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Dive into the research topics where Venketesh N. Dubey is active.

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Featured researches published by Venketesh N. Dubey.


Journal of Medical Devices-transactions of The Asme | 2009

Design and Optimization of a Cable Driven Upper Arm Exoskeleton

Sunil K. Agrawal; Venketesh N. Dubey; John J. Gangloff; Elizabeth Brackbill; Ying Mao; Vivek Sangwan

This paper outlines the design of a wearable upper arm exoskeleton that can be potentially used to assist and train arm movements of stroke survivors or subjects with weak musculature. In the last 10 years, a number of upper arm training devices have emerged. However, due to their size and weight, their use is restricted to clinics and research laboratories. Our proposed wearable exoskeleton builds upon our research experience in wire driven manipulators and design of rehabilitative systems. The exoskeleton consists of three main parts: (i) an inverted U-shaped cuff that rests on the shoulder, (ii) a cuff on the upper arm, and (iii) a cuff on the forearm. Six motors mounted on the shoulder cuff drive the cuffs on the upper arm and forearm with the use of cables. In order to assess the performance of this exoskeleton prior to use on humans, a laboratory test-bed has been developed where this exoskeleton is mounted on a model skeleton, instrumented with sensors to measure joint angles. This paper describes the design details of the exoskeleton and addresses the key issue of parameter optimization to achieve a useful workspace based on kinematic and kinetic models. The optimization results have also been motivated from activities of daily living.


ASME 2004 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference | 2004

GRASPING AND CONTROL ISSUES IN ADAPTIVE END EFFECTORS

Venketesh N. Dubey; Richard M. Crowder

Research into robotic grasping and manipulation has led to the development of a large number of tendon based end effectors. Many are, however, developed as a research tool, which are limited in application to the laboratory environment. The main reason being that the designs requiring a large number of actuators to be controlled. Due to the space and safety requirements, very few have been developed and commissioned for industrial applications. This paper presents design of a rigid link finger operated by a minimum number of actuators, which may be suitable for a number of adaptive end effectors. The adaptive nature built into the end effector (due to limited number of actuators) presents considerable problems in grasping and control. The paper discusses the issues associated with such designs. The research can be applicable to any adaptive end effectors that are controlled by limited number of actuators and evaluates their suitability in industrial environments.


Industrial Robot-an International Journal | 2006

A Packaging Robot for Complex Cartons

Venketesh N. Dubey; Jian S. Dai

Purpose – To demonstrate the feasibility of designing a versatile packaging machine for folding cartons of complex geometry and shapes.Design/methodology/approach – The research conducts study of cartons of different geometry and shapes classifying them in suitable types and operations that a machine can understand, conceptualizing a machine that can handle such cartons, modeling and simulation of the machine, and finally design and development of the packaging machine.Findings – It has been shown that such a versatile machine is a possibility; it just needs miniaturization and investment on its development when such machines could be a reality.Research limitations/implications – This research was aimed at proving the principle, but for practical implementation considerations need to be given for a compact, portable system incorporating sensors.Originality/value – The design is unique in existence and has been shown to fold cartons of different complexity.


Robotica | 1999

Optimal object grasp using tactile sensors and fuzzy logic

Venketesh N. Dubey; Richard M. Crowder; Paul Chappell

Optimal control of fingertip force during grasping operation by multifingered robotic end effectors is an important consideration. Determination of optimal fingertip force is, however, very complicated due to the involvement of a number of contact parameters at the finger-object interface including the mass of the object and the frictional properties of the contact surfaces. Modelling of various contact parameters is computationally overloading, which may not be tenable in practical situations where objects of different mass and material are available. Also for an unknown and unstructured environment, these properties may not be known in advance. This paper presents a controller based on fuzzy logic which is capable of performing optimal grasp of objects without knowing their mass and frictional properties. The controller also accounts for stability and dynamic aspects of the grasp. The experimental results of the implementation are presented.


Medical Engineering & Physics | 2016

A review of virtual reality based training simulators for orthopaedic surgery.

Neil Vaughan; Venketesh N. Dubey; Thomas W. Wainwright; Robert Middleton

This review presents current virtual reality based training simulators for hip, knee and other orthopaedic surgery, including elective and trauma surgical procedures. There have not been any reviews focussing on hip and knee orthopaedic simulators. A comparison of existing simulator features is provided to identify what is missing and what is required to improve upon current simulators. In total 11 hip replacements pre-operative planning tools were analysed, plus 9 hip trauma fracture training simulators. Additionally 9 knee arthroscopy simulators and 8 other orthopaedic simulators were included for comparison. The findings are that for orthopaedic surgery simulators in general, there is increasing use of patient-specific virtual models which reduce the learning curve. Modelling is also being used for patient-specific implant design and manufacture. Simulators are being increasingly validated for assessment as well as training. There are very few training simulators available for hip replacement, yet more advanced virtual reality is being used for other procedures such as hip trauma and drilling. Training simulators for hip replacement and orthopaedic surgery in general lag behind other surgical procedures for which virtual reality has become more common. Further developments are required to bring hip replacement training simulation up to date with other procedures. This suggests there is a gap in the market for a new high fidelity hip replacement and resurfacing training simulator.


Medical Engineering & Physics | 2013

A review of epidural simulators: where are we today?

