Featured Researches

Graphics

Cartographic Relief Shading with Neural Networks

Shaded relief is an effective method for visualising terrain on topographic maps, especially when the direction of illumination is adapted locally to emphasise individual terrain features. However, digital shading algorithms are unable to fully match the expressiveness of hand-crafted masterpieces, which are created through a laborious process by highly specialised cartographers. We replicate hand-drawn relief shading using U-Net neural networks. The deep neural networks are trained with manual shaded relief images of the Swiss topographic map series and terrain models of the same area. The networks generate shaded relief that closely resemble hand-drawn shaded relief art. The networks learn essential design principles from manual relief shading such as removing unnecessary terrain details, locally adjusting the illumination direction to accentuate individual terrain features, and varying brightness to emphasise larger landforms. Neural network shadings are generated from digital elevation models in a few seconds, and a study with 18 relief shading experts found that they are of high quality.

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Graphics

Channel Decomposition into Painting Actions

This work presents a method to decompose a convolutional layer of the deep neural network into painting actions. To behave like the human painter, these actions are driven by the cost simulating the hand movement, the paint color change, the stroke shape and the stroking style. To help planning, the Mask R-CNN is applied to detect the object areas and decide the painting order. The proposed painting system introduces a variety of extensions in artistic styles, based on the chosen parameters. Further experiments are performed to evaluate the channel penetration and the channel sensitivity on the strokes.

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Graphics

Characterisation of rational and NURBS developable surfaces in Computer Aided Design

In this paper we provide a characterisation of rational developable surfaces in terms of the blossoms of the bounding curves and three rational functions Λ , M , ν . Properties of developable surfaces are revised in this framework. In particular, a closed algebraic formula for the edge of regression of the surface is obtained in terms of the functions Λ , M , ν , which are closely related to the ones that appear in the standard decomposition of the derivative of the parametrisation of one of the bounding curves in terms of the director vector of the rulings and its derivative. It is also shown that all rational developable surfaces can be described as the set of developable surfaces which can be constructed with a constant Λ , M , ν . The results are readily extended to rational spline developable surfaces.

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Graphics

ChemVA: Interactive Visual Analysis of Chemical Compound Similarity in Virtual Screening

In the modern drug discovery process, medicinal chemists deal with the complexity of analysis of large ensembles of candidate molecules. Computational tools, such as dimensionality reduction (DR) and classification, are commonly used to efficiently process the multidimensional space of features. These underlying calculations often hinder interpretability of results and prevent experts from assessing the impact of individual molecular features on the resulting representations. To provide a solution for scrutinizing such complex data, we introduce ChemVA, an interactive application for the visual exploration of large molecular ensembles and their features. Our tool consists of multiple coordinated views: Hexagonal view, Detail view, 3D view, Table view, and a newly proposed Difference view designed for the comparison of DR projections. These views display DR projections combined with biological activity, selected molecular features, and confidence scores for each of these projections. This conjunction of views allows the user to drill down through the dataset and to efficiently select candidate compounds. Our approach was evaluated on two case studies of finding structurally similar ligands with similar binding affinity to a target protein, as well as on an external qualitative evaluation. The results suggest that our system allows effective visual inspection and comparison of different high-dimensional molecular representations. Furthermore, ChemVA assists in the identification of candidate compounds while providing information on the certainty behind different molecular representations.

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Graphics

Chordal Decomposition for Spectral Coarsening

We introduce a novel solver to significantly reduce the size of a geometric operator while preserving its spectral properties at the lowest frequencies. We use chordal decomposition to formulate a convex optimization problem which allows the user to control the operator sparsity pattern. This allows for a trade-off between the spectral accuracy of the operator and the cost of its application. We efficiently minimize the energy with a change of variables and achieve state-of-the-art results on spectral coarsening. Our solver further enables novel applications including volume-to-surface approximation and detaching the operator from the mesh, i.e., one can produce a mesh tailormade for visualization and optimize an operator separately for computation.

