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Dive into the research topics where Vishal C. Bhatia is active.

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Featured researches published by Vishal C. Bhatia.


interactive 3d graphics and games | 2003

Shear-image order ray casting volume rendering

Yin Wu; Vishal C. Bhatia; Hugh C. Lauer; Larry Seiler

This paper describes shear-image order ray casting, a new method for volume rendering. This method renders sampled data in three dimensions with image quality equivalent to the best of ray-per-pixel volume rendering algorithms (full image order), while at the same time retaining computational complexity and spatial coherence near to that of the fastest known algorithm (shear-warp). In shear-image order, as in shear-warp, the volume data set is resampled along slices parallel to a face of the volume. Unlike shear-warp, but like the texture-based methods, rays are cast through the centers of pixels of the image plane and sample points are at the intersections of rays with each slice. As a result, no post-warp step is required. Unlike texture methods, which realize shear and warp by transformations in a commodity graphics system, the shear-image ray casting methods use a new factorization that preserves memory and interpolation efficiency. In addition, a method is provided for accurately and efficiently embedding conventional polygon graphics and other objects into volumes. Both opaque and translucent polygons are supported.We also describe a method, included in shear-image order but applicable to other algorithms, for rendering anisotropic and sheared volume data sets directly with correct lighting.The shear-image order method has been implemented in the VolumeProTM 1000, a single chip real-time volume rendering engine capable of processing volume data at a pipeline rate of 109 samples per second. Figure 1 on the color page shows a shear-image order gallery of volumes rendered with different translucency, lighting, and some embedded geometry.


Archive | 2000

Method for correcting gradients of irregular spaced graphic data

Larry D. Seiler; Yin Wu; Hugh C. Lauer; Vishal C. Bhatia; Jeffrey Lussier


Archive | 1999

Configurable volume rendering pipeline

Hugh C. Lauer; Larry D. Seiler; James M. Knittel; Kenneth W. Correll; Charidimos E. Gasparakis; Vikram Simha; Vishal C. Bhatia


Archive | 1999

Rendering a shear-warped partitioned volume data set

Tiecheng Zhao; Vishal C. Bhatia; Jan C. Hardenbergh; James M. Knittel; Hugh C. Lauer; Hanspeter Pfister


Archive | 1999

VOXEL AND SAMPLE PRUNING IN A PARALLEL PIPELINED VOLUME RENDERING SYSTEM

Larry D. Seiler; Kenneth W. Correll; Hugh C Lauer; Vishal C. Bhatia


Archive | 2000

Method and apparatus for correcting opacity values in a rendering pipeline

Vishal C. Bhatia; Charidimos E. Gasparakis; Larry D. Seiler


Archive | 2000

Parallel pipelined volume rendering system

Vishal C. Bhatia; Kenneth W. Correll; Hugh C. Lauer; Larry D. Seiler


Archive | 2001

Method and apparatus for Volume rendering

Vishal C. Bhatia; Hugh C. Lauer; Jeffrey Lussier; Larry D. Seiler; Yin Wu


Archive | 2001

RENDERING METHOD AND SYSTEM FOR VOLUME DATA SET

Vishal C. Bhatia; Hugh C Lauer; Jeffrey Lussier; Larry D. Seiler; Yin Wu; ヴィシャル・シー・バティア; ジェフリー・ルシアー; ヒュー・シー・ラウアー; ユィン・ウ; ラリー・ディー・シーラー


Archive | 2001

Controller for rendering pipelines

Vishal C. Bhatia; Stephen R. Burgess; Jeffrey Lussier; Larry D. Seiler

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Hugh C. Lauer

Mitsubishi Electric Research Laboratories

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