University of the Sunshine Coast

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David Dixon

University of the Sunshine Coast

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Florin Oprescu

University of the Sunshine Coast

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Gail Crimmins

University of the Sunshine Coast

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