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Graphics

Chromatic Adaptation Transform by Spectral Reconstruction (Preprint)

A color appearance model (CAM) is an advanced colorimetric tool used to predict color appearance under a wide variety of viewing conditions. A chromatic adaptation transform (CAT) is an integral part of a CAM. Its role is to predict "corresponding colors," that is, a pair of colors that have the same color appearance when viewed under different illuminants, after partial or full adaptation to each illuminant. Modern CATs perform well when applied to a limited range of illuminant pairs and a limited range of source (test) colors. However, they can fail if operated outside these ranges. For imaging applications, it is important to have a CAT that can operate on any real color and illuminant pair without failure. This paper proposes a new CAT that does not operate on the standard von Kries model of adaptation. Instead it relies on spectral reconstruction and how these reconstructions behave with respect to different illuminants. It is demonstrated that the proposed CAT is immune to some of the limitations of existing CATs (such as producing colors with negative tristimulus values). The proposed CAT does not use established empirical corresponding-color datasets to optimize performance, as most modern CATs do, yet it performs as well as or better than the most recent CATs when tested against the corresponding-color datasets. This increase in robustness comes at the expense of additional complexity and computational effort. If robustness is of prime importance, then the proposed method may be justifiable.

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Graphics

Cinema Darkroom: A Deferred Rendering Framework for Large-Scale Datasets

This paper presents a framework that fully leverages the advantages of a deferred rendering approach for the interactive visualization of large-scale datasets. Geometry buffers (G-Buffers) are generated and stored in situ, and shading is performed post hoc in an interactive image-based rendering front end. This decoupled framework has two major advantages. First, the G-Buffers only need to be computed and stored once---which corresponds to the most expensive part of the rendering pipeline. Second, the stored G-Buffers can later be consumed in an image-based rendering front end that enables users to interactively adjust various visualization parameters---such as the applied color map or the strength of ambient occlusion---where suitable choices are often not known a priori. This paper demonstrates the use of Cinema Darkroom on several real-world datasets, highlighting CD's ability to effectively decouple the complexity and size of the dataset from its visualization.

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Graphics

ClipFlip : Multi-view Clipart Design

We present an assistive system for clipart design by providing visual scaffolds from the unseen viewpoints. Inspired by the artists' creation process, our system constructs the visual scaffold by first synthesizing the reference 3D shape of the input clipart and rendering it from the desired viewpoint. The critical challenge of constructing this visual scaffold is to generate a reference 3Dshape that matches the user's expectation in terms of object sizing and positioning while preserving the geometric style of the input clipart. To address this challenge, we propose a user-assisted curve extrusion method to obtain the reference 3D shape.We render the synthesized reference 3D shape with consistent style into the visual scaffold. By following the generated visual scaffold, the users can efficiently design clipart with their desired viewpoints. The user study conducted by an intuitive user interface and our generated visual scaffold suggests that the users are able to design clipart from different viewpoints while preserving the original geometric style without losing its original shape.

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Graphics

Closed-form Quadrangulation of N-Sided Patches

We analyze the problem of quadrangulating a n -sided patch, each side at its boundary subdivided into a given number of edges, using a single irregular vertex (or none, when n=4 ) that breaks the otherwise fully regular lattice. We derive, in an analytical closed-form, (1) the necessary and sufficient conditions that a patch must meet to admit this quadrangulation, and (2) a full description of the resulting tessellation(s).

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Graphics

Codimensional Incremental Potential Contact

We extend the incremental potential contact (IPC) model for contacting elastodynamics to resolve systems composed of codimensional DOFs in arbitrary combination. This enables a unified, interpenetration-free, robust, and stable simulation framework that couples codimension-0,1,2, and 3 geometries seamlessly with frictional contact. Extending IPC to thin structures poses new challenges in computing strain, modeling thickness and determining collisions. To address these challenges we propose three corresponding contributions. First, we introduce a C2 constitutive barrier model that directly enforces strain limiting as an energy potential while preserving rest state. This provides energetically-consistent strain limiting models (both isotropic and anisotropic) for cloth that enable strict satisfaction of strain-limit inequalities with direct coupling to both elastodynamics and contact via minimization of the incremental potential. Second, to capture the geometric thickness of codimensional domains we extend the IPC model to directly enforce distance offsets. Our treatment imposes a strict guarantee that mid-surfaces (resp. mid-lines) of shells (resp. rods) will not move closer than applied thickness values. This enables us to account for thickness in the contact behavior of codimensional structures and so robustly capture challenging contacting geometries; a number of which, to our knowledge, have not been simulated before. Third, codimensional models, especially with modeled thickness, mandate strict accuracy requirements that pose a severe challenge to all existing continuous collision detection (CCD) methods. To address these limitations we develop a new, efficient, simple-to-implement additive CCD (ACCD) method that applies conservative advancement to iteratively refine a lower bound for deforming primitives, converging to time of impact.

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