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Dive into the research topics where Victor R. Schinazi is active.

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Featured researches published by Victor R. Schinazi.


Hippocampus | 2013

Hippocampal size predicts rapid learning of a cognitive map in humans.

Victor R. Schinazi; Daniele Nardi; Nora S. Newcombe; Thomas F. Shipley; Russell A. Epstein

The idea that humans use flexible map‐like representations of their environment to guide spatial navigation has a long and controversial history. One reason for this enduring controversy might be that individuals vary considerably in their ability to form and utilize cognitive maps. Here we investigate the behavioral and neuroanatomical signatures of these individual differences. Participants learned an unfamiliar campus environment over a period of three weeks. In their first visit, they learned the position of different buildings along two routes in separate areas of the campus. During the following weeks, they learned these routes for a second and third time, along with two paths that connected both areas of the campus. Behavioral assessments after each learning session indicated that subjects formed a coherent representation of the spatial structure of the entire campus after learning a single connecting path. Volumetric analyses of structural MRI data and voxel‐based morphometry (VBM) indicated that the size of the right posterior hippocampus predicted the ability to use this spatial knowledge to make inferences about the relative positions of different buildings on the campus. An inverse relationship between gray matter volume and performance was observed in the caudate. These results suggest that (i) humans can rapidly acquire cognitive maps of large‐scale environments and (ii) individual differences in hippocampal anatomy may provide the neuroanatomical substrate for individual differences in the ability to learn and flexibly use these cognitive maps.


NeuroImage | 2010

Neural correlates of real-world route learning.

Victor R. Schinazi; Russell A. Epstein

Classical theories of spatial microgenesis (Siegel and White, 1975) posit that information about landmarks and the paths between them is acquired prior to the establishment of more holistic survey-level representations. To test this idea, we examined the neural and behavioral correlates of landmark and path encoding during a real-world route learning episode. Subjects were taught a novel 3 km route around the University of Pennsylvania campus and then brought to the laboratory where they performed a recognition task that required them to discriminate between on-route and off-route buildings. Each building was preceded by a masked prime, which could either be the building that immediately preceded the target building along the route or immediately succeeded it. Consistent with previous reports using a similar paradigm in a virtual environment (Janzen and Weststeijn, 2007), buildings at navigational decision points (DPs) were more easily recognized than non-DP buildings and recognition was facilitated by in-route vs. against-route primes. Functional magnetic resonance imaging (fMRI) data collected during the recognition task revealed two effects of interest: first, greater response to DP vs. non-DP buildings in a wide network of brain regions previously implicated in spatial processing; second, a significant interaction between building location (DP vs. non-DP) and route direction (in-route vs. against-route) in a retrosplenial/parietal-occipital sulcus region previously labeled the retrosplenial complex (RSC). These results indicate that newly learned real-world routes are coded in terms of paths between decision points and suggest that the RSC may be a critical locus for integrating landmark and path information.


Journal of Experimental Psychology: Learning, Memory and Cognition | 2014

Variations in Cognitive Maps: Understanding Individual Differences in Navigation

Steven M. Weisberg; Victor R. Schinazi; Nora S. Newcombe; Thomas F. Shipley; Russell A. Epstein

There are marked individual differences in the formation of cognitive maps both in the real world and in virtual environments (VE; e.g., Blajenkova, Motes, & Kozhevnikov, 2005; Chai & Jacobs, 2010; Ishikawa & Montello, 2006; Wen, Ishikawa, & Sato, 2011). These differences, however, are poorly understood and can be difficult to assess except by self-report methods. VEs offer an opportunity to collect objective data in environments that can be controlled and standardized. In this study, we designed a VE consisting of buildings arrayed along 2 separated routes, allowing for differentiation of between-route and within-route representation. Performance on a pointing task and a model-building task correlated with self-reported navigation ability. However, for participants with lower levels of between-route pointing, the Santa Barbara Sense of Direction scale (Hegarty, Richardson, Montello, Lovelace, & Subbiah, 2002) did not predict individual differences in accuracy when pointing to buildings within the same route. Thus, we confirm the existence of individual differences in the ability to construct a cognitive map of an environment, identify both the strengths and the potential weaknesses of self-report measures, and isolate a dimension that may help to characterize individual differences more completely. The VE designed for this study provides an objective behavioral measure of navigation ability that can be widely used as a research tool.


