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Dive into the research topics where Young Jun Son is active.

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Featured researches published by Young Jun Son.


winter simulation conference | 2006

Crowd simulation for emergency response using BDI agent based on virtual reality

Ameya Shendarkar; Karthik Vasudevan; Seungho Lee; Young Jun Son

This paper presents a novel VR (virtual reality) trained BDI (belief, desire, intention) software agent used to construct crowd simulations for emergency response. The BDI framework allows modeling of human behavior with a high degree of fidelity. The proposed simulation has been developed using AnyLogic software to mimic crowd evacuation from an area under a terrorist bomb attack. The attributes that govern the BDI characteristics of the agent are studied by conducting human in the loop experiments in VR using the CAVE (cave automatic virtual environment). To enhance generality and interoperability of the proposed crowd simulation modeling scheme, input data models have been developed to define environment attributes. Experiments are also conducted to demonstrate the effect of various parameters on key performance indicators such as crowd evacuation rate and densities


Iie Transactions | 2007

Toward modeling and simulation of critical national infrastructure interdependencies

Hyeung Sik J. Min; Walter E. Beyeler; Theresa J. Brown; Young Jun Son; Albert T. Jones

Modern societys physical health depends vitally upon a number of real, interdependent, critical infrastructure networks that deliver power, petroleum, natural gas, water, and communications. Its economic health depends on a number of other infrastructure networks, some virtual and some real, that link residences, industries, commercial sectors, and transportation sectors. The continued prosperity and national security of the US depends on our ability to understand the vulnerabilities of and analyze the performance of both the individual infrastructures and the entire interconnected system of infrastructures. Only then can we respond to potential disruptions in a timely and effective manner. Collaborative efforts among Sandia, other government agencies, private industry, and academia have resulted in realistic models for many of the individual component infrastructures. In this paper, we propose an innovative modeling and analysis framework to study the entire system of physical and economic infrastructures. That framework uses the existing individual models together with system dynamics, functional models, and nonlinear optimization algorithms. We describe this framework and demonstrate its potential use to analyze, and propose a response for, a hypothetical disruption.


International Journal of Production Research | 2005

Hybrid system dynamic—discrete event simulation-based architecture for hierarchical production planning

Jayendran Venkateswaran; Young Jun Son

Multi-plant production planning problem deals with the determination of type and quantity of products to produce at the plants over multiple time periods. Hierarchical production planning provides a formal bridge between long-term plans and short-term schedules. A hybrid simulation-based hierarchical production planning architecture consisting of system dynamics (SD) components for the enterprise level planning and discrete event simulation (DES) components for the shop-level scheduling is presented. The architecture consists of the Optimizer, Performance Monitor and Simulator modules at each decision level. The Optimizers select the optimal set of control parameters based on the estimated behaviour of the system. The enterprise-level simulator (SD model) and shop-level simulator (DES model) interact with each other to evaluate the plan. Feedback control loops are employed at each level to monitor the performance and update the control parameters. Functional and process models of the proposed architecture are specified using IDEF. The internal mechanisms of the modules are also described. The modules are interfaced using High Level Architecture (HLA). Experimental results from a multi-product multi-facility manufacturing enterprise demonstrate the potential of the proposed approach.


systems man and cybernetics | 2008

Interactive Particle Swarm: A Pareto-Adaptive Metaheuristic to Multiobjective Optimization

Shubham Agrawal; Yogesh Dashora; Manoj Kumar Tiwari; Young Jun Son

This paper proposes an interactive particle-swarm metaheuristic for multiobjective optimization (MOO) that seeks to encapsulate the positive aspects of the widely used approaches, namely, Pareto dominance and interactive decision making in its solution mechanism. Pareto dominance is adopted as the criterion to evaluate the particles found along the search process. Nondominated particles are stored in an external repository which updates continuously through the adaptive-grid mechanism proposed. The approach is further strengthened by the incorporation of a self-adaptive mutation operator. A decision maker (DM) is provided with the knowledge of an approximate Pareto optimal front, and his/her preference articulations are used to derive a utility function intended to calculate the utility of the existing and upcoming solutions. The incubation of particle-swarm mechanism for the MOO by incorporating an adaptive-grid mechanism, a self-adaptive mutation operator, and a novel decision-making strategy makes it a novel and efficient approach. Simulation results on various test functions indicate that the proposed metaheuristic identifies not only the best preferred solution with a greater accuracy but also presents a uniformly diverse high utility Pareto front without putting excessive cognitive load on the DM. The practical relevance of the proposed strategy is very high in the cases that involve the simultaneous use of decision making and availability of highly favored alternatives.


Computers in Industry | 2001

Automatic simulation model generation for simulation-based, real-time shop floor control

Young Jun Son; Richard A. Wysk

Abstract This paper presents a structure and architecture for automatic simulation model generation (for very detailed simulation models intended to be used for real-time simulation-based shop floor control). The simulation model code is generated from a shop floor resource model and a shop floor control model. The shop floor resource model provides much of the static information for the simulation model; while a shop level control model provides much of the dynamic information required by the simulation model. The simulation code generated can be used for traditional system analysis, but more importantly, it can also be used to control the manufacturing system by sending and receiving messages using an Ethernet communication link to a high-level task executing system. Six manufacturing systems are used to illustrate and test the validity of the simulation model generation methodology. Finally, factory level planning and scheduling activities using the generated simulation model are described.


