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Dive into the research topics where Vinícius Mello is active.

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Featured researches published by Vinícius Mello.


Computer Graphics Forum | 2010

Fast Generation of Pointerless Octree Duals

Thomas Lewiner; Vinícius Mello; Adelailson Peixoto; Sinésio Pesco; Hélio Lopes

Geometry processing applications frequently rely on octree structures, since they provide simple and efficient hierarchies for discrete data. However, octrees do not guarantee direct continuous interpolation of this data inside its nodes. This motivates the use of the octrees dual structure, which is one of the simplest continuous hierarchical structures. With the emergence of pointerless representations, with their ability to reduce memory footprint and adapt to parallel architectures, the generation of duals of pointerless octrees becomes a natural challenge. This work proposes strategies for dual generation of static or dynamic pointerless octrees. Experimentally, those methods enjoy the memory reduction of pointerless representations and speed up the execution by several factors compared to the usual recursive generation.


The Visual Computer | 2015

Adaptive voids

Asla Medeiros e Sá; Vinícius Mello; Karina Rodriguez Echavarria; Derek Covill

Additive manufacturing processes have the potential to change the way we produce everyday objects. Design for additive manufacturing focuses on dealing with the characteristics and constraints of a given additive process. These constraints include both geometric and material constraints which have a major impact on the feasibility, quality and cost of the printed object. When designing for additive manufacturing, one of the desirable objectives is to reduce the amount of material while maximising the strength of the printed part. For this, the inclusion of cellular structures in the design has been an efficient way to address these constraints while supporting other application-specific requirements. These structures, which are commonly inspired by shapes found in nature, provide high strength while maintaining a low mass. In this paper we propose the adaptive voids algorithm, an automatic approach to generate, given a volume boundary, a parameterised adaptive infill primal and/or dual cellular structure for additive manufacturing. The produced output can potentially be applied in various applications, including design and engineering, architecture, clothing and protective equipment, furniture and biomedical applications.


Computers & Graphics | 2011

SMI 2011: Full Paper: Interactive 3D caricature from harmonic exaggeration

Thomas Lewiner; Thales Vieira; Dimas Martinez; Adelailson Peixoto; Vinícius Mello; Luiz Velho

A common variant of caricature relies on exaggerating characteristics of a shape that differs from a reference template, usually the distinctive traits of a human portrait. This work introduces a caricature tool that interactively emphasizes the differences between two three-dimensional meshes. They are represented in the manifold harmonic basis of the shape to be caricatured, providing intrinsic controls on the deformation and its scales. It further provides a smooth localization scheme for the deformation. This lets the user edit the caricature part by part, combining different settings and models of exaggeration, all expressed in terms of harmonic filter. This formulation also allows for interactivity, rendering the resulting 3d shape in real time.


Archive | 2003

A Generic Programming Approach to Multiresolution Spatial Decompositions

Vinícius Mello; Luiz Velho; Paulo Roma Cavalcanti; Cláudio T. Silva

We present a generic programming approach to the implementation of multiresolution spatial decompositions. From a set of simple and necessary requirements, we arrive at the Binary Multitriangulation (BMT) concept. We also describe a data structure that models the BMT concept in its full generality. Finally, we discuss applications of the BMT to visualization of volumetric datasets.


brazilian symposium on computer graphics and image processing | 2010

Tuning Manifold Harmonics Filters

Thomas Lewiner; Thales Vieira; Alex Laier Bordignon; Allyson Cabral; Clarissa Marques; João Paixão; Lis Custódio; Marcos Lage; Maria Andrade; Renata Nascimento; Scarlett de Botton; Sinésio Pesco; Hélio Lopes; Vinícius Mello; Adelailson Peixoto; Dimas Martinez

