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Dive into the research topics where A. Cengiz Öztireli is active.

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Featured researches published by A. Cengiz Öztireli.


international conference on computer graphics and interactive techniques | 2010

Spectral sampling of manifolds

A. Cengiz Öztireli; Marc Alexa; Markus H. Gross

A central problem in computer graphics is finding optimal sampling conditions for a given surface representation. We propose a new method to solve this problem based on spectral analysis of manifolds which results in faithful reconstructions and high quality isotropic samplings, is efficient, out-of-core, feature sensitive, intuitive to control and simple to implement. We approach the problem in a novel way by utilizing results from spectral analysis, kernel methods, and matrix perturbation theory. Change in a manifold due to a single point is quantified by a local measure that limits the change in the Laplace-Beltrami spectrum of the manifold. Hence, we do not need to explicitly compute the spectrum or any global quantity, which makes our algorithms very efficient. Although our main focus is on sampling surfaces, the analysis and algorithms are general and can be applied for simplifying and resampling point clouds lying near a manifold of arbitrary dimension.


international conference on computer graphics and interactive techniques | 2012

Analysis and synthesis of point distributions based on pair correlation

A. Cengiz Öztireli; Markus H. Gross

Analyzing and synthesizing point distributions are of central importance for a wide range of problems in computer graphics. Existing synthesis algorithms can only generate white or blue-noise distributions with characteristics dictated by the underlying processes used, and analysis tools have not been focused on exploring relations among distributions. We propose a unified analysis and general synthesis algorithms for point distributions. We employ the pair correlation function as the basis of our methods and design synthesis algorithms that can generate distributions with given target characteristics, possibly extracted from an example point set, and introduce a unified characterization of distributions by mapping them to a space implied by pair correlations. The algorithms accept example and output point sets of different sizes and dimensions, are applicable to multi-class distributions and non-Euclidean domains, simple to implement and run in O(n) time. We illustrate applications of our method to real world distributions.


symposium on computer animation | 2013

Differential blending for expressive sketch-based posing

A. Cengiz Öztireli; Ilya Baran; Boris Dalstein; Robert W. Sumner; Markus H. Gross

Generating highly expressive and caricatured poses can be difficult in 3D computer animation because artists must interact with characters indirectly through complex character rigs. Furthermore, since caricatured poses often involve large bends and twists, artifacts arise with traditional skinning algorithms that are not designed to blend large, disparate rotations and cannot represent extremely large rotations. To overcome these problems, we introduce a differential blending algorithm that can successfully encode and blend large transformations, overcoming the inherent limitation of previous skeletal representations. Based on this blending method, we illustrate a sketch-based interface that supports curved bones and implements the line-of-action concept from hand-drawn animation to create expressive poses in 3D animation. By interpolating stored differential transformations across temporal keyframes, our system also generates caricatured animation. We present a detailed technical analysis of our differential blending algorithm and show several posing and animation results created using our system to demonstrate the utility of our method in practice.


The Visual Computer | 2008

A new feature-based method for robust and efficient rigid-body registration of overlapping point clouds

Cagatay Basdogan; A. Cengiz Öztireli

We propose a new feature-based registration method for rigid-body alignment of overlapping point clouds (PCs) efficiently under the influence of noise and outliers. The proposed registration method is independent of the initial position and orientation of PCs, and no assumption is necessary about their underlying geometry. In the process, we define a simple and efficient geometric descriptor, a novel k-NN search algorithm that outperforms most of the existing nearest neighbor search algorithms used for the same task, and a new algorithm to find corresponding points between PCs based on the invariance of Euclidian distance under rigid-body transformation.


international conference on computer graphics and interactive techniques | 2015

Perceptually based downscaling of images

A. Cengiz Öztireli; Markus H. Gross

We propose a perceptually based method for downscaling images that provides a better apparent depiction of the input image. We formulate image downscaling as an optimization problem where the difference between the input and output images is measured using a widely adopted perceptual image quality metric. The downscaled images retain perceptually important features and details, resulting in an accurate and spatio-temporally consistent representation of the high resolution input. We derive the solution of the optimization problem in closed-form, which leads to a simple, efficient and parallelizable implementation with sums and convolutions. The algorithm has running times similar to linear filtering and is orders of magnitude faster than the state-of-the-art for image downscaling. We validate the effectiveness of the technique with extensive tests on many images, video, and by performing a user study, which indicates a clear preference for the results of the new algorithm.


