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Dive into the research topics where Yun-Gyung Cheong is active.

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Featured researches published by Yun-Gyung Cheong.


international conference on advanced communication technology | 2017

IoT smart bell notification system: Design and implementation

Woo-Hyun Park; Yun-Gyung Cheong

In this paper, we provide a security system that combines the functions of smart phone and home network system. It enables the users to monitor visitors in real-time, remotely via the IoT-based doorbell installed near the entrance door to a house. If an outsider breaks into the house, the system can help identify the trespasser by acquiring CCTV evidence. Furthermore, this system can be used to report to the police or home security service provider immediately when a trespass occurs.


foundations of digital games | 2017

A database-centric architecture for interactive storytelling

Yun-Gyung Cheong; Kinam Park; Woo-Hyun Park; Byung-Chull Bae

In this study, we propose a system design for interactive narrative generation which uses database for information exchange among system sub-modules. We present database schema design and a simple example to show how our approach works. We conclude with our future work.


Archive | 2016

Planning with applications to quests and story

Yun-Gyung Cheong; Mark O. Riedl; Byung-Chull Bae; Mark J. Nelson

Most games include some form of narrative. Like other aspects of game content, stories can be generated. In this chapter, we discuss methods for generating stories, mostly using planning algorithms. Algorithms that search in plan space and those that search in state space can both be useful here. We also present a method for generating stories and corresponding game worlds together.


acm multimedia | 2018

A Demonstration of an Intelligent Storytelling System

Yun-Gyung Cheong; Woo-Hyun Park; Hye-Yeon Yu

Automated story generation has received much attention in the last few decades, as storytelling enhances the user experience in the game, education, and training domains. In this paper, we demonstrate an intelligent story generation system which plans a story using an AI planner. It then displays the story as a 3D animation using the Unity Game engine. The central idea underlying our system lies in the use of a database as a communication channel among sub-modules. The demonstration showcases the complete pipeline process of story generation and visualization where the story changes as the user interacts with the system.


international conference on interactive digital storytelling | 2016

Towards Procedural Game Story Creation via Designing Story Cubes

Byung-Chull Bae; Gapyuel Seo; Yun-Gyung Cheong

This paper describes our ongoing effort to create game stories procedurally and collaboratively via designing story cubes. Our current work includes the following four phases. First, creating stories with the help of existing storytelling tools such as Story Cubes. Second, drawing relatable storyboards based on the created stories. Third, designing and making own story cubes based on the storyboards. Finally, re-creating stories based on the story cubes designed by others. Particularly in this paper we describe our team-based storytelling project that we have conducted as a part of college course in the classroom environment.


international conference on interactive digital storytelling | 2014

Telling Stories via the Gameplay Reflecting a Player Character’s Inner States

Achim Wache; Byung-Chull Bae; Yun-Gyung Cheong; Daniel Vella

In this paper we present our effort to combine an internally focalized narration with simple game mechanics using a silent narrative game in which player interaction possibilities are connected to the protagonist’s state of mind and changing along with it as the story progresses. A preliminary user study indicates that our game successfully delivered a story during the activity of playing.


international conference on interactive digital storytelling | 2014

A Storytelling Game with Metaphor

Andreas Magnus Reckweg Kuni; Byung-Chull Bae; Yun-Gyung Cheong

In this paper we present a cartoon-like 2D storytelling game utilising metaphor and symbolism with a form of framing narrative. The game and the story were designed in an abstract and satirical manner, providing the player room for interpreting her gameplay in various ways.


international conference on interactive digital storytelling | 2014

Comparison of Narrative Comprehension between Players and Spectators in a Story-Driven Game

Miki Nørgaard Anthony; Byung-Chull Bae; Yun-Gyung Cheong

In this paper we compare how differently players and spectators comprehend narrative in a game, employing a story-driven indie game called Skyld. Our preliminary study results show that the players, compared to the spectators, had a tendency of being goal-oriented, being less willing to interpret and build possible worlds, and having hard time to reconstruct the story time.


international conference on big data | 2018

Classification of Attack Types for Intrusion Detection Systems Using a Machine Learning Algorithm

Kinam Park; Youngrok Song; Yun-Gyung Cheong


Far East Journal of Electronics and Communications | 2017

GAME FAIRY TALE BOOK CREATION AND DESIGN

Woo-Hyun Park; Yun-Gyung Cheong

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Hye-Yeon Yu

Sungkyunkwan University

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Kinam Park

Sungkyunkwan University

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Mark O. Riedl

Georgia Institute of Technology

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Daniel Vella

IT University of Copenhagen

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