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Dive into the research topics where Yung-Yu Chuang is active.

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Featured researches published by Yung-Yu Chuang.


computer vision and pattern recognition | 2001

A Bayesian approach to digital matting

Yung-Yu Chuang; Brian Curless; David Salesin; Richard Szeliski

This paper proposes a new Bayesian framework for solving the matting problem, i.e. extracting a foreground element from a background image by estimating an opacity for each pixel of the foreground element. Our approach models both the foreground and background color distributions with spatially-varying sets of Gaussians, and assumes a fractional blending of the foreground and background colors to produce the final output. It then uses a maximum-likelihood criterion to estimate the optimal opacity, foreground and background simultaneously. In addition to providing a principled approach to the matting problem, our algorithm effectively handles objects with intricate boundaries, such as hair strands and fur, and provides an improvement over existing techniques for these difficult cases.


IEEE Transactions on Fuzzy Systems | 2012

Multiple Kernel Fuzzy Clustering

Hsin-Chien Huang; Yung-Yu Chuang; Chu-Song Chen

While fuzzy c-means is a popular soft-clustering method, its effectiveness is largely limited to spherical clusters. By applying kernel tricks, the kernel fuzzy c-means algorithm attempts to address this problem by mapping data with nonlinear relationships to appropriate feature spaces. Kernel combination, or selection, is crucial for effective kernel clustering. Unfortunately, for most applications, it is uneasy to find the right combination. We propose a multiple kernel fuzzy c-means (MKFC) algorithm that extends the fuzzy c-means algorithm with a multiple kernel-learning setting. By incorporating multiple kernels and automatically adjusting the kernel weights, MKFC is more immune to ineffective kernels and irrelevant features. This makes the choice of kernels less crucial. In addition, we show multiple kernel k-means to be a special case of MKFC. Experiments on both synthetic and real-world data demonstrate the effectiveness of the proposed MKFC algorithm.


international conference on computer graphics and interactive techniques | 2000

Environment matting extensions: towards higher accuracy and real-time capture

Yung-Yu Chuang; Douglas E. Zongker; Joel Hindorff; Brian Curless; David Salesin; Richard Szeliski

Environment matting is a generalization of traditional bluescreen matting. By photographing an object in front of a sequence of structured light backdrops, a set of approximate light-transport paths through the object can be computed. The original environment matting research chose a middle ground—using a moderate number of photographs to produce results that were reasonably accurate for many objects. In this work, we extend the technique in two opposite directions: recovering a more accurate model at the expense of using additional structured light backdrops, and obtaining a simplified matte using just a single backdrop. The first extension allows for the capture of complex and subtle interactions of light with objects, while the second allows for video capture of colorless objects in motion.


international conference on computer vision | 2009

Video stabilization using robust feature trajectories

Ken-Yi Lee; Yung-Yu Chuang; Bing-Yu Chen; Ming Ouhyoung

This paper proposes a new approach for video stabilization. Most existing video stabilization methods adopt a framework of three steps, motion estimation, motion compensation and image composition. Camera motion is often estimated based on pairwise registration between frames. Thus, these methods often assume static scenes or distant backgrounds. Furthermore, for scenes with moving objects, robust methods are required for finding the dominant motion. Such assumptions and judgements could lead to errors in motion parameters. Errors are compounded by motion compensation which smoothes motion parameters. This paper proposes a method to directly stabilize a video without explicitly estimating camera motion, thus assuming neither motion models nor dominant motion. The method first extracts robust feature trajectories from the input video. Optimization is then performed to find a set of transformations to smooth out these trajectories and stabilize the video. In addition, the optimization also considers quality of the stabilized video and selects a video with not only smooth camera motion but also less unfilled area after stabilization. Experiments show that our method can deal with complicated videos containing near, large and multiple moving objects.


IEEE Transactions on Multimedia | 2011

Content-Aware Display Adaptation and Interactive Editing for Stereoscopic Images

Che-Han Chang; Chia-Kai Liang; Yung-Yu Chuang

We propose a content-aware stereoscopic image display adaptation method which simultaneously resizes a binocular image to the target resolution and adapts its depth to the comfort zone of the display while preserving the perceived shapes of prominent objects. This method does not require depth information or dense correspondences. Given the specification of the target display and a sparse set of correspondences, our method efficiently deforms the input stereoscopic images for display adaptation by solving a least-squares energy minimization problem. This can be used to adjust stereoscopic images to fit displays with different real estates, aspect ratios and comfort zones. In addition, with slight modifications to the energy function, our method allows users to interactively adjust the sizes, locations and depths of the selected objects, giving users aesthetic control for depth perception. User studies show that the method is effective at editing depth and reducing occurrences of diplopia and distortions.


