Featured Researches

Multiagent Systems

An Efficient Framework for Piece Selection Problem in P2P Content Distribution Network Using Fuzzy Programming Approach

A fuzzy programming approach is used in this article for solving the piece selection problem in P2P network with multiple objectives, in which some of the factors are fuzzy in nature. A piece selection problem has been prepared as a fuzzy mixed integer goal programming piece selection problem that includes three primary goals: minimizing the download cost and download time and maximizing speed and useful information transmission subject to realistic constraints regarding peer's demand, peer's capacity, peer's dynamicity, etc. The proposed approach has the ability to handle practical situations in a fuzzy environment and offers a better decision tool for the piece selection decision in a dynamic P2P network. An extensive simulation is carried out to demonstrate the effectiveness of the proposed model. The proposed mechanism has the capability to handle practical situations in a fuzzy environment and offers a better decision tool for the piece selection decision in a decentralized P2P network.

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Multiagent Systems

An Elo-based rating system for TopCoder SRM

We present an Elo-based rating system for programming contests. We justify a definition of performance using the logarithm of a player's rank. We apply the definition to rating TopCoder SRM. We improve the accuracy, guided by experimental results. We compare results with SRM ratings.

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Multiagent Systems

An Improved Simulation Model for Pedestrian Crowd Evacuation

This paper works on one of the most recent pedestrian crowd evacuation models, i.e., "a simulation model for pedestrian crowd evacuation based on various AI techniques", developed in late 2019. This study adds a new feature to the developed model by proposing a new method and integrating it with the model. This method enables the developed model to find a more appropriate evacuation area design, among others regarding safety due to selecting the best exit door location among many suggested locations. This method is completely dependent on the selected model's output, i.e., the evacuation time for each individual within the evacuation process. The new method finds an average of the evacuees' evacuation times of each exit door location; then, based on the average evacuation time, it decides which exit door location would be the best exit door to be used for evacuation by the evacuees. To validate the method, various designs for the evacuation area with various written scenarios were used. The results showed that the model with this new method could predict a proper exit door location among many suggested locations. Lastly, from the results of this research using the integration of this newly proposed method, a new capability for the selected model in terms of safety allowed the right decision in selecting the finest design for the evacuation area among other designs.

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Multiagent Systems

An Introduction to Engineering Multiagent Industrial Symbiosis Systems: Potentials and Challenges

Multiagent Systems (MAS) research reached a maturity to be confidently applied to real-life complex problems. Successful application of MAS methods for behavior modeling, strategic reasoning, and decentralized governance, encouraged us to focus on applicability of MAS techniques in a class of industrial systems and to elaborate on potentials and challenges for method integration/contextualization. We direct attention towards a form of industrial practices called Industrial Symbiosis Systems (ISS) as a highly dynamic domain of application for MAS techniques. In ISS, firms aim to reduce their material and energy footprint by circulating reusable resources among the members. To enable systematic reasoning about ISS behavior and support firms' (as well as ISS designers') decisions, we see the opportunity for marrying industrial engineering with engineering multiagent systems. This enables introducing (1) representation frameworks to reason about dynamics of ISS, (2) operational semantics to develop computational models for ISS, and (3) coordination mechanisms to enforce desirable ISS behaviors. We argue for applicability and expressiveness of resource-bounded formalisms and norm-aware mechanisms for the design and deployment of ISS practices. In this proposal, we elaborate on different dimensions of ISS, present a methodological foundation for ISS development, and finally discuss open problems.

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Multiagent Systems

An Online Pricing Mechanism for Electric Vehicle Parking Assignment and Charge Scheduling

In this paper, we design a pricing framework for online electric vehicle (EV) parking assignment and charge scheduling. Here, users with electric vehicles want to park and charge at electric-vehicle-supply-equipment (EVSEs) at different locations and arrive/depart throughout the day. The goal is to assign and schedule users to the available EVSEs while maximizing user utility and minimizing operational costs. Our formulation can accommodate multiple locations, limited resources, operational costs, as well as variable arrival patterns. With this formulation, the parking facility management can optimize for behind-the-meter solar integration and reduce costs due to procuring electricity from the grid. We use an online pricing mechanism to approximate the EVSE reservation problem's solution and we analyze the performance compared to the offline solution. Our numerical simulation validates the performance of the EVSE reservation system in a downtown area with multiple parking locations equipped with EVSEs.

