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Dive into the research topics where Vaclav Petras is active.

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Featured researches published by Vaclav Petras.


Archive | 2015

Tangible Modeling with Open Source GIS

Anna Petrasova; Brendan Harmon; Vaclav Petras; Helena Mitasova

This book presents a new type of modeling environment where users interact with geospatial simulations using 3D physical models of studied landscapes. Multiple users can alter the physical model by hand during scanning, thereby providing input for simulation of geophysical processes in this setting. The authors have developed innovative techniques and software that couple this hardware with open source GRASS GIS, making the system instantly applicable to a wide range of modeling and design problems. Since no other literature on this topic is available, this Book fills a gap for this new technology that continues to grow. Tangible Modeling with Open Source GIS will appeal to advanced-level students studying geospatial science, computer science and earth science such as landscape architecture and natural resources. It will also benefit researchers and professionals working in geospatial modeling applications, computer graphics, hazard risk management, hydrology, solar energy, coastal and fluvial flooding, fire spread, landscape, park design and computer games.


Open Geospatial Data, Software and Standards | 2017

Fusion of high-resolution DEMs for water flow modeling

Anna Petrasova; Helena Mitasova; Vaclav Petras; Justyna Jeziorska

BackgroundNew technologies for terrain reconstruction have increased the availability of topographic data at a broad range of resolutions and spatial extents. The existing digital elevation models (DEMs) can now be updated at a low cost in selected study areas with newer, often higher resolution data using unmanned aerial systems (UAS) or terrestrial sensors. However, differences in spatial coverage and levels of detail often create discontinuities along the newly mapped area boundaries and subsequently lead to artifacts in results of DEM analyses or models of landscape processes.MethodsTo generate a seamless updated DEM, we propose a generalized approach to DEM fusion with a smooth transition while preserving important topographic features. The transition is controlled by distance-based weighted averaging along the DEMs’ blending overlap with spatially variable width based on elevation differences.ResultsWe demonstrate the method on two case studies exploring the effects of DEM fusion on water flow modeling in the context of precision agriculture. In the first case study, we update a lidar-based DEM with a fused set of two digital surface models (DSMs) derived from imagery acquired by UAS. In the second application, developed for a tangible geospatial interface, we fuse a georeferenced, physical sand model continuously scanned by a Kinect sensor with a lidar-based DEM of the surrounding watershed in order to computationally simulate and test methods for controlling storm water flow.ConclusionsThe results of our experiments demonstrate the importance of seamless, robust fusion for realistic simulation of water flow patterns using multiple high-resolution DEMs.


Ecological Informatics | 2017

Open data and open source for remote sensing training in ecology

Duccio Rocchini; Vaclav Petras; Anna Petrasova; Ned Horning; Ludmila Furtkevicova; Markus Neteler; Benjamin Leutner; Martin Wegmann

Abstract Remote sensing is one of the most important tools in ecology and conservation for an effective monitoring of ecosystems in space and time. Hence, a proper training is crucial for developing effective conservation practices based on remote sensing data. In this paper we aim to highlight the potential of open access data and open source software and the importance of the inter-linkages between these and remote sensing training, with an interdisciplinary perspective. We will first deal with the importance of open access data and then we provide several examples of Free and Open Source Software (FOSS) for a deeper and more critical understanding of its application in remote sensing.


Computers & Geosciences | 2017

Spatio-ecological complexity measures in GRASS GIS

Duccio Rocchini; Vaclav Petras; Anna Petrasova; Yann Chemin; Carlo Ricotta; A. Frigeri; Martin Landa; Matteo Marcantonio; Lucy Bastin; Markus Metz; Luca Delucchi; Markus Neteler

Good estimates of ecosystem complexity are essential for a number of ecological tasks: from biodiversity estimation, to forest structure variable retrieval, to feature extraction by edge detection and generation of multifractal surface as neutral models for e.g. feature change assessment. Hence, measuring ecological complexity over space becomes crucial in macroecology and geography. Many geospatial tools have been advocated in spatial ecology to estimate ecosystem complexity and its changes over space and time. Among these tools, free and open source options especially offer opportunities to guarantee the robustness of algorithms and reproducibility. In this paper we will summarize the most straightforward measures of spatial complexity available in the Free and Open Source Software GRASS GIS, relating them to key ecological patterns and processes.


advances in geographic information systems | 2016

Immersive tangible geospatial modeling

Payam Tabrizian; Anna Petrasova; Brendan Harmon; Vaclav Petras; Helena Mitasova; Ross K. Meentemeyer

Tangible Landscape is a tangible interface for geographic information systems (GIS). It interactively couples physical and digital models of a landscape so that users can intuitively explore, model, and analyze geospatial data in a collaborative environment. Conceptually Tangible Landscape lets users hold a GIS in their hands so that they can feel the shape of the topography, naturally sculpt new landforms, and interact with simulations like water flow. Since it only affords a birds-eye view of the landscape, we coupled it with an immersive virtual environment so that users can virtually walk around the modeled landscape and visualize it at a human-scale. Now as users shape topography, draw trees, define viewpoints, or route a walkthrough, they can see the results on the projection-augmented model, rendered on a display, or rendered on a head-mounted display. In this paper we present the Tangible Landscape Immersive Extension, describe its physical setup and software architecture, and demonstrate its features with a case study.


