Vanessa De Luca
SUPSI
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Publication
Featured researches published by Vanessa De Luca.
complex, intelligent and software intensive systems | 2012
Nadia Catenazzi; Vanessa De Luca; Lorenzo Sommaruga; Massimo Botta
The objective of this work is to suggest criteria and guidelines that can be used to design inclusive technological solutions to support human activity sharing in the context of Ambient Intelligence. These guidelines derive from the analysis of previous works in related fields such as cognitive engineering, usability, inclusive design and accessibility. The first step of this work was the definition of a number of principles that enable humans to interact with the environment and with other people through the environment. Each principle is further defined by a number of guidelines that more concretely explain how to satisfy it. The modular organization of the guidelines enables them to be applied for two purposes: the first six principles can be used to guide the design of a generic inclusive Ambient Intelligence system, all together are specifically oriented to the design of human activity sharing systems.
ambient intelligence | 2011
Vanessa De Luca; Maresa Bertolo; Michele Zannoni
The paper presents an inter-faculties experience stemming from the common interests of researchers and designers in ludic interactions between people and interfaces. The new territories mapped by the game and Ambient Intelligence (AmI) paradigms in everyday communication interfaces are a shift in how design incorporates new functions and meaning. Design itself has become a way to play with artifacts, complex systems and networks. Moving beyond formal and aesthetical use of games, it is possible to bring different competences to reflect together on the interviewing of game and play elements in the design of the daily spaces, objects and activities. The question is how the play paradigm can improve the relationship between people and ambients and, as a consequence, the issues of Interaction Design in the AmI field of study. In this paper we present our initiative to build a multidisciplinary design group. From our synergy three particular areas have been identified as new design sectors in which games are involved in person’s environments.
EnviroInfo and ICT for Sustainability 2015 | 2015
Paul Weiser; Dominik Bucher; Francesca Cellina; Vanessa De Luca
Archive | 2014
Vanessa De Luca; Roberta Castri
Archive | 2016
Devon Wemyss; Roberta Castri; Vanessa De Luca; Francesca Cellina; Vivian Frick; Evelyn Lobsiger-Kägi; Pamela Galbani (-Bianchi); Christian Hertach; Tobias Kuhen; Vicente Carabias
Behave Conference, Oxford, England, September 3–4, 2014 | 2014
Roberta Castri; Vanessa De Luca; Evelyn Lobsiger-Kägi; Corinne Moser; Vicente Carabias
Eludamos. Journal for Computer Game Culture | 2012
Vanessa De Luca; Maresa Bertolo
Energy Efficiency | 2018
Devon Wemyss; Roberta Castri; Francesca Cellina; Vanessa De Luca; Evelyn Lobsiger-Kägi; Vicente Carabias
Archive | 2014
Vanessa De Luca; Pietro Costa; Michele Zannoni
Archive | 2013
Vanessa De Luca
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Dalle Molle Institute for Artificial Intelligence Research
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