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Dive into the research topics where Washington X. Quevedo is active.

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Featured researches published by Washington X. Quevedo.


International Conference on Augmented Reality, Virtual Reality and Computer Graphics | 2016

Unity3D-MatLab Simulator in Real Time for Robotics Applications

Víctor H. Andaluz; Fernando A. Chicaiza; Cristian Gallardo; Washington X. Quevedo; José Varela; Jorge S. Sánchez; Oscar Arteaga

This paper presents the implementation of a new 3D simulator applied to the area of robotics. The simulator allows to analyze the performance of different schemes of autonomous and/or tele-operated control in structured environments, partially structured and unstructured. For robot-environment interaction is considered virtual reality software Unity3D, this software exchanges information with MATLAB to execute different control algorithms proposed through the use of shared memory. The exchange of information in real time between the two software is essential because the advanced control algorithms require a feedback from the robot-environment interaction to close the control loop, while the simulated robot updates its kinematic and dynamic parameters depending on controllability variables calculated by MATLAB. Finally, the 3D simulator is evaluated by implementing an autonomous control scheme to solve the problem of path following of a 6DOF robot arm, also the results obtained by implementing the tele-operation scheme for said robot are presented.


International Conference on Augmented Reality, Virtual Reality and Computer Graphics | 2016

Transparency of a Bilateral Tele-Operation Scheme of a Mobile Manipulator Robot

Víctor H. Andaluz; Washington X. Quevedo; Fernando A. Chicaiza; José Varela; Cristian Gallardo; Jorge S. Sánchez; Oscar Arteaga

This work presents the design of a bilateral tele-operation system for a mobile manipulator robot, allowing a human operator to perform complex tasks in remote environments. In the tele-operation system it is proposed that the human operator is immersed in an augmented reality environment to have greater transparency of the remote site. The transparency of a tele-operation system indicates a measure of how the human feels the remote system. In the local site an environment of augmented reality developed in Unity3D is implemented, which through input devices recreates the sensations that the human would feel if he were in the remote site, for which is considered the senses of sight, touch and hearing. These senses help the human operator to “transmit” their ability and experience to the robot to perform a task. Finally, experimental results are reported to verify the performance of the proposed system.


Archive | 2018

Virtual Reality on e-Tourism

Juan Carlos Castro; Mauricio Quisimalin; Víctor H. Córdova; Washington X. Quevedo; Cristian Gallardo; Jaime Santana; Víctor H. Andaluz

This article proposes the develop of a dynamic virtual environment that with the consumption of real time data about the state of a place, offer an immersion to the tourist like be at the desired location. The development implements a communication and loader structure from many information sources, manual information data loaded from mobile devices and data loader from collecting equipment that get environmental and atmospheric data. The virtual reality application use Google Maps, and worldwide heightmap to get 3D geographic map models; HTC VIVE and Oculus SDK for support virtual reality experience; and weather API to show the weather information from the desired location in real time. In addition, the proposed virtual reality application emphasizes user interaction on the virtual environment by displaying dynamic and up-to-date information about tourism services.


International Conference on Augmented Reality, Virtual Reality and Computer Graphics | 2017

Virtual Reality System for Training in Automotive Mechanics

Washington X. Quevedo; Jorge S. Sánchez; Oscar Arteaga; V Marcelo Álvarez; Víctor D. Zambrano; Carlos R. Sánchez; Víctor H. Andaluz

This article describes a virtual training system for recognition and assembly of automotive components is proposed. The system consists of a virtual reality environment developed with Unity 3D graphics engine, the same one that allows the user to have greater immersion in the teaching-learning process in order to optimize materials, infrastructure, time resources, among other benefits. The proposed system allows the user to select the work environment and the level of difficulty during the training process. The experimental results show the efficiency of the system generated by the man-machine interaction oriented to develop skills in the area of automotive mechanical.


international symposium on visual computing | 2016

Immersive Industrial Process Environment from a P&ID Diagram

Víctor H. Andaluz; Washington X. Quevedo; Fernando A. Chicaiza; Catherine Gálvez; Gabriel Corrales; Jorge S. Sánchez; Edwin P. Pruna; Oscar Arteaga; Fabián A. Álvarez; Galo Ávila

This work presents the development of an interactive and intuitive three-dimensional Human Machine Interface, based on Virtual Reality, which emulates the operation of an industrial plant and contains a two-dimensional Human Machine Interface for control and monitoring a process of one or more variables, applying the concept of user immersion in the virtual environment. The application is performed by using Computer Aided Design software and a graphics engine. Furthermore, experimental results are presented and discussed to validate the proposed system applied to a real process of a plant.


international symposium on visual computing | 2016

Virtual Reality Integration with Force Feedback in Upper Limb Rehabilitation

Víctor H. Andaluz; Pablo J. Salazar; V Miguel Escudero; D Carlos Bustamante; S Marcelo Silva; Washington X. Quevedo; Jorge S. Sánchez; Edison G. Espinosa; David Rivas

In this article, it presents an alternative rehabilitation system for upper extremity fine motor skills by using haptic devices implemented in a virtual reality interface. The proposed rehabilitation system develops 3D shapes and textures observed in virtual reality environments, interaction with environments generate specific rehabilitation exercises for conditions in patients to treat their conditions in the upper extremities; the system presents different rehabilitation environments focused on the use of virtual reality. The system is implemented through bilateral Unity3D software interaction with the Novint Falcon device further Oculus Rift and Leap motion is used for total immersion of the patient with the development of virtual reality. The patient performs a path, based in a rehabilitation entertainment brought about by the displacement and force feedback paths, which are based on physiotherapist’s exercises. Developed experimental results show the efficiency of the system, which generates the human interaction-machine, oriented to develop the human ability.


