Network


Latest external collaboration on country level. Dive into details by clicking on the dots.

Hotspot


Dive into the research topics where Yoga Priyana is active.

Publication


Featured researches published by Yoga Priyana.


2015 4th International Conference on Interactive Digital Media (ICIDM) | 2015

Design and implementation electronic stethoscope on smart chair for monitoring heart rate and stress levels driver

Ade Surya Iskandar; Ary Setijadi Prihatmanto; Yoga Priyana

SHESOP is an intelligent health system designed to monitor health condition of the user and provide information from the data saved in system. SHESOP integrate three subsystems such as web, mobile and wearable devices. One of implementation SHESOP system applied on smart chair in car aims to monitor heart rate and stress level of the driver. Implementation of the system in the car will provide convenience to the driver to take a decision on the way by the condition of the drivers heart health. Electronic stethoscope utilizes a microphone and an electronic circuit as an amplifier and signal conversion of acoustic signals into digital. To facilitate physicians in analyzing the status of the heart, the output can be visualized in the form of spectrum and stored into a digital audio format. Results of analyzed heart sounds can determine the condition of the drivers heart health and stress levels using heart rate variability (HRV) method. The parameters used in the processing using time domain series. An assessment of the condition of heart health and stress level indicators based on standard SDNN.


Journal of fisheries and marine sciences education | 2016

On Securing Web-based Educational Online Game Using SSL Protocol

Kadek Restu Yani; Yoga Priyana; Pranoto Hidaya Rusmin; Kyung-Hyune Rhee

Currently, web-based online games is becoming popular in supporting learning process due to their effective and efficient tool. However, online games have lack of security aspect, in particular due to increase in the number of personal information leakage. Since the data are transmitted over insecure channel, it will be vulnerable of being intercepted by attackers who want to exploit user’s identity. This paper aims to propose an online web-based educational game, Vidyanusa which allows the students to register their personal information using a unique code, a user name and a password. It manages the users according to their schools, subject teachers and class levels. In addition, by adopting a unique code, the confidentiality of the user identity can be kept away from attackers. Moreover, in order to provide a secure data communication between client and server, Secure Socket Layer (SSL) protocol is adopted. The performance of the system after implementing SSL protocol is examined by loading a number of requests for various users. From the experiment result, it can be concluded that the SSL protocol can be applied to web-based educational system in order to offer security services and reliable connection.


2016 6th International Annual Engineering Seminar (InAES) | 2016

Pseudonym-based privacy protection for Steppy application

Heri Arum Nugroho; Yoga Priyana; Ary Setijadi Prihatmanto; Kyung Hyune Rhee

Steppy is an Android-based application which is used for calculating the number of footsteps. The Steppy data is stored in the database and is shown on the Shesop website. When Personal Health Record (PHR) features on the website, privacy becomes vulnerable to various attacks so it needs reliable and effective technique for privacy preserving. In order to improve the security of data which are displayed on the Shesop website, anyone who access the site should not tamper without permission. In this paper, we adopt pseudonym technique and apply it to the Shesop website to construct secure application. We review the existing system and make some recommendations to preserve the privacy of user and we design pseudonym technique using time based one-time password (TOTP). Furthermore, we present an approach to address the security needs and pseudonym algorithms to tackle the security requirements. In addition, the proposed scheme can overcome the leaked information, the real identity of patients is never disclosed to anyone. Analysis result shows that the proposed scheme can enhance the user privacy against the adversary contained in the mobile healthcare networks (MHNs), which can be regarded as one of the most vulnerable conditions for patients data.


2016 6th International Annual Engineering Seminar (InAES) | 2016

A development of non-invasive optical technique to investigate the feasibility of fatigue using skin color extraction

Siti Witty Ariyanti; Ary Setijadi Prihatmanto; Yoga Priyana; Chang Soo Kim

A development of Human-Computer Interface (HCI) technology is proposed to estimate and investigate users fatigue problem with non-invasive optical technique using web-camera sensor. Two kind of parameters are used such as heart rate (HR) as the physiological sign by processing the change of the skin color from face area and separating the signal color that normalized and analyzed using Independent Component Analysis (ICA) and then optimized with Fast Fourier Transform (FFT) algorithm. Eye blinking as the facial features also used as the second parameter that processed using centroid (color-based extraction) method which means observing the darkest area around the eyes in order to count the openness and closeness stage as the result. The image processing using computer vision technique and design to perform in real-time as a smart personal health care through desktop application. Notification also perform as an alert to remind the users condition while in a fatigue state and present in the measurement result which also used to review the proposed system performance. Furthermore, the whole system is developed and implemented to be a reliable and cost effective with providing a convenient, provision of health and social care, ease and simplicity of use to the end user.


2015 4th International Conference on Interactive Digital Media (ICIDM) | 2015

Development of SHESOP website based on usability factors

Caliandra Trinanda; P. Ary Setijadi; Yoga Priyana

SHESOP is a health monitoring system that records heartbeat data, weight and footsteps user. SHESOP is a health monitoring system that records heartbeat data, weight and footsteps user. SHESOP has three products including smart heart chair, steppy, and SHESOP website. Smart health chair is a health chair that designed for car transport driver. Smart health chair is useful for monitoring the vital signs of health body, weight, and heart rate. Steppy is android mobile applications which used to calculate the number of footsteps. This application will monitor user activity. SHESOP Website accommodate the data from the two previous products and is a provider of media information related to health, the condition of the users that use the service SHESOP, advice to users in order to maintain health and gamification steppy information. This paper will discuss the development of the website SHESOP use usabilty factor. Stage of this research is to analyze the data requierment which related to heart rate, body weight, and footsteps number of users, determining system specifications, website designing, implementation and testing. The goal is to make users easily understand the information that provided by the system through the website SHESOP.