Open Geospatial Data, Software and Standards | 2017

Generalized 3D fragmentation index derived from lidar point clouds

Vaclav Petras; Douglas J. Newcomb; Helena Mitasova

BackgroundPoint clouds with increased point densities create new opportunities for analyzing landscape structure in 3D space. Taking advantage of these dense point clouds we have extended a 2D forest fragmentation index developed for regional scale analyses into a 3D index for analyzing vegetation structure at a much finer scale.MethodsBased on the presence or absence of points in a 3D raster (voxel model) the 3D fragmentation index is used to evaluate the configuration of a cell’s 3D neighborhood resulting in fragmentation classes such as interior, edge, or patch. In order to incorporate 3D fragmentation into subsequent conventional 2D analyses, we developed a transformation of this 3D fragmentation index into a series of 2D rasters based on index classes.ResultsWe applied this method to a point cloud obtained by airborne lidar capturing a suburban area with mixed forest cover. All processing and visualization was done in GRASS GIS, an open source, geospatial processing and remote sensing tool. The newly developed code is also publicly available and open source. The entire processing chain is available and executable through Docker for maximum reproducibility.ConclusionsWe demonstrated that this proposed index can be used to describe different types of vegetation structure making it a promising tool for remote sensing and landscape ecology. Finally, we suggest that processing point clouds using 3D raster methods including 3D raster algebra is as straightforward as using well-established 2D raster and image processing methods.


Archive | 2018

Surface Water Flow Modeling

Anna Petrasova; Brendan Harmon; Vaclav Petras; Payam Tabrizian; Helena Mitasova

The topography of the Earth’s surface controls the flow of water and mass over the landscape. Modifications to the surface geometry of the land redirect water and mass flows influencing ecosystems, crop growth, the built environment, and many other phenomena dependent on water. We used Tangible Landscape to explore the relationship between overland flow patterns and landscape topography by manually changing the landscape model, while getting near real-time feedback about changing flow patterns. We coupled Tangible Landscape with a sophisticated dam breach model to investigate flood scenarios after a dam breach.


Archive | 2018

Real-Time 3D Rendering and Immersion

Anna Petrasova; Brendan Harmon; Vaclav Petras; Payam Tabrizian; Helena Mitasova

People’s perception and experience of landscape plays a critical role in the social construction of these spaces—in how individuals and societies understand, value, and use landscapes. Perception and experience should, therefore, be an integral part of environmental modeling and geodesign. With the natural interaction afforded by Tangible Landscape and the realistic representations afforded by Immersive Virtual Environments (IVEs) experts and non-experts can collaboratively model landscapes and explore the environmental and experiential impacts of “what if” scenarios. We have paired GRASS GIS with Blender, a state-of-the-art 3D modeling and rendering program, to allow real-time 3D rendering and immersion. As users manipulate a tangible model with topography and objects, geospatial analyses and simulations are projected onto the tangible model and perspective views are realistically rendered on monitors and head-mounted displays (HMDs) in near real-time. Users can visualize in near real-time the changes they are making with either bird’s-eye views or perspective views from human vantage points. While geospatial data is typically visualized as maps, axonometric views, or bird’s-eye views, human-scale perspective views help us to understand how people would experience and perceive spaces within the landscape.


Archive | 2018

Soil Erosion Modeling

Anna Petrasova; Brendan Harmon; Vaclav Petras; Payam Tabrizian; Helena Mitasova

Overland water flow can detach exposed soil and transport it over large distances, leading to soil loss and sediment deposition across landscape. Soil erosion can be effectively controlled by modifying topography to reduce concentrated overland flow or by planting vegetation to reduce soil detachment and transport. We used Tangible Landscape to analyze distribution of soil erosion and deposition potential in a small watershed and to design conservation measures by changing topography and planting vegetation in vulnerable locations. We iteratively adjusted and optimized our design based on real-time feedback from erosion and deposition maps projected over the modified 3D model. This feedback helped us to evaluate the effectiveness of our designs and develop better solutions.


International Journal of Architectural Computing | 2018

Tangible topographic modeling for landscape architects

Brendan Harmon; Anna Petrasova; Vaclav Petras; Helena Mitasova; Ross K. Meentemeyer

We present Tangible Landscape—a technology for rapidly and intuitively designing landscapes informed by geospatial modeling, analysis, and simulation. It is a tangible interface powered by a geographic information system that gives three-dimensional spatial data an interactive, physical form so that users can naturally sense and shape it. Tangible Landscape couples a physical and a digital model of a landscape through a real-time cycle of physical manipulation, three-dimensional scanning, spatial computation, and projected feedback. Natural three-dimensional sketching and real-time analytical feedback should aid landscape architects in the design of high performance landscapes that account for physical and ecological processes. We conducted a series of studies to assess the effectiveness of tangible modeling for landscape architects. Landscape architecture students, academics, and professionals were given a series of fundamental landscape design tasks—topographic modeling, cut-and-fill analysis, and water flow modeling. We assessed their performance using qualitative and quantitative methods including interviews, raster statistics, morphometric analyses, and geospatial simulation. With tangible modeling, participants built more accurate models that better represented morphological features than they did with either digital or analog hand modeling. When tangibly modeling, they worked in a rapid, iterative process informed by real-time geospatial analytics and simulations. With the aid of real-time simulations, they were able to quickly understand and then manipulate how complex topography controls the flow of water.

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Anna Petrasova

North Carolina State University

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Helena Mitasova

North Carolina State University

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Brendan Harmon

North Carolina State University

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Ross K. Meentemeyer

North Carolina State University

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Payam Tabrizian

North Carolina State University

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Douglas A. Shoemaker

University of North Carolina at Charlotte

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Justyna Jeziorska

North Carolina State University

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