International Conference on Augmented Reality, Virtual Reality and Computer Graphics | 2016

Unity3D Virtual Animation of Robots with Coupled and Uncoupled Mechanism

Víctor H. Andaluz; Jorge S. Sánchez; Jonnathan I. Chamba; Paúl P. Romero; Fernando A. Chicaiza; José Varela; Washington X. Quevedo; Cristian Gallardo; Luis F. Cepeda

This paper presents the development of the animation of robots in virtual reality environments, whose mechanisms can be coupled -the movement relies on mechanical principles-; and uncoupled mechanisms, i.e., the degrees of freedom are controlled independently via a control unit. Additionally, the present phases to transfer the design of a robot developed in a CAD tool to a virtual simulation environment without being lost the physical characteristics of the original design are showed, for which it is considered the various types of motions that the robot can perform depending on the design. Finally, shows the results obtained from the simulation of motion of a robot hexapod 18DOF and Theo Jansen mechanism.


International Conference on Augmented Reality, Virtual Reality and Computer Graphics | 2017

Assistance System for Rehabilitation and Valuation of Motor Skills

Washington X. Quevedo; Jessica S. Ortiz; Paola M. Velasco; Jorge S. Sánchez; V Marcelo Álvarez; David Rivas; Víctor H. Andaluz

This article proposes a non-invasive system to stimulate the rehabilitation of motor skills, both of the upper limbs and lower limbs. The system contemplates two ambiances for human-computer interaction, depending on the type of motor deficiency that the patient possesses, i.e., for patients with chronic injuries, an augmented reality environment is considered, while virtual reality environments are used in people with minor injuries. In the cases mentioned, the interface allows visualizing both the routine of movements performed by the patient and the actual movement executed by him. This information is relevant for the purpose of (i) stimulating the patient during the execution of rehabilitation, and (ii) evaluation of the movements made so that the therapist can diagnose the progress of the patient’s rehabilitation process. The visual environment developed for this type of rehabilitation provides a systematic application in which the user first analyzes and generates the necessary movements in order to complete the defined task. The results show the efficiency of the system generated by the human-computer interaction oriented to the development of motor skills.


international conference education technology and computers | 2017

Tourism Marketing through Virtual Environment Experience

Aldrin F. Acosta; Washington X. Quevedo; Víctor H. Andaluz; Cristian Gallardo; Jaime Santana; Juan Carlos Castro; Mauricio Quisimalin; Víctor H. Córdova

This article proposes the develop of a dynamic virtual environment that with the consumption of real time data about the state of a place, offer an immersion to the tourist like be at the desired location. The development implements a communication and loader structure from many information sources, manual information data loaded from mobile devices and data loader from collecting equipment that get environmental and atmospheric data. The virtual reality application use Google Maps, and worldwide heightmap to get 3D geographic map models; HTC VIVE and Oculus SDK for support virtual reality experience; and weather API to show the weather information from the desired location in real time. In addition, the proposed virtual reality application emphasizes user interaction on the virtual environment by displaying dynamic and up-to-date information about tourism services.


International Conference on Augmented Reality, Virtual Reality and Computer Graphics | 2017

Realism in Audiovisual Stimuli for Phobias Treatments Through Virtual Environments

Jessica S. Ortiz; Paola M. Velasco; Washington X. Quevedo; V Marcelo Álvarez; Jorge S. Sánchez; Christian P. Carvajal; Luis F. Cepeda; Víctor H. Andaluz

This article proposes a system of perception of the real world through audiovisual stimulation for the treatment of different types of phobias. The proposed system is made up of various virtual environments which will be selected according to the phobia to be treated, i.e., the user-environment integration depends on the type and degree of the phobia. The interface allows visualize the environment where the patient must comply with a predetermined therapy by the psychotherapist, in which the biometric signals of the patient are feed back in real time through wearables devices. This information is processed in order to ingest directly in the algorithm of the user’s behavior; algorithm that controls the audiovisual stimuli related to the phobia during the interaction of the virtual environment with the user. In addition, the parameters of the biometric signals are displayed graphically/numerically in the virtual environment in order for the patient to control their behavior and face their irrational fear-phobia. The results are validated based on the realism of the virtual environments developed, and the audio-visual stimuli applied to the patient based on the change of the parameters of the biometric signals acquired through wearable devices.

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Víctor H. Andaluz

Escuela Politécnica del Ejército

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Jorge S. Sánchez

Escuela Politécnica del Ejército

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Cristian Gallardo

Escuela Politécnica del Ejército

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Jessica S. Ortiz

Escuela Politécnica del Ejército

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Paola M. Velasco

Escuela Politécnica del Ejército

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Oscar Arteaga

Escuela Politécnica del Ejército

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Fernando A. Chicaiza

Escuela Politécnica del Ejército

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Aldrin G. Acosta

Escuela Politécnica del Ejército

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Christian P. Carvajal

Escuela Politécnica del Ejército

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Jaime Santana

Escuela Politécnica del Ejército

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