Network


Latest external collaboration on country level. Dive into details by clicking on the dots.

Hotspot


Dive into the research topics where William R. Hancock is active.

Publication


Featured researches published by William R. Hancock.


SPIE's International Symposium on Optical Engineering and Photonics in Aerospace Sensing | 1994

Extending AMLCD technology into the Space Shuttle cockpit

Scott V. Thomsen; William R. Hancock

A challenging and exciting program is underway to develop an active matrix liquid crystal display for the National Aeronautics and Space Administration--Rockwell Space Shuttle cockpit upgrade. The Multifunction Electronic Display Subsystem program greatly enhances operational capabilities of the Space Shuttle and improves overall system reliability, replacing multiple electromechanical and obsolete cathode ray tubes with 11 flat-panel displays.


SPIE's International Symposium on Optical Engineering and Photonics in Aerospace Sensing | 1994

Meeting the graphical needs of the electronic battlefield

William R. Hancock; Michael J. Johnson; Joel Clark W. Rogers; Joseph Ghrayeb

This paper describes the top level architecture and requirements of the resulting Cockpit Display Generator (CDG). The architecture provides the graphical and video processing power needed to drive future high resolution display devices and generate more natural panoramic 3D formats. The CDG will provide multichannel, high performance 2D and 3D graphics, and real-time video manipulation. The architecture is designed for a compact implementation in the PAVE PILLAR environment using high-speed fiber optic networks. The CDG sustains the needs of the Panoramic Cockpit Control and Display System 2000 cockpit; it can be extensible to higher performance levels in PAVE PACE architectures.


SPIE's International Symposium on Optical Engineering and Photonics in Aerospace Sensing | 1994

Simulated breadboard: single-card real-time 3D rendering engine

Michael J. Johnson; Joel Clark W. Rogers; William R. Hancock; Danny Iacova; Fred Rose; Henk Spaanenburg; Paul F. Dietrich; Joseph Ghrayeb

A key challenge to tomorrows real-time 3D rendering engine has been the memory bandwidth barrier that limits how fast an image can be painted onto image memory. Another has been the floating point throughput that limits how much world coordinate data can be mapped to the screen.


Archive | 1992

Inside/out perspective format for situation awareness displays

William R. Hancock


Archive | 1990

TCAS VIEW DISPLAY FORMAT WITH HORIZONTAL TREND

William R. Hancock


Archive | 1993

Beam former for matrix display

Michael J. Johnson; William R. Hancock; Brent H. Larson


Archive | 1998

Dual port memory system for buffering asynchronous input to a raster scanned display

William R. Hancock; Robert J. Quirk


Archive | 2004

Graphics driver and method with time partitioning

William R. Hancock; Larry James Miller; Michael R. Wittman


Archive | 1990

Method and apparatus to scan convert radar video to television outputs

William R. Hancock


Archive | 1998

System for dual buffering of asynchronous input to dual port memory for a raster scanned display

Robert J. Quirk; William R. Hancock

Collaboration


Dive into the William R. Hancock's collaboration.

Researchain Logo
Decentralizing Knowledge