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Dive into the research topics where Yoshiaki Usami is active.

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Featured researches published by Yoshiaki Usami.


international conference on computer graphics and interactive techniques | 1992

A simple method for extracting the natural beauty of hair

Ken-ichi Anjyo; Yoshiaki Usami; Tsuneya Kurihara

A simple differential equation method is proposed for modeling the aesthetic features of human hair. In the method, a simplified cantilever beam simulation is employed for hairstyle modeling, which allows hairdressing variations with volumetric and realistic appearance. In order to describe the dynamical behavior of hair in an animation, one-dimensional projective differential equations of angular momenta for linked rigid sticks are also derived. For the problem of collision detection between hair and a human head, the “rough” approximate solution is provided, which gives visually satisfactory results by solving the projective equations under a ps~udo-force field. The hair’s pliability can be controlled by using a set of stiffness parameters in the method. In addition, a fast rendering technique for anisotropic reflection is introduced, which is derived from Blirm’s specular model. The efficiency of the proposed method is illustrated by the still images and short animations obtained. CR


The Visual Computer | 1987

A practical method of constructing surfaces in three-dimensional digitized space

Ken-ichi Anjyo; Toshio Ochi; Yoshiaki Usami; Yasumasa Kawashima

We propose a new, practical algorithm for constructing the surface of a three-dimensional object from its planar cross-sections. This algorithm deals with a general case where each cross-section of the object is given as a two-dimensional digital image and no topological information about these two adjacent cross-sections is assumed. In particular, it can handle the case where there are several connected components with some holes in each cross-section. The algorithms principle is derived from the “region growing” technique. which is well-known in two-dimensional image processing. By combining this algorithm with existing shading techniques, we can obtain a realistic image of a three-dimensional object.


Archive | 1989

Apparatus and method for recognizing three-dimensional shape of object

Yoshiaki Usami; Ken-ichi Anjyo; Misato Nio; Nobuhiro Hamada; Masao Yanaka


Archive | 1997

Method, device and system for recognizing action and behavior

Tsutomu Nishioka; Shiro Nonaka; Shigeru Obo; Katsuo Tashiro; Munetoshi Unuma; Yoshiaki Usami; Satoru Yashiki; 芳明 宇佐美; 屋敷 知; 茂 於保; 勝男 田代; 勉 西岡; 士郎 野中; 宗利 鵜沼


Archive | 1988

Displaying method and apparatus for three-dimensional computer graphics

Yoshiaki Usami; Ken-ichi Anjyo; Yoshimi Oota


Archive | 1991

Biological image formation aiding system and biological image forming method

Ryozo Takeuchi; Masao Yanaka; Ken-ichi Anjyo; Yoshiaki Usami; Munetoshi Unuma; Tsuneya Kurihara; Joji Nishiyama; Tomoyuki Miyata; Hiroaki Takatsuki


Archive | 1994

Method and apparatus for generating object motion path, method of setting object display attribute, and computer graphics system

Norito Watanabe; Atsushi Kawabata; Tsugio Tomita; Toshio Sakai; Yasuo Sasaki; Yoshiaki Usami; Akihiro Sakamoto; Kengiro Sato


Archive | 1992

Method of displaying hair style and apparatus for the same

Yoshiaki Usami; Ken-ichi Anjyo; Ryozo Takeuchi


Archive | 2000

Abnormal behavior detector

Masanori Miyoshi; Yoshiaki Usami; Kazuya Takahashi; Norito Watanabe; Hideki Fujii


Archive | 2003

Method and device for controlling elevator

Atsuya Fujino; Seiji Kawanishi; Takashi Matsudo; Masanori Miyoshi; Shunichi Tanae; Yoshiaki Usami; 雅則 三好; 芳明 宇佐美; 清司 川西; 貴司 松土; 俊一 田苗; 篤哉 藤野

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