international conference on computer graphics and interactive techniques | 2003

Shadow matting and compositing

Yung-Yu Chuang; Dan B. Goldman; Brian Curless; David Salesin; Richard Szeliski

In this paper, we describe a method for extracting shadows from one natural scene and inserting them into another. We develop physically-based shadow matting and compositing equations and use these to pull a shadow matte from a source scene in which the shadow is cast onto an arbitrary planar background. We then acquire the photometric and geometric properties of the target scene by sweeping oriented linear shadows (cast by a straight object) across it. From these shadow scans, we can construct a shadow displacement map without requiring camera or light source calibration. This map can then be used to deform the original shadow matte. We demonstrate our approach for both indoor scenes with controlled lighting and for outdoor scenes using natural lighting. CR Categories: I.3.3 [Computer Graphics]: Picture/Image Generation—Bitmap and framebuffer operations; I.4.8 [Image Processing and Computer Vision]: Scene Analysis—Shading


computer vision and pattern recognition | 2012

Affinity aggregation for spectral clustering

Hsin-Chien Huang; Yung-Yu Chuang; Chu-Song Chen

Spectral clustering makes use of spectral-graph structure of an affinity matrix to partition data into disjoint meaningful groups. Because of its elegance, efficiency and good performance, spectral clustering has become one of the most popular clustering methods. Traditional spectral clustering assumes a single affinity matrix. However, in many applications, there could be multiple potentially useful features and thereby multiple affinity matrices. To apply spectral clustering for these cases, a possible way is to aggregate the affinity matrices into a single one. Unfortunately, affinity measures constructed from different features could have different characteristics. Careless aggregation might make even worse clustering performance. This paper proposes an affinity aggregation spectral clustering (AASC) algorithm which extends spectral clustering to a setting with multiple affinities available. AASC seeks for an optimal combination of affinity matrices so that it is more immune to ineffective affinities and irrelevant features. This enables the construction of similarity or distance-metric measures for clustering less crucial. Experiments show that AASC is effective in simultaneous clustering and feature fusion, thus enhancing the performance of spectral clustering by employing multiple affinities.


IEEE Transactions on Multimedia | 2008

Association and Temporal Rule Mining for Post-Filtering of Semantic Concept Detection in Video

Ken-Hao Liu; Ming-Fang Weng; Chi-Yao Tseng; Yung-Yu Chuang; Ming-Syan Chen

Automatic semantic concept detection in video is important for effective content-based video retrieval and mining and has gained great attention recently. In this paper, we propose a general post-filtering framework to enhance robustness and accuracy of semantic concept detection using association and temporal analysis for concept knowledge discovery. Co-occurrence of several semantic concepts could imply the presence of other concepts. We use association mining techniques to discover such inter-concept association relationships from annotations. With discovered concept association rules, we propose a strategy to combine associated concept classifiers to improve detection accuracy. In addition, because video is often visually smooth and semantically coherent, detection results from temporally adjacent shots could be used for the detection of the current shot. We propose temporal filter designs for inter-shot temporal dependency mining to further improve detection accuracy. Experiments on the TRECVID 2005 dataset show our post-filtering framework is both efficient and effective in improving the accuracy of semantic concept detection in video. Furthermore, it is easy to integrate our framework with existing classifiers to boost their performance.


Computer Graphics Forum | 2005

Cubical Marching Squares: Adaptive Feature Preserving Surface Extraction from Volume Data

Chien.-Chang Ho; Fu-Che Wu; Bing-Yu Chen; Yung-Yu Chuang; Ming Ouhyoung

In this paper, we present a new method for surface extraction from volume data which preserves sharp features, maintains consistent topology and generates surface adaptively without crack patching. Our approach is based on the marching cubes algorithm, a popular method to convert volumetric data to polygonal meshes. The original marching cubes algorithm suffers from problems of topological inconsistency, cracks in adaptive resolution and inability to preserve sharp features. Most of marching cubes variants only focus on one or some of these problems. Although these techniques could be combined to solve these problems altogether, such a combination might not be straightforward. Moreover, some feature-preserving variants introduce an additional problem, inter-cell dependency. Our method provides a relatively simple and easy-to-implement solution to all these problems by converting 3D marching cubes into 2D cubical marching squares, resolving topology ambiguity with sharp features and eliminating inter-cell dependency by sampling face sharp features. We compare our algorithm with other marching cubes variants and demonstrate its effectiveness on various applications.


international conference on computer graphics and interactive techniques | 2012

SURE-based optimization for adaptive sampling and reconstruction

Tzu-Mao Li; Yu-Ting Wu; Yung-Yu Chuang

We apply Steins Unbiased Risk Estimator (SURE) to adaptive sampling and reconstruction to reduce noise in Monte Carlo rendering. SURE is a general unbiased estimator for mean squared error (MSE) in statistics. With SURE, we are able to estimate error for an arbitrary reconstruction kernel, enabling us to use more effective kernels rather than being restricted to the symmetric ones used in previous work. It also allows us to allocate more samples to areas with higher estimated MSE. Adaptive sampling and reconstruction can therefore be processed within an optimization framework. We also propose an efficient and memory-friendly approach to reduce the impact of noisy geometry features where there is depth of field or motion blur. Experiments show that our method produces images with less noise and crisper details than previous methods.

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Bing-Yu Chen

National Taiwan University

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Ming Ouhyoung

National Taiwan University

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Ming-Fang Weng

National Taiwan University

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Che-Han Chang

National Taiwan University

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Ken-Yi Lee

National Taiwan University

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Brian Curless

University of Washington

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David Salesin

University of Washington

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Tz-Huan Huang

National Taiwan University

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