Featured Researches

Robotics

Active Model Learning using Informative Trajectories for Improved Closed-Loop Control on Real Robots

Model-based controllers on real robots require accurate knowledge of the system dynamics to perform optimally. For complex dynamics, first-principles modeling is not sufficiently precise, and data-driven approaches can be leveraged to learn a statistical model from real experiments. However, the efficient and effective data collection for such a data-driven system on real robots is still an open challenge. This paper introduces an optimization problem formulation to find an informative trajectory that allows for efficient data collection and model learning. We present a sampling-based method that computes an approximation of the trajectory that minimizes the prediction uncertainty of the dynamics model. This trajectory is then executed, collecting the data to update the learned model. In experiments we demonstrate the capabilities of our proposed framework when applied to a complex omnidirectional flying vehicle with tiltable rotors. Using our informative trajectories results in models which outperform models obtained from non-informative trajectory by 13.3\% with the same amount of training data. Furthermore, we show that the model learned from informative trajectories generalizes better than the one learned from non-informative trajectories, achieving better tracking performance on different tasks.

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Robotics

Active Modular Environment for Robot Navigation

This paper presents a novel robot-environment interaction in navigation tasks such that robots have neither a representation of their working space nor planning function, instead, an active environment takes charge of these aspects. This is realized by spatially deploying computing units, called cells, and making cells manage traffic in their respective physical region. Different from stigmegic approaches, cells interact with each other to manage environmental information and to construct instructions on how robots move. As a proof-of-concept, we present an architecture called AFADA and its prototype, consisting of modular cells and robots moving on the cells. The instructions from cells are based on a distributed routing algorithm and a reservation protocol. We demonstrate that AFADA achieves efficient robot moves for single-robot navigation in a dynamic environment changing its topology with a stochastic model, comparing to self-navigation by a robot itself. This is followed by several demos, including multi-robot navigation, highlighting the power of offloading both representation and planning from robots to the environment. We expect that the concept of AFADA contributes to developing the infrastructure for multiple robots because it can engage online and lifelong planning and execution.

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Robotics

Adapted Pepper

One of the main issue in robotics is the lack of embedded computational power. Recently, state of the art algorithms providing a better understanding of the surroundings (Object detection, skeleton tracking, etc.) are requiring more and more computational power. The lack of embedded computational power is more significant in mass-produced robots because of the difficulties to follow the increasing computational requirements of state of the art algorithms. The integration of an additional GPU allows to overcome this lack of embedded computational power. We introduce in this paper a prototype of Pepper with an embedded GPU, but also with an additional 3D camera on the head of the robot and plugged to the late GPU. This prototype, called Adapted Pepper, was built for the European project called MuMMER (MultiModal Mall Entertainment Robot) in order to embed algorithms like OpenPose, YOLO or to process sensors information and, in all cases, avoid network dependency for deported computation.

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Robotics

Adapting legacy robotic machinery to industry 4: a ciot experiment version 1

This paper presents an experimental adaptation of a non-collaborative robot arm to collaborate with the environment, as one step towards adapting legacy robotic machinery to fit in industry 4.0 requirements. A cloud-based internet of things (CIoT) service is employed to connect, supervise and control a robotic arm's motion using the added wireless sensing devices to the environment. A programmable automation controller (PAC) unit, connected to the robot arm receives the most recent changes and updates the motion of the robot arm. The experimental results show that the proposed non-expensive service is tractable and adaptable to higher level for machine to machine collaboration. The proposed approach in this paper has industrial and educational applications. In the proposed approach, the CIoT technology is added as a technology interface between the sensors to the environment and the robotic arm. The proposed approach is versatile and fits to variety of applications to meet the flexible requirements of industry 4.0. The proposed approach has been implemented in an experiment using MECA 500 robot arm and AMAX 5580 programmable automation controller and ultrasonic proximity wireless sensor.

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Robotics

Adaptive Meta-Learning for Identification of Rover-Terrain Dynamics

Rovers require knowledge of terrain to plan trajectories that maximize safety and efficiency. Terrain type classification relies on input from human operators or machine learning-based image classification algorithms. However, high level terrain classification is typically not sufficient to prevent incidents such as rovers becoming unexpectedly stuck in a sand trap; in these situations, online rover-terrain interaction data can be leveraged to accurately predict future dynamics and prevent further damage to the rover. This paper presents a meta-learning-based approach to adapt probabilistic predictions of rover dynamics by augmenting a nominal model affine in parameters with a Bayesian regression algorithm (P-ALPaCA). A regularization scheme is introduced to encourage orthogonality of nominal and learned features, leading to interpretable probabilistic estimates of terrain parameters in varying terrain conditions.

