Featured Researches

Physics And Society

Free utility model for explaining the social gravity law

Social gravity law widely exists in human travel, population migration, commodity trade, information communication, scientific collaboration and so on. Why is there such a simple law in many complex social systems is an interesting question. Although scientists from fields of statistical physics, complex systems, economics and transportation science have explained the social gravity law, a theoretical explanation including two dominant mechanisms, namely individual interaction and bounded rationality, is still lacking. Here we present a free utility model, whose objective function is mathematically consistent with the Helmholtz free energy in physics, from the perspective of individual choice behavior to explain the social gravity law. The basic assumption is that bounded rational individuals interacting with each other will trade off the expected utility and information-processing cost to maximize their own utility. The previous explanations of the social gravity law including the maximum entropy model, the free cost model, the Logit model and the destination choice game model are all special cases under our model. Further, we extend the free utility model to the network. This model not only helps us to better understand the underlying mechanisms of spatial interaction patterns in complex social systems, but also provides a new perspective for understanding the potential function in game theory and the user equilibrium model in transportation science.

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Physics And Society

Friendly-rivalry solution to the iterated n -person public-goods game

Repeated interaction promotes cooperation among rational individuals under the shadow of future, but it is hard to maintain cooperation when a large number of error-prone individuals are involved. One way to construct a cooperative Nash equilibrium is to find a `friendly-rivalry' strategy, which aims at full cooperation but never allows the co-players to be better off. Recently it has been shown that for the iterated Prisoner's Dilemma in the presence of error, a friendly rival can be designed with the following five rules: Cooperate if everyone did, accept punishment for your own mistake, punish defection, recover cooperation if you find a chance, and defect in all the other circumstances. In this work, we construct such a friendly-rivalry strategy for the iterated n -person public-goods game by generalizing those five rules. The resulting strategy makes a decision with referring to the previous m=2n−1 rounds. A friendly-rivalry strategy for n=2 inherently has evolutionary robustness in the sense that no mutant strategy has higher fixation probability in this population than that of a neutral mutant. Our evolutionary simulation indeed shows excellent performance of the proposed strategy in a broad range of environmental conditions when n=2 and 3 .

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Physics And Society

From Ants to Fishing Vessels: A Simple Model for Herding and Exploitation of Finite Resources

We analyse the dynamics of fishing vessels with different home ports in an area where these vessels, in choosing where to fish, are influenced by their own experience in the past and by their current observation of the locations of other vessels in the fleet. Empirical data from the boats near Ancona and Pescara shows stylized statistical properties that are reminiscent of Kirman and Föllmer's ant recruitment model, although with two ant colonies represented by the two ports. From the point of view of a fisherman, the two fishing areas are not equally attractive, and he tends to prefer the one closer to where he is based. This piece of evidence led us to extend the original ants model to a situation with two asymmetric zones and finite resources. We show that, in the mean-field regime, our model exhibits the same properties as the empirical data. We obtain a phase diagram that separates high and low herding regimes, but also fish population extinction. Our analysis has interesting policy implications for the ecology of fishing areas. It also suggests that herding behaviour here, just as in financial markets, will lead to significant fluctuations in the amount of fish landed, as the boat concentration on one area at a given point in time will diminish the overall catch, such loss not being compensated by the reproduction of fish in the other area. In other terms, individually rational behaviour will not lead to collectively optimal results.

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Physics And Society

From Bad to Worse: Airline Boarding Changes in Response to COVID-19

Airlines have introduced a back-to-front boarding process in response to the COVID-19 pandemic. It is motivated by the desire to reduce passengers' likelihood of passing close to seated passengers when they take their seats. However, our prior work on the risk of Ebola spread in airplanes suggested that the driving force for increased exposure to infection transmission risk is the clustering of passengers while waiting for others to stow their luggage and take their seats. In this work, we examine whether the new boarding processes lead to increased or decreased risk of infection spread. We also study the reasons behind the risk differences associated with different boarding processes. We accomplish this by simulating the new boarding processes using pedestrian dynamics and compare them against alternatives. Our results show that back-to-front boarding roughly doubles the infection exposure compared with random boarding. It also increases exposure by around 50% compared to a typical boarding process prior to the outbreak of COVID-19. While keeping middle seats empty yields a substantial reduction in exposure, our results show that the different boarding processes have similar relative strengths in this case as with middle seats occupied. We show that the increased exposure arises from the proximity between passengers moving in the aisle and while seated. Our results suggest that airlines either revert to their earlier boarding process or adopt the better random process.

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Physics And Society

From form to information: Analysing built environments in different spatial cultures

Cities are different around the world, but does this fact have any relation to culture? The idea that urban form embodies idiosyncrasies related to cultural identities captures the imagination of many in urban studies, but it is an assumption yet to be carefully examined. Approaching spatial configurations in the built environment as a proxy of urban culture, this paper searches for differences potentially consistent with specific regional cultures or cultures of planning in urban development. It does so focusing on the elementary components shaping cities: buildings and how they are aggregated in cellular complexes of built form. Exploring Shannon's work, we introduce an entropy measure to analyse the probability distribution of cellular arrangements in built form systems. We apply it to downtown areas of 45 cities from different regions of the world as a similarity measure to compare and cluster cities potentially consistent with specific spatial cultures. Findings suggest a classification scheme that sheds further light on what we call the "cultural hypothesis": the possibility that different cultures and regions find different ways of ordering space.

