Wioleta Szwoch
Gdańsk University of Technology
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Publication
Featured researches published by Wioleta Szwoch.
international conference on human system interactions | 2013
Agata Kołakowska; Agnieszka Landowska; Mariusz Szwoch; Wioleta Szwoch; Michał R. Wróbel
In this paper a novel application of multimodal emotion recognition algorithms in software engineering is described. Several application scenarios are proposed concerning program usability testing and software process improvement. Also a set of emotional states relevant in that application area is identified. The multimodal emotion recognition method that integrates video and depth channels, physiological signals and input devices usage patterns is proposed and some preliminary results on learning set creation are described.
Advances in intelligent systems and computing | 2014
Agata Kołakowska; Agnieszka Landowska; Mariusz Szwoch; Wioleta Szwoch; Michał R. Wróbel
This paper aims at illustrating diversity of possible emotion recognition applications. It provides concise review of affect recognition methods based on different inputs such as biometrics, video channel or behavioral data. It proposes a set of research scenarios of emotion recognition applications in the following domains: software engineering, website customization, education, and gaming. The scenarios show complexity and problems of applying affective computing in different domains. Analysis of the scenarios allows drawing some conclusions on challenges of automatic recognition that have to be addressed by further research.
international conference on document analysis and recognition | 2007
Wioleta Szwoch
In this paper a concept of FCA, a system for recognizing, understanding and aestheticization of freehand drawing flow charts is described. The system is based on a proposed by the author FlowGram graph grammar describing flow charts drawing. An open format FlowChartML for flow charts description is also proposed. The aestheticization criterion is formulated that allows for automatic beautification of flow charts. First experiments with the FCA system are also described.
international conference on human system interactions | 2016
Grzegorz Brodny; Agata Kołakowska; Agnieszka Landowska; Mariusz Szwoch; Wioleta Szwoch; Michał R. Wróbel
The paper concerns accuracy of emotion recognition from facial expressions. As there are a couple of ready off-the-shelf solutions available in the market today, this study aims at practical evaluation of selected solutions in order to provide some insight into what potential buyers might expect. Two solutions were compared: FaceReader by Noldus and Xpress Engine by QuantumLab. The performed evaluation revealed that the recognition accuracies differ for photo and video input data and therefore solutions should be matched to the specificity of the application domain.
IP&C | 2015
Mariusz Szwoch; Wioleta Szwoch
In this paper the idea of affect aware video games is presented. A brief review of automatic multimodal affect recognition of facial expressions and emotions is given. The first result of emotions recognition using depth data as well as prototype affect aware video game are presented.
international conference: beyond databases, architectures and structures | 2015
Agata Kołakowska; Agnieszka Landowska; Mariusz Szwoch; Wioleta Szwoch; Michał R. Wróbel
In this paper a set of comprehensive evaluation criteria for affect-annotated databases is proposed. These criteria can be used for evaluation of the quality of a database on the stage of its creation as well as for evaluation and comparison of existing databases. The usefulness of these criteria is demonstrated on several databases selected from affect computing domain. The databases contain different kind of data: video or still images presenting facial expressions, speech recordings and affect-annotated words.
international conference on human system interactions | 2015
Wioleta Szwoch
Affect-aware video games can respond to a game players emotions. Such games seem to be more attractive for users. Therefore for that kind of games it is necessary to create a model of the players emotions to know to which emotions the application should react. The paper describes different models of emotions. The questionnaire and experiment for video game players is presented. Some results of the tests are shown. Then the model of game player that allows to describe his or her emotions is proposed.
Proceedings of the Mulitimedia, Interaction, Design and Innnovation on | 2015
Wioleta Szwoch
In this paper the problem of emotion recognition using physiological signals is presented. Firstly the problems with acquisition of physiological signals related to specific human emotions are described. It is not a trivial problem to elicit real emotions and to choose stimuli that always, and for all people, elicit the same emotion. Also different kinds of physiological signals for emotion recognition are considered. A set of the most helpful biosignals is chosen. An experiment is described that was performed in order to verify the possibility of eliciting real emotions using specially prepared multimedia presentations, as well as finding physiological signals that are most correlated with human emotions. The experiment was useful for detecting and identifying many problems and helping to find their solutions. The results of this research can be used for creation of affect-aware applications, for instance video games, that will be able to react to users emotions.
IP&C | 2013
Wioleta Szwoch; Michał Mucha
In this paper the problem of hand drawn flowcharts recognition is presented. There are described two attitudes to this problem: on-line and off-line. A concept of FCE, a system for recognizing and understanding of freehand drawn on-line flow charts on desktop computer and mobile devices is presented. The first experiments with the FCE system and the planes for future are also described.
Diagrams '08 Proceedings of the 5th international conference on Diagrammatic Representation and Inference | 2008
Wioleta Szwoch