Wim Lamotte
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Featured researches published by Wim Lamotte.
IEEE Computer Graphics and Applications | 1997
Wim Lamotte; Eddy Flerackers; F. Van Reeth; Rae A. Earnshaw; J. Mena De Matos
Visinet-a trans-European 3D collaborative design project-brings people together in shared environments supported by ATM networks. Initial trials targeted architectural and industrial design.
wireless network security | 2014
Pieter Robyns; Bram Bonné; Peter Quax; Wim Lamotte
Many of todays enterprise-scale wireless networks are protected by the WPA2-Enterprise Protected Extensible Authentication Protocol (PEAP). In this paper it is demonstrated how an attacker can steal a users credentials and gain unauthorized access to such networks, by utilizing a class of vulnerable devices as MSCHAPv2 challenge response oracles. More specifically this paper explains how on these devices, Lightweight EAP (LEAP) MSCHAPv1 credentials can be captured and converted to PEAP MSCHAPv2 credentials by using a rogue Access Point. This man-in-the-middle vulnerability was found to be present in all current versions of Apples iOS and OS X operating systems, and may impact other devices as well. A proof-of-concept implementation is available that shows how Authentication Server certificate validation and certificate pinning mechanisms may be bypassed. Mitigation strategies for the attack and protective actions which can be undertaken by end-users are also described in this paper.
Multimedia Tools and Applications | 2016
Peter Quax; Jori Liesenborgs; Arno Barzan; Martijn Croonen; Wim Lamotte; Bert Vankeirsbilck; Bart Dhoedt; Tom Kimpe; Kurt Pattyn; Matthew McLin
Remote rendering is a well-known solution to the issue of running high-performance applications requiring complex visualizations on less capable hardware/software platforms or when client access to the data source for visualization is undesired or prohibitive in terms of required bandwidth. Visualizing the output of these remote rendering applications is typically achieved through native applications or, when considering a browser environment, through plug-ins. In this paper, several solutions are presented that enable deployment of these applications on standard web browsers, even those from the pre-HTML5 era. The focus in this paper is on two specific use case scenarios, taking into account that the proposed solutions are generic enough to be applied to a range of similar applications. The technologies presented cover the entire range of sub-processes contained in a complete remote rendering solution, such as the establishment of interaction feedback channels and delivery of images as part of the rendering pipeline. Depending on factors such as application requirements, developer preferences, feature availability in the web browser or raw performance figures, a custom solution can be composed from the options discussed in this paper. This is illustrated by applying them to the two aforementioned use cases, each with specific requirements and challenges, and benchmarking these example setups in terms of performance. A comparison of advantages and disadvantages is presented to guide developers in applying the technologies under real-life conditions.
local computer networks | 2001
Jori Liesenborgs; Wim Lamotte; F. Van Reeth
Voice over IP (VoIP) can be used in a wide variety of applications, all having different requirements. We present JVOIPLIB and JRTPLIB, a VoIP library and an RTP library respectively. Together they make it possible to easily add VoIP to various types of applications. Both libraries are written in an object-oriented style in C++, are open-source and are both very extensible. Several measures have been taken to allow good synchronization between the communicating parties.
international symposium on broadband multimedia systems and broadcasting | 2015
Maarten Wijnants; Peter Quax; Gustavo Alberto Rovelo Ruiz; Wim Lamotte; Johan Claes; Jean-François Macq
This paper describes how optimized streaming strategies, based on MPEG-DASH, can be employed to power a new generation of interactive applications based on immersive video. The latter encompasses ultra-high-resolution, omnidirectional and panoramic video. The goal is to deliver experiences that are made up of multiple videos of short duration, which can be joined at run-time in an order defined through user interactions. Applications of the technology are widespread, ranging from virtual walkthroughs to interactive storytelling, the former of which will be featured in detail. The main technological challenges tackled in this paper are to deliver these experiences in a seamless fashion, at the highest quality level allowed by network conditions and on a wide range of platforms, including the Web. Besides these, the paper focuses on the two-tier software architecture of the proposed framework, as well as a short evaluation to substantiate the validity of the proposed solutions.
WIT Transactions on Information and Communication Technologies | 1970
F. Van Reeth; Eddy Flerackers; Wim Lamotte
The ever increasing demand for realism and complexity in synthesizing architectural animated sequences makes the development perform ant rendering algorithms and -platforms a necessity. In order to answer this necessity, we take recourse to parallel processing techniques. More precisely, networks of transputers are utilized to implement parallel rendering algorithms. Hence, we can build animation systems which can linearly be expanded in performance, simply by adding new processors to them. Especially for traditionally expensive rendering techniques, a linear performance improvement is measured in systems with up to 50 processors.
international conference on web information systems and technologies | 2017
Robin Marx; Maarten Wijnants; Peter Quax; Axel Faes; Wim Lamotte
The HTTP/1.1 protocol has long been a staple on the web, for both pages and apps. However, it has started to show its age, especially with regard to page load performance and the overhead it entails due to its use of multiple underlying connections. Its successor, the newly standardized HTTP/2, aims to improve the protocol’s performance and reduce its overhead by (1) multiplexing multiple resources over a single TCP connection, (2) by using advanced prioritization strategies and by introducing new features such as (3) Server Push and (4) HPACK header compression.
wireless network security | 2016
Pieter Robyns; Bram Bonné; Peter Quax; Wim Lamotte
Wicability is an open platform created for researchers, that aims to provide insights into the spatial and temporal impact of both novel and past 802.11 security vulnerabilities. This is achieved through the automated collection and analysis of large datasets containing 802.11 Information Elements (IEs) transmitted by access points and stations. The results of this analysis are anonymized and provided free of charge to researchers through a web interface.
integrated network management | 2015
Balazs Nemeth; Xavier Simonart; Neal Oliver; Wim Lamotte
Network Function Virtualization (NFV) is the paradigm of implementing network services as a network of functions on top of commodity off-the-shelf (COTS) servers. It is of profound interest to telecommunications network operators because of the promise of bringing the economics of data centers into the network. However, existing CPU, memory, and network interface architectures cause network service performance to be sensitive both to the implementation of individual network functions, but also to their placement within an NFV platform. For this reason, emerging NFV standards will confront the challenge of exposing certain platform architectural parameters to enable services to be orchestrated in an effective manner. The goal of the paper is to show that underlying technologies must be exposed to the Orchestrator during service deployment as incorrect placement can have a very significant impact on performance. We illustrate this by describing a “proof-of-concept” implementation of Quality of Service (QoS) for a Broadband Remote Access Service (BRAS)/Border Network Gateway (BNG). Our work focuses on studying performance implications related to PCIe bandwidth constraints, Virtual Network Function (VNF) placement, message buffer (mbuf) size and memory channel utilization.
Proceedings of Computer Animation '94 | 1994
F. Van Reeth; Wim Lamotte; Eddy Flerackers
This paper is about ExTwAnPaSy, an Extensible Two-dimensional Animation/Paint System. ExTwAnPaSy is designed as a testbed for integrating various animation and painting techniques. Utilizing a uniform internal representation (and accompanying operations on it) for all geometric primitives, ExTwAnPaSy can integrate direct manipulation-, key-framing based-, as well as procedurally defined animation techniques. A key item of the system is that it can be expanded in a modular way using the standard programming environment feature of dynamic linking. By making the uniform internal representation accessible externally (by means of an abstract data type), a close interaction between the basic system and the added functionalities is guaranteed.<<ETX>>