There are several techniques for automatic music visualization, which are included with virtually any media player. The basic ingredient of those techniques is spectral analysis of the sound, used to automatically generate parameters for procedural image generation. However, only a few music visualizations rely on 3d models. This paper proposes to use spectral mesh processing techniques, namely manifold harmonics, to produce 3d music visualization. The images are generated from 3d models by deforming an initial shape, mapping the sound frequencies to the mesh harmonics. A concise representation of such frequency mapping is proposed to permit for an animated gallery interface with genetic reproduction. Such galleries allow the user to quickly navigate between visual effects. Rendering such animated galleries in real-time is a challenging task, since it requires computing and rendering the deformed shapes at a very high rate. This paper introduces a direct GPU implementation of manifold harmonics filters, which allows to display animated gallery.


brazilian symposium on computer graphics and image processing | 2011

Stereo music visualization through manifold harmonics

Thomas Lewiner; Clarissa Marques; João Paixão; Scarlett de Botton; Allyson Cabral; Renata Nascimento; Vinícius Mello; Adelailson Peixoto; Dimas Martinez; Thales Vieira

Music visualizations are nowadays included with virtually any media player. They usually rely on harmonic analysis of each sound channel, which automatically generate parameters for procedural image generation. However, only few music visualizations make use of 3d shapes. This paper proposes to use spectral mesh processing techniques, here manifold harmonics, to produce 3d stereo music visualization. The images are generated from 3d models by deforming an initial shape, mapping the sound frequencies to the mesh harmonics. A symmetry criterion is introduced to enhance the stereo effects on the deformed shape. A concise representation of the frequency mapping is proposed to allow for an animated gallery interface with genetic reproduction. Such galleries let the user quickly navigate between visual effects. Rendering such animated galleries in real time is a challenging task, since it requires computing and rendering the deformed shapes at a very high rate. This paper introduces a direct GPU implementation of manifold harmonics filters, which allows the displaying of the animated galleries.


Computerized Medical Imaging and Graphics | 2006

Extraction and compression of hierarchical isocontours from image data

Thomas Lewiner; Hélio Lopes; Luiz Velho; Vinícius Mello

In this work, we introduce a new scheme to extract hierarchical isocontours from regular and irregular 2D sampled data and to encode it at single rate or progressively. A dynamic tessellation is used to represent and adapt the 2D data to the isocontour. This adaptation induces a controlled multi-resolution representation of the isocontour. This representation can then be encoded while controlling the geometry and topology of the decoded isocontour. The resulting algorithms form an efficient and flexible isocontour extraction and compression scheme.


brazilian symposium on computer graphics and image processing | 2004

Hierarchical isocontours extraction and compression

Thomas Lewiner; Luiz Velho; Hélio Lopes; Vinícius Mello

In this work, we introduce a new scheme to extract hierarchical isocontours from regular and irregular 2D sampled data and to encode it at single rate or progressively. A dynamic tessellation is used to represent and adapt the 2D data to the isocontour This adaptation induces a controlled multi-resolution representation of the isocontour. We can then encode this representation and control the geometry and topology of the decoded isocontour. The resulting algorithms form an efficient and flexible isocontour extraction and compression scheme.


SpringerPlus | 2012

Computer-assisted coloring and illuminating based on a region-tree structure

Renata Nascimento; Fabiane Queiroz; Allan Rocha; Tsang Ing Ren; Vinícius Mello; Adelailson Peixoto


vision modeling and visualization | 2004

Simplicial Isosurface Compression

Thomas Lewiner; Luiz Velho; Hélio Lopes; Vinícius Mello

Collaboration


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Thomas Lewiner

Pontifical Catholic University of Rio de Janeiro

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Adelailson Peixoto

Federal University of Alagoas

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Hélio Lopes

Pontifical Catholic University of Rio de Janeiro

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Luiz Velho

Instituto Nacional de Matemática Pura e Aplicada

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Renata Nascimento

Pontifical Catholic University of Rio de Janeiro

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Dimas Martinez

Instituto Nacional de Matemática Pura e Aplicada

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Thales Vieira

Federal University of Alagoas

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Allyson Cabral

Pontifical Catholic University of Rio de Janeiro

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Clarissa Marques

Pontifical Catholic University of Rio de Janeiro

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João Paixão

Pontifical Catholic University of Rio de Janeiro

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