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Physics And Society

Game theoretic modeling of helping behavior in emergency evacuations

We study the collective helping behavior in a room evacuation scenario in which two volunteers are required to rescue an injured person. We propose a game theoretic model to study the evolution of cooperation in rescuing the injured persons. We consider the existence of committed volunteers who do not change their decision to help the injured persons. With the committed volunteers, all the injured persons can be rescued depending on the payoff parameters. In contrast, without the committed volunteers, rescuing all the injured persons is not achievable on most occasions because some lonely volunteers often fail to find peers even for low temptation payoff. We have quantified various collective helping behaviors and summarized those collective patterns with phase diagrams. In the context of emergency evacuations, our study highlights the vital importance of the committed volunteers to the collective helping behavior.

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Physics And Society

Games in rigged economies

Modern economies evolved from simpler human exchanges into very convoluted systems. Today, a multitude of aspects can be regulated, tampered with, or left to chance; these are economic {\em degrees of freedom} which together shape the flow of wealth. Economic actors can exploit them, at a cost, and bend that flow in their favor. If intervention becomes widespread, microeconomic strategies of different actors can collide or resonate, building into macroeconomic effects. How viable is a `rigged' economy, and how is this viability affected by growing economic complexity and wealth? Here we capture essential elements of `rigged' economies with a toy model. Nash equilibria of payoff matrices in simple cases show how increased intervention turns economic degrees of freedom from minority into majority games through a dynamical phase. These stages are reproduced by agent-based simulations of our model, which allow us to explore scenarios out of reach for payoff matrices. Increasing economic complexity is then revealed as a mechanism that spontaneously defuses cartels or consensus situations. But excessive complexity enters abruptly into a regime of large fluctuations that threaten the system's viability. This regime results from non-competitive efforts to intervene the economy coupled across degrees of freedom, becoming unpredictable. Thus non-competitive actions can result in negative spillover due to sheer economic complexity. Simulations suggest that wealth must grow faster than linearly with economic complexity to avoid this regime and keep economies viable in the long run. Our work provides testable conclusions and phenomenological charts to guide policing of `rigged' economic systems.

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Physics And Society

Games of Social Distancing during an Epidemic: Local vs Statistical Information

The spontaneous behavioral changes of the agents during an epidemic can have significant effects on the delay and the prevalence of its spread. In this work, we study a social distancing game among the agents of a population, who determine their social interactions during the spread of an epidemic. The interconnections between the agents are modeled by a network and local interactions are considered. The payoffs of the agents depend on their benefits from their social interactions, as well as on the costs to their health due to their possible contamination. The information available to the agents during the decision making plays a crucial role in our model. We examine two extreme cases. In the first case, the agents know exactly the health states of their neighbors and in the second they have statistical information for the global prevalence of the epidemic. The Nash equilibria of the games are studied and, interestingly, in the second case the equilibrium strategies for an agent are either full isolation or no social distancing at all. Experimental studies are presented through simulations, where we observe that in the first case of perfect local information the agents can affect significantly the prevalence of the epidemic with low cost for their sociability, while in the second case they have to pay the burden of not being well informed. Moreover, the effects of the information quality (fake news), the health care system capacity and the network structure are discussed and relevant simulations are provided, which indicate that these parameters affect the size, the peak and the start of the outbreak, as well as the possibility of a second outbreak.

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Physics And Society

Gender Imbalance and Spatiotemporal Patterns of Contributions to Citizen Science Projects: the case of Zooniverse

Citizen Science is research undertaken by professional scientists and members of the public collaboratively. Despite numerous benefits of citizen science for both the advancement of science and the community of the citizen scientists, there is still no comprehensive knowledge of patterns of contributions, and the demography of contributors to citizen science projects. In this paper we provide a first overview of spatiotemporal and gender distribution of citizen science workforce by analyzing 54 million classifications contributed by more than 340 thousand citizen science volunteers from 198 countries to one of the largest citizen science platforms, Zooniverse. First we report on the uneven geographical distribution of the citizen scientist and model the variations among countries based on the socio-economic conditions as well as the level of research investment in each country. Analyzing the temporal features of contributions, we report on high "burstiness" of participation instances as well as the leisurely nature of participation suggested by the time of the day that the citizen scientists were the most active. Finally, we discuss the gender imbalance among citizen scientists (about 30% female) and compare it with other collaborative projects as well as the gender distribution in more formal scientific activities. Citizen science projects need further attention from outside of the academic community, and our findings can help attract the attention of public and private stakeholders, as well as to inform the design of the platforms and science policy making processes.

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Physics And Society

Generative models of simultaneously heavy-tailed distributions of inter-event times on nodes and edges

Intervals between discrete events representing human activities, as well as other types of events, often obey heavy-tailed distributions, and their impacts on collective dynamics on networks such as contagion processes have been intensively studied. The literature supports that such heavy-tailed distributions are present for inter-event times associated with both individual nodes and individual edges in networks. However, the simultaneous presence of heavy-tailed distributions of inter-event times for nodes and edges is a non-trivial phenomenon, and its origin has been elusive. In the present study, we propose a generative model and its variants to explain this phenomenon. We assume that each node independently transits between a high-activity and low-activity state according to a continuous-time two-state Markov process and that, for the main model, events on an edge occur at a high rate if and only if both end nodes of the edge are in the high-activity state. In other words, two nodes interact frequently only when both nodes prefer to interact with others. The model produces distributions of inter-event times for both individual nodes and edges that resemble heavy-tailed distributions across some scales. It also produces positive correlation in consecutive inter-event times, which is another stylized observation for empirical data of human activity. We expect that our modeling framework provides a useful benchmark for investigating dynamics on temporal networks driven by non-Poissonian event sequences.

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