Veikko Ikonen
VTT Technical Research Centre of Finland
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Publication
Featured researches published by Veikko Ikonen.
ieee international conference on pervasive computing and communications | 2006
Jaana Leikas; Hanna Strömberg; Veikko Ikonen; Riku Suomela; Juhani Heinilä
In this paper we introduce prerequisites for the empowerment of social interaction when using a multi-user mobile service. The paper is based on a case study of user experiences of a multiplayer mobile game where the players attend the game via their mobile phones whilst their activity is materialized on a common public display. Based on the results of user evaluation we introduce three enabling factors for social interaction in a multiplayer game: context, communication and identification. User aspects to these factors as well as perspectives to other types of services are presented
The first computers | 2012
Eija Kaasinen; Tiina Kymäläinen; Marketta Niemelä; Thomas Olsson; Minni Kanerva; Veikko Ikonen
Our everyday environments are gradually becoming intelligent, facilitated both by technological development and user activities. Although large-scale intelligent environments are still rare in actual everyday use, they have been studied for quite a long time, and several user studies have been carried out. In this paper, we present a user-centric view of intelligent environments based on published research results and our own experiences from user studies with concepts and prototypes. We analyze user acceptance and users’ expectations that affect users’ willingness to start using intelligent environments and to continue using them. We discuss user experience of interacting with intelligent environments where physical and virtual elements are intertwined. Finally, we touch on the role of users in shaping their own intelligent environments instead of just using ready-made environments. People are not merely “using” the intelligent environments but they live in them, and they experience the environments via embedded services and new interaction tools as well as the physical and social environment. Intelligent environments should provide emotional as well as instrumental value to the people who live in them, and the environments should be trustworthy and controllable both by regular users and occasional visitors. Understanding user expectations and user experience in intelligent environments, and providing users with tools to influence the environments can help to shape the vision of intelligent environments into meaningful, acceptable and appealing service entities for all those who live and act in them.
ubiquitous computing systems | 2006
Veikko Ikonen; Marketta Niemelä; Eija Kaasinen
In this paper scenario-based design approach for development of Ambient Intelligence (AmI) is described. Design of any concept is based on communication between different stakeholders. Furthermore design of these concepts should be grounded heavily to the real user needs. Scenarios offer a flexible tool for these purposes and extremely well scenarios seems to be fitting to the early concept definition of AmI solutions. In this paper we describe our experiences of using scenario-based design approach in the MIMOSA project.
11th IFIP International Conference on Human Choice and Computers (HCC) | 2014
Marketta Niemelä; Veikko Ikonen; Jaana Leikas; Kristiina Kantola; Minna Kulju; Antti Tammela; Mari Ylikauppila
In the midst of the many large-scale societal and technological transformations, there is a need for design approaches that respect human values and needs and are able to integrate multiple perspectives into technology design in order to work for outcomes that are interesting, feasible and sustainable in all senses of the term. For this purpose, we discuss a possible approach to the design of technology that is driven by human and social values, is collaborative in nature and reflective in terms of responsibility and ethics in the design. We call this approach ‘Human-Driven Design’ and argue that it is needed especially when designing for enabling and emerging information and communication technologies. A human-driven design approach should focus on the early phases of design, be strongly future-oriented and aim to contribute to innovation for a sustainable society and better quality of life in the future.
ambient intelligence | 2010
Johan Plomp; Juhani Heinilä; Veikko Ikonen; Eija Kaasinen; Pasi Välkkynen
Once upon a time… Stories used to be the only way to pass a message. The story teller would take his audience through the events by mere oration. Here and there he would hesitate, whisper, or gesticulate to emphasise his story or induce the right emotions in his audience. No doubt troubadourswere loved, they both brought news of the world as well as entertainment.
Journal of Information, Communication and Ethics in Society | 2015
Veikko Ikonen; Eija Kaasinen; Päivi Heikkilä; Marketta Niemelä
Purpose – This paper aims to present an overview of the various ethical, societal and critical issues that micro- and nanotechnology-based small, energy self-sufficient sensor systems raise in different selected application fields. An ethical approach on the development of these technologies was taken in a very large international, multitechnological European project. The authors approach and methodology are presented in the paper and, based on this review, the authors propose general principles for this kind of work. Design/methodology/approach – The authors’ approach is based on a great amount of experience working together in multi-disciplinary teams. Ethical issues have usually been handled in the authors’ work to some degree. In this project, the authors had the opportunity to emphasise the human view in technological development, utilise the authors’ experience from previous work and customise the authors’ approach to this particular case. In short, the authors created a wide set of application scen...
2014 IEEE International Symposium on Ethics in Science, Technology and Engineering, ETHICS 2014 | 2014
Robert Gianni; Veikko Ikonen; Philippe Goujon; John Pearson
The EU seeks to become a genuine Innovation Union in 2020 striving for excellent science, a competitive industry and a better society without compromising on sustainability goals as well as ethically acceptable and socially desirable conditions. Europe strongly needs to develop a normative and comprehensive governance framework for Responsible Research and Innovation (RRI). We will both look for the current state of RRI and suggest some further development of the approach.
international conference on universal access in human computer interaction | 2007
Veikko Ikonen
Scenario-Based Design has been implemented widely to the concept and product development processes. Especially in the development of Information and Communication Technologies the Scenario-Based Design approach has been utilized widely though with different variations and modifications. In this paper I focus on experiences how Scenario-Based Design approach has enhanced better user experience of design and increased user involvement and user-driven innovation in product development processes.
International Journal of Technoethics | 2010
Bernd Carsten Stahl; Catherine Flick; Philippe Goujon; Richard Heersmink; Veikko Ikonen; Michael Rader; Jeroen van den Hoven; Kutoma Wakunuma
Sustainability | 2017
Bernd Carsten Stahl; Michael Obach; Emad Yaghmaei; Veikko Ikonen; Kate Chatfield; Alexander Brem