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Dive into the research topics where Yasuyuki Ichihashi is active.

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Featured researches published by Yasuyuki Ichihashi.


Optics Express | 2010

Fast calculation of computer-generated-hologram on AMD HD5000 series GPU and OpenCL

Tomoyoshi Shimobaba; Tomoyoshi Ito; Nobuyuki Masuda; Yasuyuki Ichihashi; Naoki Takada

In this paper, we report fast calculation of a computer-generated-hologram using a new architecture of the HD5000 series GPU (RV870) made by AMD and its new software development environment, OpenCL. Using a RV870 GPU and OpenCL, we can calculate 1,920 x 1,024 resolution of a CGH from a 3D object consisting of 1,024 points in 30 milli-seconds. The calculation speed realizes a speed approximately two times faster than that of a GPU made by NVIDIA.


Optics Express | 2009

HORN-6 special-purpose clustered computing system for electroholography.

Yasuyuki Ichihashi; Hirotaka Nakayama; Tomoyoshi Ito; Nobuyuki Masuda; Tomoyoshi Shimobaba; Atsushi Shiraki; Takashige Sugie

We developed the HORN-6 special-purpose computer for holography. We designed and constructed the HORN-6 board to handle an object image composed of one million points and constructed a cluster system composed of 16 HORN-6 boards. Using this HORN-6 cluster system, we succeeded in creating a computer-generated hologram of a three-dimensional image composed of 1,000,000 points at a rate of 1 frame per second, and a computer-generated hologram of an image composed of 100,000 points at a rate of 10 frames per second, which is near video rate, when the size of a computer-generated hologram is 1,920 x 1,080. The calculation speed is approximately 4,600 times faster than that of a personal computer with an Intel 3.4-GHz Pentium 4 CPU.


Optics Express | 2009

Simplified electroholographic color reconstruction system using graphics processing unit and liquid crystal display projector.

Atsushi Shiraki; Naoki Takada; Masashi Niwa; Yasuyuki Ichihashi; Tomoyoshi Shimobaba; Nobuyuki Masuda; Tomoyoshi Ito

We have constructed a simple color electroholography system that has excellent cost performance. It uses a graphics processing unit (GPU) and a liquid crystal display (LCD) projector. The structure of the GPU is suitable for calculating computer-generated holograms (CGHs). The calculation speed of the GPU is approximately 1,500 times faster than that of a central processing unit. The LCD projector is an inexpensive, high-performance device for displaying CGHs. It has high-definition LCD panels for red, green and blue. Thus, it can be easily used for color electroholography. For a three-dimensional object consisting of 1,000 points, our system succeeded in real-time color holographic reconstruction at rate of 30 frames per second.


Scientific Reports | 2015

Large size three-dimensional video by electronic holography using multiple spatial light modulators

Hisayuki Sasaki; Kenji Yamamoto; Koki Wakunami; Yasuyuki Ichihashi; Ryutaro Oi; Takanori Senoh

In this paper, we propose a new method of using multiple spatial light modulators (SLMs) to increase the size of three-dimensional (3D) images that are displayed using electronic holography. The scalability of images produced by the previous method had an upper limit that was derived from the path length of the image-readout part. We were able to produce larger colour electronic holographic images with a newly devised space-saving image-readout optical system for multiple reflection-type SLMs. This optical system is designed so that the path length of the image-readout part is half that of the previous method. It consists of polarization beam splitters (PBSs), half-wave plates (HWPs), and polarizers. We used 16 (4 × 4) 4K×2K-pixel SLMs for displaying holograms. The experimental device we constructed was able to perform 20 fps video reproduction in colour of full-parallax holographic 3D images with a diagonal image size of 85 mm and a horizontal viewing-zone angle of 5.6 degrees.


Scientific Reports | 2015

Image size scalable full-parallax coloured three-dimensional video by electronic holography.

Hisayuki Sasaki; Kenji Yamamoto; Yasuyuki Ichihashi; Takanori Senoh

In electronic holography, various methods have been considered for using multiple spatial light modulators (SLM) to increase the image size. In a previous work, we used a monochrome light source for a method that located an optical system containing lens arrays and other components in front of multiple SLMs. This paper proposes a colourization technique for that system based on time division multiplexing using laser light sources of three colours (red, green, and blue). The experimental device we constructed was able to perform video playback (20 fps) in colour of full parallax holographic three-dimensional (3D) images with an image size of 63 mm and a viewing-zone angle of 5.6 degrees without losing any part of the 3D image.


Optics Express | 2013

Band-limited double-step Fresnel diffraction and its application to computer-generated holograms

Naohisa Okada; Tomoyoshi Shimobaba; Yasuyuki Ichihashi; Ryutaro Oi; Kenji Yamamoto; Minoru Oikawa; Takashi Kakue; Nobuyuki Masuda; Tomoyoshi Ito

Double-step Fresnel diffraction (DSF) is an efficient diffraction calculation in terms of the amount of usage memory and calculation time. This paper describes band-limited DSF, which will be useful for large computer-generated holograms (CGHs) and gigapixel digital holography, mitigating the aliasing noise of the DSF. As the application, we demonstrate a CGH generation with nearly 8K × 4K pixels from texture and depth maps of a three-dimensional scene captured by a depth camera.


