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Dive into the research topics where Yoji Uno is active.

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Featured researches published by Yoji Uno.


Journal of Motor Behavior | 1996

Minimum Muscle-Tension Change Trajectories Predicted by Using a 17-Muscle Model of the Monkey's Arm

Menashe Dornay; Yoji Uno; Mitsuo Kawato; Ryoji Suzuki

Four computational problems to be solved for visually guided reaching movements, hand path, and trajectory formations, coordinate transformation, and calculations of muscle tensions are ill-posed in redundant biological control systems. These problems are ill-posed in the sense that there exist an infinite number of possible solutions. In this article, it is shown that the nervous system can solve those problems simultaneously by imposing a single global constraint: finding the smoothest muscle- tension trajectory that satisfies the desired final hand position, velocity, and acceleration. Horizontal trajectories were simulated by using a l7-muscle model of the monkeys arm as the controlled object. The simulations predicted gently curved hand paths for lateral hand movements and for movements from the side of the body to the front, and a roughly straight hand path for anterioposterior movements. The tangential hand velocities were roughly bell shaped. The simulated results were in agreement with the actual biological movements.


Journal of Experimental Psychology: Human Perception and Performance | 1997

Possible explanations for trajectory curvature in multijoint arm movements

Rieko Osu; Yoji Uno; Yasuharu Koike; Mitsuo Kawato

Although the straightness of hand paths is a widely accepted feature of human multijoint reaching movement, detailed examinations have revealed slight curvatures in some regions of the workspace. This observation raises the question of whether planned trajectories are straight or curved. If they are straight, 3 possible factors can explain the observed curvatures: (a) imperfect control, (b) visual distortion, or (c) interaction between straight virtual trajectories and the dynamics of the arm. Participants instructed to generate straight movement paths produced movements much straighter than those generated spontaneously. Participants generated spontaneously curved trajectories in the frontoparallel plane, where visual distortion is not expected. Electromyograms suggested that participants generated straighter paths without an increase in arm stiffness. These findings argue against the 3 factors. It follows that planned trajectories are likely to be curved.


Neural Networks | 1995

A computational model for recognizing objects and planning hand shapes in grasping movements

Yoji Uno; Naohiro Fukumura; Ryoji Suzuki; Mitsuo Kawato

Abstract To execute grasping movements, the primate brain must solve at least two computational problems (i.e. recognition of objects and planning of prehensile hand shapes). From the viewpoint of computational theory, we hypothesize that the two problems are not separately solved in the brain; instead, they are merged and transformed into the problem of forming an integrated internal representation of visual information and motor information. To demonstrate the computational potential of our hypothesis, we propose a neural network model that integrates visual information and motor information for preshaping a hand in grasping movements. Network operation is divided into a learning phase and an optimization phase. In the learning phase, an internal model that represents the relation between the visual and motor information on grasped objects is acquired by integrating the two sources of information. In the optimization phase, objects are recognized and the most suitable hand shapes for grasping them are obtained by using a relaxation computation of the network. Successful hand prehension demonstrated by our computer simulation supports the computational plausibility of our hypothesis.


robot and human interactive communication | 2009

Gait pattern generation for a power-assist device of paraplegic gait

Takahiro Kagawa; Yoji Uno

We address a gait pattern generation on a legged locomotor device (WPAL: Wearable Power-Assist Locomotor) for paraplegics. In the gait movement with WPAL, a backward falling is a considerable problem, and a foot-floor collision during a swing movement would induce a loss of balance. In addition, adjustability of the gait parameters, such as stride length, gait cycle and maximum hight of the toe clearance, would be required for an individual paraplegic according to the degrees of his disabilities and skills. In this paper, we propose a gait pattern generation method considering the requirements of the stability and the adjustability. First, the trajectories of toe position, horizontal hip position, and foot plantar angle are calculated using a minimum jerk trajectory with the constraints of the position and velocity at via points. Second, the desired trajectories of joint angles are determined from the calculated trajectories by inverse kinematic equations. We demonstrate that generated desired trajectories for various gait parameter values and boundary conditions were satisfied with the required stability conditions.


intelligent robots and systems | 2007

Biped gait generation based on parametric excitation by knee-joint actuation

Yuji Harata; Fumihiko Asano; Zhi Wei Luo; Kouichi Taji; Yoji Uno

Restoring mechanical energy lost by heel-strike collisions is necessary for stable gait generation. One principle to realize this is parametric excitation. Recently, Asano et al. applied this principle to a biped robot with telescopic-legs, and succeeded in generating a sustainable biped gait by computer simulation. In this paper, we deal with a model of a biped robot that has not only semicircular feet but also actuated knees. Though this robot has no actuator at the hip, knee actuators can sustain gait by parametric excitation. We first verify that an actuated knee can cause parametric excitation, and then show by computer simulation that the proposed biped robot can walk continuously with actuated knees only.


