Will Woods
Open University
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Publication
Featured researches published by Will Woods.
Learning, Media and Technology | 2012
Ioanna Iacovides; James Aczel; Eileen Scanlon; Will Woods
In the last few years, digital games have become increasingly popular with both ‘hardcore’ and ‘casual’ audiences. At the same time, it has been argued that games can be powerful learning environments, since they are seen to encourage active and critical learning through participation in affinity groups and semiotic domains but there is a need for further empirical evidence to explore how this participation occurs and how prevalent it actually is. In addition the effectiveness of games within education indicates mixed results, though it has been suggested that this may indicate that learning through immersive worlds involves a more complex understanding of learning, one that is not so easy to tie to specified learning outcomes. It would seem the area would benefit from research that seeks to develop our understanding of how player involvement and learning come together in this context. This paper presents the preliminary results of a survey carried out in order to explore these issues. The initial findings suggest that how a player identifies as a gamer relates to what they think they gain from their gaming experiences with respect to learning.
Educational Technology & Society | 2006
Martin Weller; Alex Little; Patrick McAndrew; Will Woods
International Journal of Virtual and Personal Learning Environments | 2011
Eileen Scanlon; Ioanna Iacovides; James Aczel; Josie Taylor; Will Woods
Educational Technology & Society | 2014
Eileen Scanlon; Will Woods; Doug Clow
digital games research association | 2013
Ioanna Iacovides; James Aczel; Eileen Scanlon; Will Woods
In: (pp. pp. 275-281). (2011) | 2011
Ioanna Iacovides; James Aczel; Eileen Scanlon; Will Woods
Archive | 2004
Patrick McAndrew; Will Woods; Alex Little; Martin Weller; Rob Koper; Hubert Vogten
mLearn | 2012
Will Woods; Eileen Scanlon
In: (Proceedings) 14th EARLI Conference: Education for a Global Networked Society. (2011) | 2011
Ioanna Iacovides; James Aczel; Eileen Scanlon; Will Woods
digital games research association conference | 2011
Ioanna Iacovides; James Aczel; Eileen Scanlon; Will Woods