Optics Express | 2012

Real-time capture and reconstruction system with multiple GPUs for a 3D live scene by a generation from 4K IP images to 8K holograms

Yasuyuki Ichihashi; Ryutaro Oi; Takanori Senoh; Kenji Yamamoto; Taiichiro Kurita

We developed a real-time capture and reconstruction system for three-dimensional (3D) live scenes. In previous research, we used integral photography (IP) to capture 3D images and then generated holograms from the IP images to implement a real-time reconstruction system. In this paper, we use a 4K (3,840 × 2,160) camera to capture IP images and 8K (7,680 × 4,320) liquid crystal display (LCD) panels for the reconstruction of holograms. We investigate two methods for enlarging the 4K images that were captured by integral photography to 8K images. One of the methods increases the number of pixels of each elemental image. The other increases the number of elemental images. In addition, we developed a personal computer (PC) cluster system with graphics processing units (GPUs) for the enlargement of IP images and the generation of holograms from the IP images using fast Fourier transform (FFT). We used the Compute Unified Device Architecture (CUDA) as the development environment for the GPUs. The Fast Fourier transform is performed using the CUFFT (CUDA FFT) library. As a result, we developed an integrated system for performing all processing from the capture to the reconstruction of 3D images by using these components and successfully used this system to reconstruct a 3D live scene at 12 frames per second.


Optics Express | 2012

3D objects enlargement technique using an optical system and multiple SLMs for electronic holography

Kenji Yamamoto; Yasuyuki Ichihashi; Takanori Senoh; Ryutaro Oi; Taiichiro Kurita

One problem in electronic holography, which is caused by the display performance of spatial light modulators (SLM), is that the size of reconstructed 3D objects is small. Although methods for increasing the size using multiple SLMs have been considered, they typically had the problem that some parts of 3D objects were missing as a result of the gap between adjacent SLMs or 3D objects lost the vertical parallax. This paper proposes a method of resolving this problem by locating an optical system containing a lens array and other components in front of multiple SLMs. We used an optical system and 9 SLMs to construct a device equivalent to an SLM with approximately 74,600,000 pixels and used this to reconstruct 3D objects in both the horizontal and vertical parallax with an image size of 63 mm without losing any part of 3D objects.


Applied Optics | 2010

Real-time color electroholography using multiple graphics processing units and multiple high-definition liquid-crystal display panels

Hirotaka Nakayama; Naoki Takada; Yasuyuki Ichihashi; Shin Awazu; Tomoyoshi Shimobaba; Nobuyuki Masuda; Tomoyoshi Ito

We succeeded in developing a prototype three-dimensional (3-D) color television system by holography using three graphics processing units and three liquid-crystal display panels for displaying three primary colored images. A 3-D animation system featuring holography is said to have potential for ultimate 3-D television. Because of the technical complexity involved, however, the practical use of 3-D television is difficult. In our system, the image processing speed for holography is more than 300 times faster than that of today’s personal computers, and a 3-D image composed of 1000 points can be animated at virtually video rate, although the image size is as small as 5 cm3. The system succeeded in producing realistic 3-D color animation.


Journal of Optics | 2008

Numerical calculation library for diffraction integrals using the graphic processing unit: the GPU-based wave optics library

Tomoyoshi Shimobaba; Tomoyoshi Ito; Nobuyuki Masuda; Yukio Abe; Yasuyuki Ichihashi; Hirotaka Nakayama; Naoki Takada; Atsushi Shiraki; Takashige Sugie

In optics, several diffraction integrals, such as the angular spectrum method and the Fresnel diffraction, are used for calculating scalar light propagation. The calculation result provides us with the optical characteristics of an optical device, the numerical reconstruction image from a hologram, and so forth. The acceleration of the calculation commonly uses the fast Fourier transform; however, in order to analyze a three-dimensional characteristic of an optical device and compute real-time reconstruction from holograms, recent computers do not have sufficient computational power. In this paper, we develop a numerical calculation library for the diffraction integrals using the graphic processing unit (GPU), the GWO library, and report the performance of the GWO library. The GPU chip allows us to use a highly parallel processor. The maximum computational speed of the GWO library is about 20 times faster than a personal computer.

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Kenji Yamamoto

National Institute of Information and Communications Technology

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Takanori Senoh

National Institute of Information and Communications Technology

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Koki Wakunami

National Institute of Information and Communications Technology

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Nobuyuki Masuda

Tokyo University of Science

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Hisayuki Sasaki

National Institute of Information and Communications Technology

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