2015 4th International Conference on Interactive Digital Media (ICIDM) | 2015

Design of exponential number and the living things interaction pattern using 5/10 method (Case study: Vidyanusa EduGame mission 12)

Sukeipah Yuli Prihatin; Pranoto Hidaya Rusmin; Yoga Priyana

One of the several education problem in Indonesia is the constraints of curriculum 2013 implementation, that are (1) the implementation of teacher oriented become student oriented implementation less unsuccessfull, and (2) the assessment process each students considered complicated because the three domains competences assessment applied by using 10 instruments. Games have an opportunities and challenges being an alternative solution at curriculum 2013 implementation constraint. Through instructional game design, such as 5/10 method, that could be conduct student oriented learning. Assessment process each students could be monitored by system. The lesson plan designed by split learning activity into 5 activities (playing game, classroom activity, outdoor activity, home activity, cyber activity). The discussion of educational game design specifically leads to exponential number and the living things interaction pattern in junior high school. Game design implemented in mathematic serious game as Vidyanusa educational game mission 12. The experimental research show that learning process using educational game indicates of increased cognitive learning outcomes (significance level or p-value <; 0.05).


2015 4th International Conference on Interactive Digital Media (ICIDM) | 2015

Interaction design steppy application based on factor usability on services SHESOP

Ekal Hadiyatma; P. Ary Setijadi; Yoga Priyana

A system with SHESOP name built with the aim to facilitate and assist a person in obtaining services and information on health. This system was built in the complex, which could include a Steppy application on mobile devices that invites people to make physical activity of walking. This application will perform its counting footsteps, to monitor the achievement of physical activity daily. Steppy designed with usability aspects of the application, so that it can be useful to effectively and efficiently for the wearer. Interaction design is designing a product to help people interact in daily life. This paper describes the interaction design Steppy based on factor usability which is make this application acceptable by user.


ieee conference on cybernetics and intelligent systems | 2008

3D spatial models for geometric description of spatial objects

Mochammad Zuliansyah; Suhono Harso Supangkat; Yoga Priyana; Carmadi Machbub

Whilst thematic analysis and 2D spatial analysis are well studied, research on 3D spatial analysis is still at an intensive stage. Spatial relationships are the fundament of a large group of operations to be performed in Geographic Information System (GIS), e.g. inclusion, adjacency, equality, direction, intersection, connectivity, and their appropriate description and maintenance is inevitable. Similar to 2D variants, 3D GIS should be capable to perform metric (distance, length, area, volume, etc), logic (intersection, union, difference), generalisation, buffering, network (shortest way) and merging operations. Except metric operations, most of them require knowledge about spatial relationships. The third dimension increases drastically the number and complexity of all possible spatial relationships, compared with 2D GIS. A formalism for the detection of spatial relationships based on set topology notions has already been proposed by several authors, however the description of 3D spatial relationships is not sufficiently studied. The design of a spatial query language or the extending of existing languages, updating procedures to ensure topology consistency of database, etc., these are tasks that need further development. In this paper, the definition of a new spatial model will be given. It will be referred to as Geometric Domain Spatial Model. According to the proposed definition of an object, the geometry of each spatial object can be associated with four abstractions of geometric objects, i.e. point, line, surface and body.


ieee conference on cybernetics and intelligent systems | 2008

Notice of Violation of IEEE Publication Principles 3D topological relations for 3D spatial analysis

Mochammad Zuliansyah; Suhono Harso Supangkat; Yoga Priyana; Carmadi Machbub

This paper presents an integrated study on possible topological relationship between multidimensional simple objects in 0,1,2 and 3D space. The formal categorisation of spatial relationships is completed upon the 9-intersections model. The focus is on the definition of a unified set of conditions for eliminating relationships that cannot be realised in reality. The negative conditions are formulated on the basis of dimension and co-dimension of objects, and connectivity of boundaries. The set of 25 conditions is sufficient for deriving all the possible relationships mentioned currently in the literature and for specifying the relationships between surface and surface in 3D space. Drawings of example configurations verify the obtained results in 3D space.


international conference on electrical engineering and informatics | 2015

Inverse kinematics and gesture pattern recognition using Hidden Markov Model on BeatMe! project: Traditional dance digitalization

Zahrotul Aisyah Ulfah; Aciek Ida Wuryandari; Yoga Priyana

Collaboration


Dive into the Yoga Priyana's collaboration.

Top Co-Authors

Avatar

Aciek Ida Wuryandari

Bandung Institute of Technology

View shared research outputs
Top Co-Authors

Avatar

Kuspriyanto Kuspriyanto

Bandung Institute of Technology

View shared research outputs
Top Co-Authors

Avatar

Noor Cholis Basjaruddin

Bandung Institute of Technology

View shared research outputs
Top Co-Authors

Avatar

Ary Setijadi Prihatmanto

Bandung Institute of Technology

View shared research outputs
Top Co-Authors

Avatar

Carmadi Machbub

Bandung Institute of Technology

View shared research outputs
Top Co-Authors

Avatar

Emir Husni

Bandung Institute of Technology

View shared research outputs
Top Co-Authors

Avatar

Kuspriyanto

Bandung Institute of Technology

View shared research outputs
Top Co-Authors

Avatar

Mochammad Zuliansyah

Bandung Institute of Technology

View shared research outputs
Top Co-Authors

Avatar

P. Ary Setijadi

Bandung Institute of Technology

View shared research outputs
Top Co-Authors

Avatar

Pranoto Hidaya Rusmin

Bandung Institute of Technology

View shared research outputs
Researchain Logo
Decentralizing Knowledge