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Dive into the research topics where Yunhe Shen is active.

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Featured researches published by Yunhe Shen.


Journal of Endourology | 2009

Task deconstruction facilitates acquisition of transurethral resection of prostate skills on a virtual reality trainer.

Thekke Adiyat Kishore; Richard Beddingfield; Timothy Holden; Yunhe Shen; Troy Reihsen; Robert M. Sweet

AIM To determine whether task deconstruction is superior to full-task training for the acquisition of transurethral resection skills on a transurethral resection of prostate (TURP) virtual reality trainer previously validated for use in residency training. METHODS Eighteen first- and second-year medical students with no previous exposure to TURP in the operating room participated in the study. The subjects were randomized to two treatment arms: full-task TURP training versus task deconstruction training. A 5-minute full-task exercise was done as a pretest and posttest in both groups. Training time was held constant at 45 minutes for both groups. The first group practiced the full-task resection for 45 minutes, while the second group performed four deconstructed tasks for a total of 45 minutes. This comprised of cystoscopy and identification of anatomy, coagulation, cutting, and complete resection exercises. Statistical analysis was performed by the Mann-Whitney test. RESULTS There was a significant difference in improvement comparing the pretest and posttest performance between the two groups, favoring task deconstruction over full-task training in the amount of tissue resected and grams resected/time on cutting pedal. There was no significant difference noted in number of bleeders coagulated, fluid consumed/gram resected, or bleeders coagulated/time on coagulation pedal. There was no difference in perforation rate between two groups. The mean approval rating of the curricular experience on the simulator was 4.0/5.0 in the task deconstruction group and 3.1/5.0 in the case of the full-task training group. CONCLUSION For the acquisition of transurethral resection skills, task deconstruction is superior to full-task training alone, in training novices on the virtual reality TURP trainer. Such a study provides more validity evidence to the unique value of simulation in the urology minimally invasive curriculum.


medicine meets virtual reality | 2011

Laser surgery simulation platform: Toward full-procedure training and rehearsal for Benign Prostatic Hyperplasia (BPH) therapy

Yunhe Shen; Vamsi Konchada; Nan Zhang; Saurabh Jain; Xiangmin Zhou; Daniel Burke; Carson Wong; Culley C. Carson; Claus G. Roehrborn; Robert M. Sweet

Recently, photo-selective vaporization of the prostate (PVP) has been a popular alternative to the standard electrocautery - transurethral resection of prostate (TURP). Here we introduce a new training system for practicing the laser therapy by using a virtual reality (VR) simulator. To interactively and realistically simulate PVP on a virtual organ with an order of a quarter million elements, a few novel and practical solutions have been applied to handle the challenges in modeling tissue ablation, contact/collision and deformation; endoscopic instruments tracking, haptic rendering and a web/database curriculum management module are integrated into the system. Over 40 urologists and surgical experts have been invited nationally and participated in the system verification.


Studies in health technology and informatics | 2009

A discrete mechanics framework for real time virtual surgical simulations with application to virtual laparoscopic nephrectomy

Xiangmin Zhou; Nan Zhang; Desong Sha; Yunhe Shen; Kumar K. Tamma; Robert M. Sweet

The inability to render realistic soft-tissue behavior in real time has remained a barrier to face and content aspects of validity for many virtual reality surgical training systems. Biophysically based models are not only suitable for training purposes but also for patient-specific clinical applications, physiological modeling and surgical planning. When considering the existing approaches for modeling soft tissue for virtual reality surgical simulation, the computer graphics-based approach lacks predictive capability; the mass-spring model (MSM) based approach lacks biophysically realistic soft-tissue dynamic behavior; and the finite element method (FEM) approaches fail to meet the real-time requirement. The present development stems from physics fundamental thermodynamic first law; for a space discrete dynamic system directly formulates the space discrete but time continuous governing equation with embedded material constitutive relation and results in a discrete mechanics framework which possesses a unique balance between the computational efforts and the physically realistic soft-tissue dynamic behavior. We describe the development of the discrete mechanics framework with focused attention towards a virtual laparoscopic nephrectomy application.


medicine meets virtual reality | 2011

Web-accessible interactive software of 3D anatomy representing pathophysiological conditions to enhance the patient-consent process for procedures

Daniel Burke; Xiangmin Zhou; Vincent Rotty; Vamsi Konchada; Yunhe Shen; Badrinath R. Konety; Robert M. Sweet

Conveying to a patient the exact physical nature of a disease or procedure can be difficult. By establishing an access website, and using existing 3D viewer software along with our expanding set of anatomical models, we can provide an interface to manipulate realistic, 3D models of common anatomical ailments, chosen from a database frequently updated at the request of the medical community. Physicians will be able to show patients exactly what their condition looks like internally, and explain in better detail how a procedure will be performed.


