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Dive into the research topics where William Odom is active.

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Featured researches published by William Odom.


human factors in computing systems | 2009

Understanding why we preserve some things and discard others in the context of interaction design

William Odom; James Pierce; Erik Stolterman; Eli Blevis

This paper takes up the problem of understanding why we preserve some things passionately and discard others without thought. We briefly report on the theoretical literature relating to this question, both in terms of existing literature in HCI, as well as in terms of related literatures that can advance the understanding for the HCI community. We use this reading to refine our frameworks for understanding durability in digital artifice as an issue of sustainable interaction design in HCI. Next, we report in detail on our ongoing work in collecting personal inventories of digital artifice in the home context. We relate our prior and most current personal inventories collections to the framework that owes to our reading of the theoretical literature. Finally, we summarize the theoretical implications and findings of our personal inventories work in terms of implications for the design of digital artifice in a manner that is more durable.


australasian computer-human interaction conference | 2008

Energy aware dwelling: a critical survey of interaction design for eco-visualizations

James Pierce; William Odom; Eli Blevis

Eco-visualizations (EVs) are any kind of interactive device targeted at revealing energy use in order to promote sustainable behaviours or foster positive attitudes towards sustainable practices. There are some interesting, informative, highly creative, and delightful EVs now available. This paper provides a critical survey of several noteworthy EVs and classifies them in terms of scale and contexts of use. The paper attempts to provide a foundation for practitioners to design new EVs in more varied scales and contexts and for researchers to continue to refine understandings of how effective EVs can be and how EVs can be made to be more effective. The paper describes (i) feedback types and use-contexts for classifying EVs and (ii) strategies for designing effective EVs.


human factors in computing systems | 2011

Teenagers and their virtual possessions: design opportunities and issues

William Odom; John Zimmerman; Jodi Forlizzi

Over the past several years, people have increasingly acquired virtual possessions. We consider these things to include artifacts that are increasingly becoming immaterial (e.g. books, photos, music, movies) and things that have never traditionally had a lasting material form (e.g. SMS archives, social networking profiles, personal behavior logs). To date, little research exists about how people value and form attachments to virtual possessions. To investigate, we conducted a study with 21 teenagers exploring the perceived value of their virtual possessions, and the comparative similarities and differences with their material things. Findings are interpreted to detail design and research opportunities and issues in this emerging space.


human factors in computing systems | 2012

Lost in translation: understanding the possession of digital things in the cloud

William Odom; Abigail Sellen; Richard Harper; Eno Thereska

People are amassing larger and more diverse collections of digital things. The emergence of Cloud computing has enabled people to move their personal files to online places, and create new digital things through online services. However, little is known about how this shift might shape peoples orientations toward their digital things. To investigate, we conducted in depth interviews with 13 people comparing and contrasting how they think about their possessions, moving from physical ones, to locally kept digital materials, to the online world. Findings are interpreted to detail design and research opportunities in this emerging space.


human factors in computing systems | 2008

Sustainable millennials: attitudes towards sustainability and the material effects of interactive technologies

Kristin Hanks; William Odom; David Roedl; Eli Blevis

This paper describes the design and interprets the results of a survey of 435 undergraduate students concerning the attitudes of this mainly millennial population towards sustainability apropos of the material effects of information technologies. This survey follows from earlier work on notions of Sustainable Interaction Design (SID)---that is the perspective that sustainability can and should be a central focus within HCI. In so doing it advances to some degree the empirical resources needed to scaffold an understanding of the theory and principles of SID. The interpretations offered yield key insights about understanding different notions of what it means to be successful in a material sense to this population and specific design principles for creating interactive designs differently such that more sustainable behaviors are palatable to individuals of varying attitudes.


human factors in computing systems | 2012

Technology heirlooms?: considerations for passing down and inheriting digital materials

William Odom; Richard Banks; David S. Kirk; Richard Harper; Siân E. Lindley; Abigail Sellen

