Wei-Jia Huang
Industrial Technology Research Institute
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Publication
Featured researches published by Wei-Jia Huang.
Proceedings of SPIE | 2010
Ludovic Angot; Wei-Jia Huang; Kai-Che Liu
A method to convert a 2D video or 2D still image into a depth map is presented. The depth map can consequently be converted into a pair of right and left images for viewing on a stereoscopic display. The depth map can be used for other applications such as multi-view generation. Our method is based on the use of an initial depth map and a bilateral filter approximated by a bilateral grid. For still images, the initial depth map is arbitrary set by default or can be chosen by the user, while for videos it is evaluated from motion estimation. Our method produces finely segmented depth maps; when converted to the appropriate format and seen on a stereoscopic display, the resulting image or video is both realistic and comfortable to watch.
SID Symposium Digest of Technical Papers | 2011
Kai-Che Liu; Stephane Nicolau; Hurng-Sheng Wu; Ludovic Angot; Wei-Jia Huang; Chun-Te Wu
Minimally Invasive Surgery (MIS) is a growing surgical technique comparing to traditional open surgery since it dramatically reduces patient trauma and costs but MIS technique is difficult because of looking at a 2D screen to perform the surgery. Depth perception is thus lost due to 2D endoscopic capturing and display. Therefore, the paper proposes real-time 2D to 3D conversion for enhancing MIS to provide depth perception on 3D display for increasing surgical quality, improving in safety and speed of procedures, and also to lower learning curve. The proposed method to convert an endoscopic 2D video frame into a depth map and consequently into a pair of right and left image for viewing on a stereoscopic display is based on the use of a bilateral filter approximated by a bilateral grid. The architecture is to make edges sharp to enhance moving instruments and to preserve chamber geometry segmentation. Results of verification by simulated surgery and questionnaire for surgeons proof the feasibility of 2D to 3D conversion on MIS.
international conference on computer graphics and interactive techniques | 2010
Chun-Te Wu; Wei-Hao Huang; Chih-Hao Liu; Wei-Jia Huang; Kai-Che Liu; Ludovic Angot
The new data structure, the bilateral grid, was presented by Jiawen et al. to make bilateral filter algorithm become simple implementation. Based on the data structure, the GPU CUDA-based optimization is proposed to have more efficiency in using GPU shared memory and massive multithreading. Meanwhile, a commercial application, the video 2d to 3d conversion which was presented by Ludovic et al. is also re-designed by applying the proposed CUDA-based bilateral grid three times to obtain better 3D quality in real-time. Depth map are created and modified by adjusting bilateral grid parameters.
international conference on computer graphics and interactive techniques | 2009
Wei-Jia Huang; Chun-Te Wu; Kai-Che Liu
In recent years, stereo matching gets more and more attention in the fields of gaming and 3D display, as the need of intuitive human-computer interaction and image based multi-view rendering getting higher. To fit these kinds of applications, cost and memory efficiency of the matching algorithm are as important as the quality of the matching result. Therefore, dynamic programming (DP) which uses semi-global optimization and provides compromise between complexity and quality can perform stereo matching effectively and efficiently.
international conference on computer graphics and interactive techniques | 2011
Chia-Hang Ho; Chun-Te Wu; Wei-Jia Huang
The raise of 3D image market is rapid. In previous work [Wang 2008], distortion and grid line bending constraints is adapted to image resizing while important areas remain the same scale. In another previous work [Lang 2010], disparity of input stereo image is remapped, and warped stereo image pairs are manipulated by similar constraints. In our system, we adapt image constraints similar to Langs work, but for a depth refinement purpose. Original random and sharp depth error causes deformation and large defect of hole-filling. These errors are refined, but with a consequence of blurred depth edge. So we adapt another circuit model constraint to sharpen the depth edge again, but maintain the smoothed results at the same time. This technique is modified from previous work [Grady 2006], pixels are electrical circuit nodes with resistance derived from RGB difference. Generally, temporal smooth in video processing needs information from several frames. But in our system, no multiple frames involve but only current frame. In the same scene, different frames share similar color and shape. Since depth map is refined by 2D image, and temporal 2D images are similar, refined depths tend to be smoothed and sharpened in similar way. Finally, depth map of previous frame is used as an initial depth map of current optimization. Experiment results in Figure 1 & 2 show significant improvement.
Archive | 2009
Wei-Jia Huang; Kai-Che Liu; Ludovic Angot
Archive | 2010
Chin-Yuan Wang; Chia-Hang Ho; Chun-Te Wu; Wei-Jia Huang; Kai-Che Liu
Archive | 2011
Kai-Che Liu; Wei-Jia Huang; Wei-Hao Huang
Archive | 2010
Ludovic Angot; Kai-Che Liu; Wei-Jia Huang
Archive | 2011
Ludovic Angot; Chun-Te Wu; Wei-Jia Huang