Weston Baxter
Imperial College London
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Featured researches published by Weston Baxter.
Journal of Engineering Design | 2015
Weston Baxter; Marco Aurisicchio; Peter R.N. Childs
The mental state in which an individual claims an object as theirs is called psychological ownership. Psychological ownership is associated with motives, routes, affordances, and outcomes directly linked to attachment. This research introduces psychological ownership in the context of designing object attachment and identifies affordance principles that help facilitate it. A framework presenting the motives for and routes to psychological ownership is proposed to provide a holistic understanding of object attachment. In the framework each route to psychological ownership, that is, control, intimate knowledge, and self-investment, has a corresponding class of affordances. Overall a total of 16 affordance principles are identified through contextual inquiry with 4 objects (a car, a mobile phone, a pair of shoes, and a park bench). Previous studies have identified various elements of this framework but have fallen short of clearly defining and relating the motives, routes, and affordances to psychological ownership identified here. These affordance principles are readily mapped to experience design models and provide a practical resource for designers. Together, the framework and the affordances inform design decisions and move towards a prescriptive design method for facilitating object attachment.
Archive | 2018
Weston Baxter; Marco Aurisicchio
Ownership is central to the successful design of many offerings. This is made more evident with large contextual shifts in terms of immaterial ownership, ownership by multiple users and time-dependent ownership. Psychological ownership theory links naturally to existing experience design models and is thus useful in approaching how to design for ownership. Designers should consider the motives and routes to ownership described by psychological ownership theory but also the paths to ownership formed through interaction with an object. The result is a new frame for design in which the objective is to create a possession, not simply an object. Designing an object, which is owned, means focusing on the interactions between a user and the object through the entire lifecycle including consideration of when an object enters and exits a person’s possessions. Within this new frame, there are at least four main ways in which designers can create intentional ownership experiences. Specifically, they can help give meaning to the ownership deprived experiences increasingly prevalent in modern digital and shared contexts; structure the ownership experience; reduce redundant effort made once an object is taken into a person’s possession; and mitigate contaminated interaction, which is likely to prevent ownership from occurring.
Journal of Industrial Ecology | 2017
Weston Baxter; Marco Aurisicchio; Peter R.N. Childs
Materials & Design | 2016
Weston Baxter; Marco Aurisicchio; Peter R.N. Childs
Mechanism and Machine Theory | 2014
Landen Bowen; Weston Baxter; Spencer P. Magleby; Larry L. Howell
DS 87-8 Proceedings of the 21st International Conference on Engineering Design (ICED 17) Vol 8: Human Behaviour in Design, Vancouver, Canada, 21-25.08.2017 | 2017
Weston Baxter; Marco Aurisicchio; Ruth Mugge; Peter R.N. Childs
IAPRI 20th World Conference on Packaging | 2016
Weston Baxter; Marco Aurisicchio; Prn Childs
Materials & Design | 2018
Agnese Piselli; Weston Baxter; Michele Simonato; Barbara Del Curto; Marco Aurisicchio
Archive | 2017
Weston Baxter; Marco Aurisicchio; Ruth Mugge; Peter R.N. Childs; Conny Bakker
DS 85-1: Proceedings of NordDesign 2016, Volume 1, Trondheim, Norway, 10th - 12th August 2016 | 2016
Weston Baxter; Xi Yang; Marco Aurisicchio; Peter R.N. Childs