Neil Vaughan; Venketesh N. Dubey; Michael Y. K. Wee; Richard Isaacs

Thirty-one central neural blockade simulators have been implemented into clinical practice over the last thirty years either commercially or for research. This review aims to provide a detailed evaluation of why we need epidural and spinal simulators in the first instance and then draws comparisons between computer-based and manikin-based simulators. This review covers thirty-one simulators in total; sixteen of which are solely epidural simulators, nine are for epidural plus spinal or lumbar puncture simulation, and six, which are solely lumbar puncture simulators. All hardware and software components of simulators are discussed, including actuators, sensors, graphics, haptics, and virtual reality based simulators. The purpose of this comparative review is to identify the direction for future epidural simulation by outlining necessary improvements to create the ideal epidural simulator. The weaknesses of existing simulators are discussed and their strengths identified so that these can be carried forward. This review aims to provide a foundation for the future creation of advanced simulators to enhance the training of epiduralists, enabling them to comprehensively practice epidural insertion in vitro before training on patients and ultimately reducing the potential risk of harm.


ASME 2009 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference | 2009

Optimization and Design of a Cable Driven Upper Arm Exoskeleton

Sunil K. Agrawal; Venketesh N. Dubey; John J. Gangloff; Elizabeth Brackbill; Vivek Sangwan

This paper presents the design of a wearable upper arm exoskeleton that can be used to assist and train arm movements of stroke survivors or subjects with weak musculature. In the last ten years, a number of upper-arm training devices have emerged. However, due to their size and weight, their use is restricted to clinics and research laboratories. Our proposed wearable exoskeleton builds upon our extensive research experience in wire driven manipulators and design of rehabilitative systems. The exoskeleton consists of three main parts: (i) an inverted U-shaped cuff that rests on the shoulder, (ii) a cuff on the upper arm, and (iii) a cuff on the forearm. Six motors, mounted on the shoulder cuff, drive the cuffs on the upper arm and forearm, using cables. In order to assess the performance of this exoskeleton, prior to use on humans, a laboratory test-bed has been developed where this exoskeleton is mounted on a model skeleton, instrumented with sensors to measure joint angles and transmitted forces to the shoulder. This paper describes design details of the exoskeleton and addresses the key issue of parameter optimization to achieve useful workspace based on kinematic and kinetic models.Copyright


Measurement Science and Technology | 2006

A novel approach to thermochromic liquid crystal calibration using neural networks

Gurtej S. Grewal; M Bharara; Jon Cobb; Venketesh N. Dubey; D. J. Claremont

Liquid crystal thermography (LCT) is a common surface temperature measurement technique. Typically, the colour response is calibrated against temperature by building an analytical relation between the temperature and the hue of the colour. A suitable polynomial fit is then used to describe this relation after removing the discontinuity in the hue. The variability of hue at each calibration point determines the temperature resolution. However, this technique does not take into consideration the variability in R, G and B intensities used to determine the hue, leading to uncertainty in the measured temperature. This paper describes a novel technique using neural networks to calibrate thermochromic liquid crystal (TLC) material and compensate for high variability in RGB intensities along with other sources of noise in the data. A TLC-based temperature measurement system and calibration results are presented. In our measurements, the lighting intensity (8-bit mean intensity of black surface ± standard deviation) is changed from a minimum of 16.65 ± 2.30 to a maximum of 31.41 ± 3.85. The neural networks were trained on the steady-state TLC calibration system. The results indicate that the neural networks can cope with the variation in lighting by merging the shifted hue curves into a single curve determined by the regression analysis of the test data. Performance characteristics studied on various network configurations relevant to the analysis are described. This approach may be useful in developing liquid crystal thermography for various biomedical applications.


Computer Science Review | 2016

An overview of self-adaptive technologies within virtual reality training

Neil Vaughan; Bodgan Gabrys; Venketesh N. Dubey

This overview presents the current state-of-the-art of self-adaptive technologies within virtual reality (VR) training. Virtual reality training and assessment is increasingly used for five key areas: medical, industrial & commercial training, serious games, rehabilitation and remote training such as Massive Open Online Courses (MOOCs). Adaptation can be applied to five core technologies of VR including haptic devices, stereo graphics, adaptive content, assessment and autonomous agents. Automation of VR training can contribute to automation of actual procedures including remote and robotic assisted surgery which reduces injury and improves accuracy of the procedure. Automated haptic interaction can enable tele-presence and virtual artefact tactile interaction from either remote or simulated environments. Automation, machine learning and data driven features play an important role in providing trainee-specific individual adaptive training content. Data from trainee assessment can form an input to autonomous systems for customised training and automated difficulty levels to match individual requirements. Self-adaptive technology has been developed previously within individual technologies of VR training. One of the conclusions of this research is that while it does not exist, an enhanced portable framework is needed and it would be beneficial to combine automation of core technologies, producing a reusable automation framework for VR training.


ASME 2002 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference | 2002

A finger mechanism for adaptive end effectors

Venketesh N. Dubey; Richard M. Crowder

This paper presents design and analysis of a rigid link finger, which may be suitable for a number of adaptive end effectors. The design has evolved from an industrial need for a tele-operated system to be used in nuclear environments. The end effector is designed to assist repair work in nuclear reactors during retrieval operation, particularly for the purpose of grasping objects of various shape, size and mass. The work is based on the University of Southampton’s Whole Arm Manipulator, which has a special design consideration for safety and flexibility. The paper discusses kinematic issues associated with the finger design, and to the end of the paper specifies the limits of finger operating parameters for implementing control laws.Copyright

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Tamas Hickish

Royal Bournemouth Hospital

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