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Dive into the research topics where Will Woods is active.

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Featured researches published by Will Woods.


Learning, Media and Technology | 2012

Investigating the relationships between informal learning and player involvement in digital games

Ioanna Iacovides; James Aczel; Eileen Scanlon; Will Woods

In the last few years, digital games have become increasingly popular with both ‘hardcore’ and ‘casual’ audiences. At the same time, it has been argued that games can be powerful learning environments, since they are seen to encourage active and critical learning through participation in affinity groups and semiotic domains but there is a need for further empirical evidence to explore how this participation occurs and how prevalent it actually is. In addition the effectiveness of games within education indicates mixed results, though it has been suggested that this may indicate that learning through immersive worlds involves a more complex understanding of learning, one that is not so easy to tie to specified learning outcomes. It would seem the area would benefit from research that seeks to develop our understanding of how player involvement and learning come together in this context. This paper presents the preliminary results of a survey carried out in order to explore these issues. The initial findings suggest that how a player identifies as a gamer relates to what they think they gain from their gaming experiences with respect to learning.


Educational Technology & Society | 2006

Learning Design, generic service descriptions and universal acid

Martin Weller; Alex Little; Patrick McAndrew; Will Woods


International Journal of Virtual and Personal Learning Environments | 2011

Motivation, Engagement and Learning through Digital Games

Eileen Scanlon; Ioanna Iacovides; James Aczel; Josie Taylor; Will Woods


Educational Technology & Society | 2014

Informal Participation in Science in the UK: Identification, Location and Mobility with iSpot

Eileen Scanlon; Will Woods; Doug Clow


digital games research association | 2013

Making sense of game-play: How can we examine learning and involvement?

Ioanna Iacovides; James Aczel; Eileen Scanlon; Will Woods


In: (pp. pp. 275-281). (2011) | 2011

What can breakdowns and breakthroughs tell us about learning and involvement experienced during game-play?

Ioanna Iacovides; James Aczel; Eileen Scanlon; Will Woods


Archive | 2004

Implementing Learning Design to supportweb-based learning

Patrick McAndrew; Will Woods; Alex Little; Martin Weller; Rob Koper; Hubert Vogten


mLearn | 2012

iSpot Mobile A Natural History Participatory Science Application.

Will Woods; Eileen Scanlon


In: (Proceedings) 14th EARLI Conference: Education for a Global Networked Society. (2011) | 2011

What do players have to say about informal learning through games

Ioanna Iacovides; James Aczel; Eileen Scanlon; Will Woods


digital games research association conference | 2011

Making sense of game-play: how can we examine learning and involvement?

Ioanna Iacovides; James Aczel; Eileen Scanlon; Will Woods

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