IEEE Transactions on Visualization and Computer Graphics | 2010

Volumetric Modeling in Laser BPH Therapy Simulation

Nan Zhang; Xiangmin Zhou; Yunhe Shen; Robert M. Sweet

In this paper, we introduce a novel application of volume modeling techniques on laser Benign Prostatic Hyperplasia (BPH) therapy simulation. The core technique in our system is an algorithm for simulating the tissue vaporization process by laser heating. Different from classical volume CSG operations, our technique takes experimental data as the guidance to determine the vaporization amount so that only a specified amount of tissue is vaporized in each time. Our algorithm uses a predictor-corrector strategy. First, we apply the classical CSG algorithm on a tetrahedral grid based distance field to estimate the vaporized tissue amount. Then, a volume-correction phase is applied on the distance field. To improve the performance, we further propose optimization approaches for efficient implementation.


medicine meets virtual reality | 2012

Virtual trainer for intra-detrusor injection of botulinum toxin to treat urinary incontinence.

Yunhe Shen; Pankaj Vasandani; Jayesh Iyer; Arjune Gunasekaran; Yingchun Zhang; Daniel Burke; Dennis D. Dykstra; Robert M. Sweet

Here we introduce a new virtual reality (VR) based simulation system for training the urological procedure of intra-detrusor botulinum toxin (Botox®) injections into the bladder. 6 cases with different bladder anatomy and 3 subtasks are included in the curriculum; this design is guided by several expert urologists according to clinical needs and experience. These virtual bladder models can be deformed by a cystoscope model or penetrated by a needle model. Data of location and dose per injection are collected during the training. After compared among various options, magnetic motion-tracking devices are chosen and integrated onto replicas of cystoscopic instruments as the VR interface for the specific operation. A web/database based learning management platform (LMP) is developed for online data access and validation studies of the training system.


medicine meets virtual reality | 2011

The Minnesota pelvic trainer: a hybrid VR/physical pelvis for providing virtual mentorship.

Vamsi Konchada; Yunhe Shen; Daniel Burke; Omer Burak Argun; Anthony J. Weinhaus; Arthur G. Erdman; Robert M. Sweet

Obtaining accurate understanding of three dimensional structures and their relationships is important in learning human anatomy. To leverage the learning advantages of using both physical and virtual models, we built a hybrid platform consisting of virtual and mannequin pelvis, motion tracking interface, anatomy and pathology knowledge base. The virtual mentorship concept is to allow learners to conveniently manipulate and explore the virtual pelvic structures through the mannequin model and VR interface, and practice on anatomy identification tasks and pathology quizzes more intuitively and interactively than in a traditional self-study classroom, and to reduce the demands of access to dissection lab or wet lab.


medicine meets virtual reality | 2016

A New Design for Airway Management Training with Mixed Reality and High Fidelity Modeling.

Yunhe Shen; David Hananel; Zichen Zhao; Daniel Burke; Crist J. Ballas; Jack Norfleet; Troy Reihsen; Robert M. Sweet

Restoring airway function is a vital task in many medical scenarios. Although various simulation tools have been available for learning such skills, recent research indicated that fidelity in simulating airway management deserves further improvements. In this study, we designed and implemented a new prototype for practicing relevant tasks including laryngoscopy, intubation and cricothyrotomy. A large amount of anatomical details or landmarks were meticulously selected and reconstructed from medical scans, and 3D-printed or molded to the airway intervention model. This training model was augmented by virtually and physically presented interactive modules, which are interoperable with motion tracking and sensor data feedback. Implementation results showed that this design is a feasible approach to develop higher fidelity airway models that can be integrated with mixed reality interfaces.


medicine meets virtual reality | 2016

A Motion Tracking and Sensor Fusion Module for Medical Simulation.

Yunhe Shen; Fan Wu; Kuo-Shih Tseng; Ding Ye; John D. Raymond; Badrinath R. Konety; Robert M. Sweet

Here we introduce a motion tracking or navigation module for medical simulation systems. Our main contribution is a sensor fusion method for proximity or distance sensors integrated with inertial measurement unit (IMU). Since IMU rotation tracking has been widely studied, we focus on the position or trajectory tracking of the instrument moving freely within a given boundary. In our experiments, we have found that this module reliably tracks instrument motion.


medicine meets virtual reality | 2011

Phenomenological model of laser-tissue interaction with application to Benign Prostatic Hyperplasia (BPH) simulation.

Xiangmin Zhou; Nan Zhang; Yunhe Shen; Daniel Burke; Vamsi Konchada; Robert M. Sweet

Laser-tissue interaction is a multi-physics phenomenon not yet mathematically describable and computationally predictable. It is a challenge to model the laser-tissue interaction for real time laser Benign Prostatic Hyperplasia (BPH) simulation which requires the laser-tissue interaction model to be computationally efficient and accurate. Under the consideration and enforcement of the thermodynamic first law and treating the laser-tissue interaction as a gray-box, utilizing the sensitivity analysis of some key parameters that will affect the laser intensity on the tissue surface with respect to the tissue vaporization rate, a phenomenological model of laser-tissue interaction is developed. The developed laser-tissue interaction model has been implemented for a laser BPH simulator and achieves real time performance (more than 30 frames per second). The model agrees well with the available experimental data.

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Daniel Burke

University of Minnesota

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Nan Zhang

University of Minnesota

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Troy Reihsen

University of Minnesota

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Carson Wong

University of Oklahoma

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