intelligent robots and systems | 2009

A human interface for stride control on a wearable robot

Takahiro Kagawa; Yoji Uno

A legged locomotor device for paraplegics have been attempted to improve their ADL and to prevent some complications. A stride control of the system based on the users intension is important to coordinate the voluntary movements of the user and the assisted movements of the paralyzed legs. In this paper, we propose a human interface with a walker to control the stride length of a legged locomotor device. Assuming that a intended stride is equal to a distance of the preceding movement of the walker, we developed a human interface estimating the movement distance of the walker, where the distance is calculated by polynomial fitting for the acceleration of the movement. In this study, we examine the proposed human interface from the measurement experiments of gait movements, and report the following results: (1) estimation accuracy by polynomial fitting method, and (2) feasibility of the adjustment of stride length using the proposed method. These results suggest that the proposed human interface is effective to adjust the stride length of a legged locomotor device.


Biological Cybernetics | 1994

Mathematical models for the swimming pattern of a lamprey

Jun Nishii; Yoji Uno; Ryoji Suzuki

A significant characteristic in a swimming pattern of a lamprey is the generation of a constant phase lag along its body in spite of the wide range of undulation frequencies. In this paper, we discuss a mathematical treatment for coupled oscillators with time-delayed interaction and propose a model for the central pattern generator (CPG) of a lamprey to account for the generation of a constant phase relation, with consideration of the signal conduction time. From this model, it is suggested that the desired phase relation can be produced by long ascending connections from the tail to the neck region of the CPG.


Human Movement Science | 2010

Necessary condition for forward progression in ballistic walking.

Takahiro Kagawa; Yoji Uno

Ballistic walking requires an appropriate configuration of posture and velocity at toe-off to avoid backward falling. In this study, we investigated a determinant of the state of the body center of mass (COM) at the toe-off with regard to ballistic walking. We used an inverted pendulum model to represent ballistic trajectories and the necessary condition for forward progression by a simple relationship between the COM states (position and velocity) at toe-off. This condition was validated through a computer simulation of a 7-link musculoskeletal model and measurement experiments of human movements involving stepping and walking. The results of the model simulation were in good agreement with some of the results predicted by the inverted pendulum model. The measurement experiments of walking and stepping movements showed that most COM states at toe-off satisfied the condition for forward progression and the measured trajectories during single support phase were similar to the ballistic trajectories although humans are capable of walking in non-ballistic ways. These results suggested that the necessary condition for forward progression can predict the COM states at toe-off for efficient movement and for avoiding backward falling during single support phase.


Systems and Computers in Japan | 2000

Relation between object recognition and formation of hand shape: A computational approach to human grasping movements

Hiroshi Fukuda; Naohiro Fukumura; Masazumi Katayama; Yoji Uno

We investigate the relation between object recognition and formation of hand shape in human grasping movements through psychophysical experiments. There were few differences between the experimental data when the subjects formed the hand shape without touching objects and when the subjects actually grasped the objects. Both data included information related to the size and shape of the objects. The experimental results suggest that humans are able to compute the hand shape needed to grasp the objects from their visual properties alone before actual grasping. Moreover, developing a five-layered neural network model, we confirmed that the hand shape can be computed from only visual information in the feed-forward manner and that the property information of the objects is extracted when visual-motor transformation is performed.


International Journal of Advanced Robotic Systems | 2013

Whole-Body Motion Planning for Humanoid Robots by Specifying Via-Points

Chang Hyun Sung; Takahiro Kagawa; Yoji Uno

We design a framework about the planning of whole body motion for humanoid robots. Motion planning with various constraints is essential to success the task. In this research, we propose a motion planning method corresponding to various conditions for achieving the task. We specify some via-points to deal with the conditions for target achievement depending on various constraints. Together with certain constraints including task accomplishment, the via-point representation plays a crucial role in the optimization process of our method. Furthermore, the via-points as the optimization parameters are related to some physical conditions. We applied this method to generate the kicking motion of a humanoid robot HOAP-3. We have confirmed that the robot was able to complete the task of kicking a ball over an obstacle into a goal in addition to changing conditions of the location of a ball. These results show that the proposed motion planning method using via-point representation can increase articulation of the motion.

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Naohiro Fukumura

Toyohashi University of Technology

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Fumihiko Asano

Japan Advanced Institute of Science and Technology

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Hiroshi Fukuda

Toyohashi University of Technology

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Shunta Togo

University of Electro-Communications

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