Valentin Muresan
Dublin City University
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Publication
Featured researches published by Valentin Muresan.
international test conference | 2000
Valentin Muresan; Xiaojun Wang; M. Vladutiu
Classical scheduling approaches are applied here to overcome the problem of unequal-length block-test scheduling under power dissipation constraints. List scheduling-like approaches are proposed first as greedy algorithms to tackle the fore mentioned problem. Then, distribution-graph based approaches are described in order to achieve balanced test concurrency and test power dissipation. An extended tree growing technique is also used in combination with these classical approaches in order to improve the test concurrency having assigned power dissipation limits. A comparison between the results of the test scheduling experiments highlights the advantages and disadvantages of applying different classical scheduling algorithms to the power-constrained test scheduling problem.
international symposium on neural networks | 2006
Daniel Larkin; Andrew Kinane; Valentin Muresan; Noel E. O’Connor
This paper proposes an efficient hardware architecture for a function generator suitable for an artificial neural network (ANN). A spline-based approximation function is designed that provides a good trade-off between accuracy and silicon area, whilst also being inherently scalable and adaptable for numerous activation functions. This has been achieved by using a minimax polynomial and through optimal placement of the approximating polynomials based on the results of a genetic algorithm. The approximation error of the proposed method compares favourably to all related research in this field. Efficient hardware multiplication circuitry is used in the implementation, which reduces the area overhead and increases the throughput.
vlsi test symposium | 2000
Valentin Muresan; Xiaojun Wang; M. Vladutiu
The left-edge algorithm is adapted in this paper to deal with the problem of unequal-length block-test scheduling under power dissipation constraints. An extended tree growing technique is used in combination with the left-edge algorithm in order to improve the test concurrency under power dissipation limits. A test scheduling example is discussed highlighting further research directions towards an efficient system-level test scheduling algorithm.
Journal of Electronic Testing | 2004
Valentin Muresan; Xiaojun Wang; Valentina Mureşan; Mircea Vlăduţiu
Greedy scheduling algorithms are proposed here to improve the test concurrency under power limits. An extended tree growing technique is used to model the power-constrained test scheduling problem in these algorithms. A constant additive model is employed for power dissipation analysis and estimation. The efficiency of this approach is assessed with test scheduling examples and the experimental results are presented. Known list scheduling approaches are proven to give acceptable power-constrained test scheduling results quickly, but not guaranteed to be optimal.
visual communications and image processing | 2005
Andrew Kinane; Valentin Muresan; Noel E. O'Connor
The explosive growth of the mobile multimedia industry has accentuated the need for efficient VLSI implementations of the associated computationally demanding signal processing algorithms. This need becomes greater as end-users demand increasingly enhanced features and more advanced underpinning video analysis. One such feature is object-based video processing as supported by MPEG-4 core profile, which allows content-based interactivity. MPEG-4 has many computationally demanding underlying algorithms, an example of which is the Shape Adaptive Discrete Cosine Transform (SA-DCT). The dynamic nature of the SA-DCT processing steps pose significant VLSI implementation challenges and many of the previously proposed approaches use area and power consumptive multipliers. Most also ignore the subtleties of the packing steps and manipulation of the shape information. We propose a new multiplier-less serial datapath based solely on adders and multiplexers to improve area and power. The adder cost is minimised by employing resource re-use methods. The number of (physical) adders used has been derived using a common sub-expression elimination algorithm. Additional energy efficiency is factored into the design by employing guarded evaluation and local clock gating. Our design implements the SA-DCT packing with minimal switching using efficient addressing logic with a transpose memory RAM. The entire design has been synthesized using TSMC 0.09μm TCBN90LP technology yielding a gate count of 12028 for the datapath and its control logic.
international symposium on circuits and systems | 2006
Daniel Larkin; Valentin Muresan; Noel E. O'Connor
This paper tackles the problem of accelerating motion estimation for video processing. A novel architecture using binary data is proposed, which attempts to reduce power consumption. The solution exploits redundant operations in the sum of absolute differences (SAD) calculation, by a mechanism known as early termination. Further data redundancies are exploited by using a run length coding addressing scheme, where access to pixels which do not contribute to the final SAD value is minimised. By using these two techniques operations and memory accesses are reduced by 93.29% and 69.17% respectively relative to a systolic array implementation
power and timing modeling optimization and simulation | 2004
Andrew Kinane; Valentin Muresan; Noel E. O'Connor; Noel Murphy; Seán Marlow
This paper proposes an energy-efficient hardware acceleration architecture for the variable N-point 1D Discrete Cosine Transform (DCT) that can be leveraged if implementing MPEG-4’s Shape Adaptive DCT (SA-DCT) tool. The SA-DCT algorithm was originally formulated in response to the MPEG-4 requirement for object based texture coding, and is one of the most computationally demanding blocks in an MPEG-4 video codec. Therefore energy-efficient implementations are important – especially on battery powered wireless platforms. This N-point 1D DCT architecture employs a re-configurable distributed arithmetic data path and clock gating to reduce power consumption.
field-programmable technology | 2005
Andrew Kinane; Alan Casey; Valentin Muresan; Noel E. O'Connor
Two FPGA implementations of a shape adaptive discrete cosine transform (SA-DCT) accelerator are presented in this paper: one PCI-based and the other AMBA-based. The former is used for conformance testing with the MPEG-4 standard requirements. The latter is an alternative platform for system prototyping and has an architecture more representative of a mobile device. The proposed accelerator meets real time constraints on both platforms with a gate count of approximately 40k, and outperforms the optimised reference software implementation by 20times. It is estimated that the accelerator consumes 250mW on a Virtex-E FPGA and 79mW on a Virtex-II FPGA in the worst case scenario
rapid system prototyping | 2000
Valentin Muresan; Xiaojun Wang; M. Vladutiu
A list scheduling approach is proposed in this paper to overcome the problem of unequal-length block-test scheduling under power dissipation constraints. An extended tree growing technique is also used in combination with the list scheduling algorithm in order to improve the test concurrency, having assigned power dissipation limits. Moreover, the algorithm features a power dissipation balancing provision. Test scheduling examples are discussed, highlighting further research steps towards an efficient system-level test scheduling algorithm.
workshop on image analysis for multimedia interactive services | 2003
Noel E. O'Connor; Valentin Muresan; Andrew Kinane; Daniel Larkin; Seán Marlow; Noel Murphy
This paper presents a brief overview of past and current hardware acceleration (HwA) approaches that have been proposed for the most computationally intensive compression tools of the MPEG-4 standard. These approaches are classified based on their historical evolution and architectural approach. An analysis of both evolutionary and functional classifications is carried out in order to speculate on the possible trends of the HwA architectures to be employed in mobile video platforms.