Iie Transactions | 2003

Simulation-based shop floor control: formal model, model generation and control interface

Young Jun Son; Richard A. Wysk; Albert T. Jones

In this paper, a structure and architecture for the rapid realization of a simulation-based real-time shop floor control system for a discrete part manufacturing system is presented. The research focuses on automatic simulation model and execution system generation from a production resource model. An Automatic Execution Model Generator (AEMG) has been designed and implemented for generating a Message-based Part State Graph (MPSG)-based shop level execution model. An Automatic Simulation Model Generator (ASMG) has been designed and implemented for generating an Arena simulation model based on a resource model (MS Access 97) and an MPSG-based shop level execution model. A commercial finite capacity scheduler, Tempo, has been used to provide schedule information for the Arena simulation model. This research has been implemented and tested for six manufacturing systems, including The Pennsylvania State University CIM laboratory.


winter simulation conference | 2010

Agent-based simulation tutorial - simulation of emergent behavior and differences between agent-based simulation and discrete-event simulation

Wai Kin Victor Chan; Young Jun Son; Charles M. Macal

This tutorial demonstrates the use of agent-based simulation (ABS) in modeling emergent behaviors. We first introduce key concepts of ABS by using two simple examples: the Game of Life and the Boids models. We illustrate agent-based modeling issues and simulation of emergent behaviors by using examples in social networks, auction-type markets, emergency evacuation, crowd behavior under normal situations, biology, material science, chemistry, and archaeology. Finally, we discuss the relationship between ABS and other simulation methodologies and outline some research challenges in ABS.


Simulation Modelling Practice and Theory | 2013

Agent-based simulation of affordance-based human behaviors in emergency evacuation

Jaekoo Joo; Namhun Kim; Richard A. Wysk; Ling Rothrock; Young Jun Son; Yeong Gwang Oh; Seungho Lee

Abstract Complex cognitive processes corresponding to human control behaviors cannot be easily inferred using (1) a logical rule-based model, (2) a statistical model, or (3) an analytical predictive model. Predicting human behaviors in complex and uncertain environments like emergency evacuation is considered almost impossible (at least NP hard) in systems theory. In this paper, we explore simulating human behaviors using affordance-based finite state automata (FSA) modeling, based on the ecological concept of affordance theory. To this end, we introduce the conceptual and generic framework of affordance-based human behavior simulation developed through our previous work. Following the generic framework, formal simulation models of affordance-based human behaviors are developed, especially for emergency evacuation, to mimic perception-based dynamic human actions interacting with emergent environmental changes, such as fire. A “warehouse fire evacuation” case is used to demonstrate the applicability of the proposed framework. The human action planning algorithms in the simulation model are developed and implemented using the Adjusted Floor Field Indicators, which represent not only the evacuee’s prior knowledge of the floor layout but the perceivable information about dynamic environmental changes. The results of our simulation study verify that the proposed framework accurately simulates human fire evacuation behavior. The proposed framework is expected to capture the natural manner in which humans behave in emergency evacuation and enhance the simulation fidelity of analyses and predictions of perceptual human behaviors/responses in the systems by incorporating cognitive intent into human behavior simulations.


Simulation Modelling Practice and Theory | 2008

Crowd simulation for emergency response using BDI agents based on immersive virtual reality

Ameya Shendarkar; Karthik Vasudevan; Seungho Lee; Young Jun Son

Abstract This paper presents a novel methodology involving a Virtual Reality (VR)-based Belief, Desire, and Intention (BDI) software agent to construct crowd simulation and demonstrates the use of the same for crowd evacuation management under terrorist bomb attacks in public areas. The proposed BDI agent framework allows modeling of human behavior with a high degree of fidelity. The realistic attributes that govern the BDI characteristics of the agent are reverse-engineered by conducting human-in-the-loop experiments in the VR-based Cave Automatic Virtual Environment (CAVE). To enhance generality and interoperability of the proposed crowd simulation modeling scheme, input data models have been developed to define environment attributes (e.g., maps, demographics, evacuation management parameters). The validity of the proposed data models are tested with two different evacuation scenarios. Finally, experiments are conducted to demonstrate the effect of various crowd evacuation management parameters on the key performance indicators in the evacuation scenario such as crowd evacuation rate and densities. The results reveal that constructed simulation can be used as an effective emergency management tool.


winter simulation conference | 2004

Hierarchical production planning using a hybrid system dynamic-discrete event simulation architecture

Jayendran Venkateswaran; Young Jun Son; Albert T. Jones

Hierarchical production planning provides a formal bridge between long-term plans and short-term schedules. A hybrid simulation-based production planning architecture consisting of system dynamics (SD) components at the higher decision level and discrete event simulation (DES) components at the lower decision level is presented. The need for the two types of simulation has been justified. The architecture consists of four modules: enterprise-level decision maker, SD model of enterprise, shop-level decision maker and DES model of shop. The decision makers select the optimal set of control parameters based on the estimated behavior of the system. These control parameters are used by the SD and DES models to determine the best plan based on the actual behavior of the system. High level architecture has been employed to interface SD and DES simulation models. Experimental results from a single-product manufacturing enterprise demonstrate the validity and scope of the proposed approach.

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Jayendran Venkateswaran

Indian Institute of Technology Bombay

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Dong Xu

University of Arizona

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Chao Meng

University of Arizona

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Richard A. Wysk

North Carolina State University

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Jian Liu

University of Arizona

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Hui Xi

University of Arizona

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