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Multiagent Systems

An Overview of Agent-based Traffic Simulators

In most countries population in urban areas is growing, while available travel infrastructure and resources are limited. At the same time desires to minimise environmental impact and energy use have led to new requirements in the field of inner-city transportation. As a result, the portfolio of mobility services provided is developing in order to improve the use of the available resources. Computer-based simulation is an accepted means for investigating the effects of new transportation policies and services. Many researchers are faced with the question of choosing a suitable simulator for their specific research question. In this paper, we review a broad spectrum of recent and historically important applications, in order to provide an overview of available work and to help researchers make a more informed decision on the selection of a suitable simulator. We discuss strengths and weaknesses of the applications and identify gaps for which we argue that more detailed work is required.

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Multiagent Systems

An Overview of Multi-Agent Reinforcement Learning from Game Theoretical Perspective

Following the remarkable success of the AlphaGO series, 2019 was a booming year that witnessed significant advances in multi-agent reinforcement learning (MARL) techniques. MARL corresponds to the learning problem in a multi-agent system in which multiple agents learn simultaneously. It is an interdisciplinary domain with a long history that includes game theory, machine learning, stochastic control, psychology, and optimisation. Although MARL has achieved considerable empirical success in solving real-world games, there is a lack of a self-contained overview in the literature that elaborates the game theoretical foundations of modern MARL methods and summarises the recent advances. In fact, the majority of existing surveys are outdated and do not fully cover the recent developments since 2010. In this work, we provide a monograph on MARL that covers both the fundamentals and the latest developments in the research frontier. The goal of our monograph is to provide a self-contained assessment of the current state-of-the-art MARL techniques from a game theoretical perspective. We expect this work to serve as a stepping stone for both new researchers who are about to enter this fast-growing domain and existing domain experts who want to obtain a panoramic view and identify new directions based on recent advances.

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Multiagent Systems

An Overview on Optimal Flocking

The study of robotic flocking has received considerable attention in the past twenty years. As we begin to deploy flocking control algorithms on physical multi-agent and swarm systems, there is an increasing necessity for rigorous promises on safety and performance. In this paper, we present an overview the literature focusing on optimization approaches to achieve flocking behavior that provide strong safety guarantees. We separate the literature into cluster and line flocking, and categorize cluster flocking with respect to the system-level objective, which may be realized by a reactive or planning control algorithm. We also categorize the line flocking literature by the energy-saving mechanism that is exploited by the agents. We present several approaches aimed at minimizing the communication and computational requirements in real systems via neighbor filtering and event-driven planning, and conclude with our perspective on the outlook and future research direction of optimal flocking as a field.

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Multiagent Systems

An agent-based negotiation model and its implementation in Repast

We propose an agent-based model, MNegoti, for simulating multilateral negotiation process, which can be naturally employed in group decision support system. This model can also be applied to any use case in which negotiation is involved, in order to simulate the negotiation process. In this report, we discuss the implementation of the MNegoti model on the basis of the agent-based simulation platform, Repast Simphony. It is worth pointing out that this model can be used to create a java module for any use of agent-based negotiation simulation.

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Multiagent Systems

Analysing the combined health, social and economic impacts of the corovanvirus pandemic using agent-based social simulation

During the COVID-19 crisis there have been many difficult decisions governments and other decision makers had to make. E.g. do we go for a total lock down or keep schools open? How many people and which people should be tested? Although there are many good models from e.g. epidemiologists on the spread of the virus under certain conditions, these models do not directly translate into the interventions that can be taken by government. Neither can these models contribute to understand the economic and/or social consequences of the interventions. However, effective and sustainable solutions need to take into account this combination of factors. In this paper, we propose an agent-based social simulation tool, ASSOCC, that supports decision makers understand possible consequences of policy interventions, bu exploring the combined social, health and economic consequences of these interventions.

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