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Robotics

AdvSim: Generating Safety-Critical Scenarios for Self-Driving Vehicles

As self-driving systems become better, simulating scenarios where the autonomy stack may fail becomes more important. Traditionally, those scenarios are generated for a few scenes with respect to the planning module that takes ground-truth actor states as input. This does not scale and cannot identify all possible autonomy failures, such as perception failures due to occlusion. In this paper, we propose AdvSim, an adversarial framework to generate safety-critical scenarios for any LiDAR-based autonomy system. Given an initial traffic scenario, AdvSim modifies the actors' trajectories in a physically plausible manner and updates the LiDAR sensor data to match the perturbed world. Importantly, by simulating directly from sensor data, we obtain adversarial scenarios that are safety-critical for the full autonomy stack. Our experiments show that our approach is general and can identify thousands of semantically meaningful safety-critical scenarios for a wide range of modern self-driving systems. Furthermore, we show that the robustness and safety of these systems can be further improved by training them with scenarios generated by AdvSim.

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Robotics

Affordance-Based Mobile Robot Navigation Among Movable Obstacles

Avoiding obstacles in the perceived world has been the classical approach to autonomous mobile robot navigation. However, this usually leads to unnatural and inefficient motions that significantly differ from the way humans move in tight and dynamic spaces, as we do not refrain interacting with the environment around us when necessary. Inspired by this observation, we propose a framework for autonomous robot navigation among movable obstacles (NAMO) that is based on the theory of affordances and contact-implicit motion planning. We consider a realistic scenario in which a mobile service robot negotiates unknown obstacles in the environment while navigating to a goal state. An affordance extraction procedure is performed for novel obstacles to detect their movability, and a contact-implicit trajectory optimization method is used to enable the robot to interact with movable obstacles to improve the task performance or to complete an otherwise infeasible task. We demonstrate the performance of the proposed framework by hardware experiments with Toyota's Human Support Robot.

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Robotics

Agile Reactive Navigation for A Non-Holonomic Mobile Robot Using A Pixel Processor Array

This paper presents an agile reactive navigation strategy for driving a non-holonomic ground vehicle around a preset course of gates in a cluttered environment using a low-cost processor array sensor. This enables machine vision tasks to be performed directly upon the sensor's image plane, rather than using a separate general-purpose computer. We demonstrate a small ground vehicle running through or avoiding multiple gates at high speed using minimal computational resources. To achieve this, target tracking algorithms are developed for the Pixel Processing Array and captured images are then processed directly on the vision sensor acquiring target information for controlling the ground vehicle. The algorithm can run at up to 2000 fps outdoors and 200fps at indoor illumination levels. Conducting image processing at the sensor level avoids the bottleneck of image transfer encountered in conventional sensors. The real-time performance of on-board image processing and robustness is validated through experiments. Experimental results demonstrate that the algorithm's ability to enable a ground vehicle to navigate at an average speed of 2.20 m/s for passing through multiple gates and 3.88 m/s for a 'slalom' task in an environment featuring significant visual clutter.

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Robotics

Aligning Robot's Behaviours and Users' Perceptions Through Participatory Prototyping

Robots are increasingly being deployed in public spaces. However, the general population rarely has the opportunity to nominate what they would prefer or expect a robot to do in these contexts. Since most people have little or no experience interacting with a robot, it is not surprising that robots deployed in the real world may fail to gain acceptance or engage their intended users. To address this issue, we examine users' understanding of robots in public spaces and their expectations of appropriate uses of robots in these spaces. Furthermore, we investigate how these perceptions and expectations change as users engage and interact with a robot. To support this goal, we conducted a participatory design workshop in which participants were actively involved in the prototyping and testing of a robot's behaviours in simulation and on the physical robot. Our work highlights how social and interaction contexts influence users' perception of robots in public spaces and how users' design and understanding of what are appropriate robot behaviors shifts as they observe the enactment of their designs.

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Robotics

Amodal 3D Reconstruction for Robotic Manipulation via Stability and Connectivity

Learning-based 3D object reconstruction enables single- or few-shot estimation of 3D object models. For robotics, this holds the potential to allow model-based methods to rapidly adapt to novel objects and scenes. Existing 3D reconstruction techniques optimize for visual reconstruction fidelity, typically measured by chamfer distance or voxel IOU. We find that when applied to realistic, cluttered robotics environments, these systems produce reconstructions with low physical realism, resulting in poor task performance when used for model-based control. We propose ARM, an amodal 3D reconstruction system that introduces (1) a stability prior over object shapes, (2) a connectivity prior, and (3) a multi-channel input representation that allows for reasoning over relationships between groups of objects. By using these priors over the physical properties of objects, our system improves reconstruction quality not just by standard visual metrics, but also performance of model-based control on a variety of robotics manipulation tasks in challenging, cluttered environments. Code is available at this http URL.

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