Wiley Interdisciplinary Reviews: Cognitive Science | 2016

Spatial navigation by congenitally blind individuals

Victor R. Schinazi; Tyler Thrash; Daniel-Robert Chebat

Spatial navigation in the absence of vision has been investigated from a variety of perspectives and disciplines. These different approaches have progressed our understanding of spatial knowledge acquisition by blind individuals, including their abilities, strategies, and corresponding mental representations. In this review, we propose a framework for investigating differences in spatial knowledge acquisition by blind and sighted people consisting of three longitudinal models (i.e., convergent, cumulative, and persistent). Recent advances in neuroscience and technological devices have provided novel insights into the different neural mechanisms underlying spatial navigation by blind and sighted people and the potential for functional reorganization. Despite these advances, there is still a lack of consensus regarding the extent to which locomotion and wayfinding depend on amodal spatial representations. This challenge largely stems from methodological limitations such as heterogeneity in the blind population and terminological ambiguity related to the concept of cognitive maps. Coupled with an over‐reliance on potential technological solutions, the field has diffused into theoretical and applied branches that do not always communicate. Here, we review research on navigation by congenitally blind individuals with an emphasis on behavioral and neuroscientific evidence, as well as the potential of technological assistance. Throughout the article, we emphasize the need to disentangle strategy choice and performance when discussing the navigation abilities of the blind population. WIREs Cogn Sci 2016, 7:37–58. doi: 10.1002/wcs.1375 For further resources related to this article, please visit the WIREs website.


Journal of Experimental Psychology: Learning, Memory and Cognition | 2017

Verbalizing, Visualizing, and Navigating: The Effect of Strategies on Encoding a Large-Scale Virtual Environment.

David J. M. Kraemer; Victor R. Schinazi; Philip B. Cawkwell; Anand Tekriwal; Russell A. Epstein; Sharon L. Thompson-Schill

Using novel virtual cities, we investigated the influence of verbal and visual strategies on the encoding of navigation-relevant information in a large-scale virtual environment. In 2 experiments, participants watched videos of routes through 4 virtual cities and were subsequently tested on their memory for observed landmarks and their ability to make judgments regarding the relative directions of the different landmarks along the route. In the first experiment, self-report questionnaires measuring visual and verbal cognitive styles were administered to examine correlations between cognitive styles, landmark recognition, and judgments of relative direction. Results demonstrate a tradeoff in which the verbal cognitive style is more beneficial for recognizing individual landmarks than for judging relative directions between them, whereas the visual cognitive style is more beneficial for judging relative directions than for landmark recognition. In a second experiment, we manipulated the use of verbal and visual strategies by varying task instructions given to separate groups of participants. Results confirm that a verbal strategy benefits landmark memory, whereas a visual strategy benefits judgments of relative direction. The manipulation of strategy by altering task instructions appears to trump individual differences in cognitive style. Taken together, we find that processing different details during route encoding, whether due to individual proclivities (Experiment 1) or task instructions (Experiment 2), results in benefits for different components of navigation-relevant information. These findings also highlight the value of considering multiple sources of individual differences as part of spatial cognition investigations.


PLOS ONE | 2017

Evaluation of a conceptual framework for predicting navigation performance in virtual reality

Jascha Grübel; Tyler Thrash; Christoph Hölscher; Victor R. Schinazi

Previous research in spatial cognition has often relied on simple spatial tasks in static environments in order to draw inferences regarding navigation performance. These tasks are typically divided into categories (e.g., egocentric or allocentric) that reflect different two-systems theories. Unfortunately, this two-systems approach has been insufficient for reliably predicting navigation performance in virtual reality (VR). In the present experiment, participants were asked to learn and navigate towards goal locations in a virtual city and then perform eight simple spatial tasks in a separate environment. These eight tasks were organised along four orthogonal dimensions (static/dynamic, perceived/remembered, egocentric/allocentric, and distance/direction). We employed confirmatory and exploratory analyses in order to assess the relationship between navigation performance and performances on these simple tasks. We provide evidence that a dynamic task (i.e., intercepting a moving object) is capable of predicting navigation performance in a familiar virtual environment better than several categories of static tasks. These results have important implications for studies on navigation in VR that tend to over-emphasise the role of spatial memory. Given that our dynamic tasks required efficient interaction with the human interface device (HID), they were more closely aligned with the perceptuomotor processes associated with locomotion than wayfinding. In the future, researchers should consider training participants on HIDs using a dynamic task prior to conducting a navigation experiment. Performances on dynamic tasks should also be assessed in order to avoid confounding skill with an HID and spatial knowledge acquisition.


