Wen Yong Chua
National University of Singapore
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Publication
Featured researches published by Wen Yong Chua.
hawaii international conference on system sciences | 2014
Adrian Z. Y. Tan; Wen Yong Chua; Klarissa Ting-Ting Chang
Location-based services mobile applications are becoming increasingly prevalent to the large population of semi-literate users living in emerging economies due to the low costs and ubiquity. However, usage of location-based services is still threatened by information privacy concerns. Studies typically only addressed how to mitigate information privacy concerns for the literate users and not the semi-literate users. To fill that gap and better understand information privacy concerns among different communities, this study draws upon theories of perceptual control and familiarity to identify the antecedents of information privacy concerns related to location-based service and user literacy. The proposed research model is empirically tested in a laboratory experiment. The findings show that the two location-based service channels (push and pull) affect the degree of information privacy concerns between the literate and semi-literate users. Implications for enhancing usage intentions and mitigating information privacy concerns for different types of mobile applications are discussed.
hawaii international conference on system sciences | 2016
Wen Yong Chua; Klarissa Ting-Ting Chang
Mobile devices in developing countries come in various platforms that require applications to be developed in various languages. Some examples of the platforms are iOS (Apple iPhone), Android and Symbian. Developers have tried to resolve the issue by introducing responsive web programming languages that can be supported by mobile devices. However, such languages do not have access to native platform resources such as push notifications. Push notifications is a critical feature for distribution of information. To fill that gap and better understand the usage behavior of novice and expert users, this studies draws upon cognitive fit theory to identify the importance of push notifications. We validated the effects of push notifications on usability on novice and expert users empirically. The findings provide significant theoretical and practical implications for the presence of push notifications.
Archive | 2016
Wen Yong Chua; Klarissa Ting-Ting Chang; Maffee Peng-Hui Wan
Personalized services provided by Location Based Services (LBS) are becoming increasingly prevalent to the large population of semi-literate users living in emerging economies due to the low costs and ubiquity. However, usage of LBS is still threatened by location privacy threats as it keeps track of the individuals’ location. Studies typically only addressed how to mitigate location privacy apprehensions for the literate users and not the semi-literate users. To fill that gap and better understand location privacy apprehensions among different communities, this study draws upon theories of Restrict Access/Limited Control and Familiarity to identify the antecedents of location privacy apprehensions related to personalized services provided by LBS and user literacy. The proposed research model is empirically tested in a laboratory experiment. The findings show that the different types of LBS do affect the degree of location privacy apprehensions between the literate and semi-literate users. Implications for enhancing usage intentions and mitigating location privacy apprehensions for different types of mobile applications are discussed.
international conference on human computer interaction | 2016
Upasna Bhandari; Wen Yong Chua; Tillmann Neben; Klarissa Ting-Ting Chang
Aesthetics has been the success factor of Apple products. Despite of knowing aesthetics as a success factor, researchers and practitioners have limited aesthetics to purely defining it without any factors of practicability being instilled to it. Two factors of practicability could be design balance and complexity. To fill the gap of the need for practicability factors to be instilled into the understanding of aesthetics, this studies draws upon the Gestalt theory to examine how design balance and complexity could be applied on mobile app design. As a research in progress, we plan to validate the effects of design balance and complexity empirically.
human factors in computing systems | 2015
Avijit Sengupta; Klarissa Ting-Ting Chang; Maffee Peng-Hui Wan; Wen Yong Chua
Population Stereotype tells interaction designers just one-half of the complete story. It informs them only about the level of general consensus regarding each representation generated by different participants. It does not provide answers to those questions, which ask how the representation is to be achieved. Identification of different representation strategies adopted by different participants can reveal the rest of the story. In the presence of more than one or no strong contenders (population stereotype), adoption of the right representation strategy can be really beneficial. As most of the representational strategies are complementary to each other, the combination of different representational strategies can lead towards a more representative icon development.
annual symposium on computer-human interaction in play | 2015
Rax Chun Lung Suen; Klarissa Ting-Ting Chang; Maffee Peng-Hui Wan; Wen Yong Chua; Yeow Chuan Ng
AerialBeats is an interactive system that brings air drumming into reality. It comprises a set of drumsticks and feet bands equipped with motion sensors and a mobile application. AerialBeats brings a higher level of interactivity over standalone virtual drum mobile apps and digital drumsticks, yet retains the high ubiquity that is missing from physical drum sets. This creates a platform for learning, games and delivering entertaining performances. The integration of sensory hardware with mobile platform provides infinite possibilities for expansion interaction and customization surpassing physical instruments and mobile apps. In the larger context, this project seeks to 1) explore the benefits of bringing mobile interfaces into current standalone sensor equipment/toys and 2) utilize the addition of portable sensory hardware (e.g. wearables) to bring about a dimension to popular mobile gaming.
Computers in Human Behavior | 2017
Upasna Bhandari; Tillmann Neben; Klarissa Ting-Ting Chang; Wen Yong Chua
americas conference on information systems | 2014
Wen Yong Chua; Maffee Peng-Hui Wan; Klarissa Ting-Ting Chang; Wu Yi
americas conference on information systems | 2015
Upasna Bhandari; Wen Yong Chua; Klarissa Ting-Ting Chang; Tillmann Neben
pacific asia conference on information systems | 2014
Wen Yong Chua; Klarissa Ting-Ting Chang; Maffee Peng-Hui Wan