Material artifacts are passed down as a way of sustaining relationships and family history. However, new issues are emerging as families are increasingly left with the digital remains of their loved ones. We designed three devices to investigate how digital materials might be passed down, lived with and inherited in the future. We conducted in-home interviews with 8 families using the devices to provoke discussion about how technology might support (or complicate) their existing practices. Sessions revealed families desired to treat their archives in ways not fully supported by technology as well as potential tensions that could emerge. Findings are interpreted to detail design considerations for future work in this emerging space.


human factors in computing systems | 2010

Passing on & putting to rest: understanding bereavement in the context of interactive technologies

William Odom; Richard Harper; Abigail Sellen; David S. Kirk; Richard Banks

While it can be a delicate and emotionally-laden topic, new technological trends compel us to confront a range of problems and issues about death and bereavement. This area presents complex challenges and the associated literature is extensive. In this paper we offer a way of slicing through several perspectives in the social sciences to see clearly a set of salient issues related to bereavement. Following this, we present a theoretical lens to provide a way of conceptualizing how the HCI community could begin to approach such issues. We then report field evidence from 11 in-depth interviews conducted with bereaved participants and apply the proposed lens to unpack key emergent problems and tensions. We conclude with a discussion on how the HCI design space might be sensitized to better support the social processes that unfold when bereavement occurs.


human factors in computing systems | 2011

Matters of life and death: locating the end of life in lifespan-oriented hci research

Michael Massimi; William Odom; Richard Banks; David S. Kirk

Examining developmental periods of the human lifespan has been a useful tradition for focusing HCI research (e.g., technologies for children or the elderly). In this paper, we identify the end of life as another period of the human lifespan that merits consideration by technology designers and researchers. This paper maps out current and future research in HCI at the end of life by first describing how this area raises questions concerning materiality and artifacts, social identities, temporality and methodologies. Having provided a description of the richness of this area, we then frame it against HCI traditions and practices in an orientation we term the lifespan-oriented approach. This paper maps early efforts in end of life research, structures and suggests areas for continued work, and situates the end of life among existing areas of HCI research.


human factors in computing systems | 2014

Designing for slowness, anticipation and re-visitation: a long term field study of the photobox

William Odom; Abigail Sellen; Richard Banks; David S. Kirk; Tim Regan; Mark Selby; Jodi L. Forlizzi; John Zimmerman

We describe the design, implementation and deployment of Photobox, a domestic technology that prints four or five randomly selected photos from the owners Flickr collection at random intervals each month. We deployed Photobox in three homes for fourteen months, to explore how the slow pace at which it operates could support experiences of anticipation and re-visitation of the past. Findings reveal changes in attitude toward the device, from frustration to eventual acceptance. Participants drew on the photos to reflect on past life events and reactions indicated a renewed interest for their Flickr collection. Photobox also provoked reflection on technology in and around the home. These findings suggest several opportunities, such as designing for anticipation, better supporting reflection on the past, and, more generally, expanding the slow technology research program within the HCI community.


human factors in computing systems | 2013

Digital artifacts as legacy: exploring the lifespan and value of digital data

Rebecca Gulotta; William Odom; Jodi Forlizzi; Haakon Faste

Legacy is the meaningful and complex way in which information, values, and possessions are passed on to others. As digital systems and information become meaningfully parts of peoples everyday and social relationships, it is essential to develop new insights about how technology intersects with legacy and inheritance practices. We designed three interactive systems to investigate how digital materials might be passed down in the future. We conducted in-home interviews with ten parents using the systems to provoke discussion about how technology might support or complicate their existing practices. Sessions revealed parents desired to treat their digital information in ways not fully supported by technology. Findings are interpreted to describe design considerations for future work in this emerging space.

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Ron Wakkary

Eindhoven University of Technology

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Jodi Forlizzi

Carnegie Mellon University

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John Zimmerman

Carnegie Mellon University

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Eli Blevis

Hong Kong Polytechnic University

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James Pierce

Carnegie Mellon University

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