Spatial Cognition | 2016

EVE: A Framework for Experiments in Virtual Environments

Jascha Grübel; Raphael P. Weibel; Mike Hao Jiang; Christoph Hölscher; Daniel A. Hackman; Victor R. Schinazi

EVE is a framework for the setup, implementation, and evaluation of experiments in virtual reality. The framework aims to reduce repetitive and error-prone steps that occur during experiment-setup while providing data management and evaluation capabilities. EVE aims to assist researchers who do not have specialized training in computer science. The framework is based on the popular platforms of Unity and MiddleVR. Database support, visualization tools, and scripting for R make EVE a comprehensive solution for research using VR. In this article, we illustrate the functions and flexibility of EVE in the context of an ongoing VR experiment called Neighbourhood Walk.


Archive | 2018

Cognitive neuroscience of spatial and geographic thinking

Victor R. Schinazi; Tyler Thrash

Cognitive neuroscience can provide novel and interesting techniques for investigating spatial and geographic thinking. However, the incorporation of neuroscientific methods still lacks the theoretical motivation necessary for the progression of geography as a discipline. Rather than reflecting a shortcoming of neuroscience, this weakness has developed from previous attempts to establish a positivist approach to behavioral geography. In this chapter, we will discuss the challenges of establishing a positivist approach in behavioral geography and the current drive to incorporate neuroscientific evidence. Towards this end, we review research in geography and neuroscience. Here, we focus specifically on navigation and large-scale spatial thinking. We argue that research at the intersection of geography and neuroscience would benefit from an explanatory, theory-driven approach rather than a descriptive, exploratory approach. Future collaborations will require additional training for geographers and neuroscientists and the involvement of both disciplines during the early stages of a research program.


Journal of Visualized Experiments | 2018

Virtual Reality Experiments with Physiological Measures

Raphael P. Weibel; Jascha Grübel; Hantao Zhao; Tyler Thrash; Dario Meloni; Christoph Hölscher; Victor R. Schinazi

Virtual reality (VR) experiments are increasingly employed because of their internal and external validity compared to real-world observation and laboratory experiments, respectively. VR is especially useful for geographic visualizations and investigations of spatial behavior. In spatial behavior research, VR provides a platform for studying the relationship between navigation and physiological measures (e.g., skin conductance, heart rate, blood pressure). Specifically, physiological measures allow researchers to address novel questions and constrain previous theories of spatial abilities, strategies, and performance. For example, individual differences in navigation performance may be explained by the extent to which changes in arousal mediate the effects of task difficulty. However, the complexities in the design and implementation of VR experiments can distract experimenters from their primary research goals and introduce irregularities in data collection and analysis. To address these challenges, the Experiments in Virtual Environments (EVE) framework includes standardized modules such as participant training with the control interface, data collection using questionnaires, the synchronization of physiological measurements, and data storage. EVE also provides the necessary infrastructure for data management, visualization, and evaluation. The present paper describes a protocol that employs the EVE framework to conduct navigation experiments in VR with physiological sensors. The protocol lists the steps necessary for recruiting participants, attaching the physiological sensors, administering the experiment using EVE, and assessing the collected data with EVE evaluation tools. Overall, this protocol will facilitate future research by streamlining the design and implementation of VR experiments with physiological sensors.


Journal of Visualized Experiments | 2018

A Networked Desktop Virtual Reality Setup for Decision Science and Navigation Experiments with Multiple Participants

Hantao Zhao; Tyler Thrash; Stefan Wehrli; Christoph Hölscher; Mubbasir Kapadia; Jascha Grübel; Raphael P. Weibel; Victor R. Schinazi

Investigating the interactions among multiple participants is a challenge for researchers from various disciplines, including the decision sciences and spatial cognition. With a local area network and dedicated software platform, experimenters can efficiently monitor the behavior of the participants that are simultaneously immersed in a desktop virtual environment and digitalize the collected data. These capabilities allow for experimental designs in spatial cognition and navigation research that would be difficult (if not impossible) to conduct in the real world. Possible experimental variations include stress during an evacuation, cooperative and competitive search tasks, and other contextual factors that may influence emergent crowd behavior. However, such a laboratory requires maintenance and strict protocols for data collection in a controlled setting. While the external validity of laboratory studies with human participants is sometimes questioned, a number of recent papers suggest that the correspondence between real and virtual environments may be sufficient for studying social behavior in terms of trajectories, hesitations, and spatial decisions. In this article, we describe a method for conducting experiments on decision-making and navigation with up to 36 participants in a networked desktop virtual reality setup (i.e., the Decision Science Laboratory or DeSciL). This experiment protocol can be adapted and applied by other researchers in order to set up a networked desktop virtual reality laboratory.

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Daniel A. Hackman

University of Southern California

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