Computer Graphics Forum | 2014

Spatio-temporal geometry fusion for multiple hybrid cameras using moving least squares surfaces

Claudia Kuster; Jean Charles Bazin; A. Cengiz Öztireli; Teng Deng; Tobias Martin; Markus H. Gross

Multi‐view reconstruction aims at computing the geometry of a scene observed by a set of cameras. Accurate 3D reconstruction of dynamic scenes is a key component for a large variety of applications, ranging from special effects to telepresence and medical imaging. In this paper we propose a method based on Moving Least Squares surfaces which robustly and efficiently reconstructs dynamic scenes captured by a calibrated set of hybrid color+depth cameras. Our reconstruction provides spatio‐temporal consistency and seamlessly fuses color and geometric information. We illustrate our approach on a variety of real sequences and demonstrate that it favorably compares to state‐of‐the‐art methods.


international conference on 3d vision | 2016

HS-Nets: Estimating Human Body Shape from Silhouettes with Convolutional Neural Networks

Endri Dibra; Himanshu Jain; A. Cengiz Öztireli; Remo Ziegler; Markus H. Gross

We represent human body shape estimation from binary silhouettes or shaded images as a regression problem, and describe a novel method to tackle it using CNNs. Utilizing a parametric body model, we train CNNs to learn a global mapping from the input to shape parameters used to reconstruct the shapes of people, in neutral poses, with the application of garment fitting in mind. This results in an accurate, robust and automatic system, orders of magnitude faster than methods we compare to, enabling interactive applications. In addition, we show how to combine silhouettes from two views to improve prediction over a single view. The method is extensively evaluated on thousands of synthetic shapes and real data and compared to state of-art approaches, clearly outperforming methods based on global fitting and strongly competing with more expensive local fitting based ones.


european conference on computer vision | 2016

Shape from Selfies: Human Body Shape Estimation Using CCA Regression Forests

Endri Dibra; A. Cengiz Öztireli; Remo Ziegler; Markus H. Gross

In this work, we revise the problem of human body shape estimation from monocular imagery. Starting from a statistical human shape model that describes a body shape with shape parameters, we describe a novel approach to automatically estimate these parameters from a single input shape silhouette using semi-supervised learning. By utilizing silhouette features that encode local and global properties robust to noise, pose and view changes, and projecting them to lower dimensional spaces obtained through multi-view learning with canonical correlation analysis, we show how regression forests can be used to compute an accurate mapping from the silhouette to the shape parameter space. This results in a very fast, robust and automatic system under mild self-occlusion assumptions. We extensively evaluate our method on thousands of synthetic and real data and compare it to the state-of-art approaches that operate under more restrictive assumptions.


symposium on geometry processing | 2015

Example based repetitive structure synthesis

Riccardo Roveri; A. Cengiz Öztireli; Sebastian Martin; Barbara Solenthaler; Markus H. Gross

We present an example based geometry synthesis approach for generating general repetitive structures. Our model is based on a meshless representation, unifying and extending previous synthesis methods. Structures in the example and output are converted into a functional representation, where the functions are defined by point locations and attributes. We then formulate synthesis as a minimization problem where patches from the output function are matched to those of the example. As compared to existing repetitive structure synthesis methods, the new algorithm offers several advantages. It handles general discrete and continuous structures, and their mixtures in the same framework. The smooth formulation leads to employing robust optimization procedures in the algorithm. Equipped with an accurate patch similarity measure and dedicated sampling control, the algorithm preserves local structures accurately, regardless of the initial distribution of output points. It can also progressively synthesize output structures in given subspaces, allowing users to interactively control and guide the synthesis in real‐time. We present various results for continuous/discrete structures and their mixtures, residing on curves, submanifolds, volumes, and general subspaces, some of which are generated interactively.


computer vision and pattern recognition | 2017

Human Shape from Silhouettes Using Generative HKS Descriptors and Cross-Modal Neural Networks

Endri Dibra; Himanshu Jain; A. Cengiz Öztireli; Remo Ziegler; Markus H. Gross

In this work, we present a novel method for capturing human body shape from a single scaled silhouette. We combine deep correlated features capturing different 2D views, and embedding spaces based on 3D cues in a novel convolutional neural network (CNN) based architecture. We first train a CNN to find a richer body shape representation space from pose invariant 3D human shape descriptors. Then, we learn a mapping from silhouettes to this representation space, with the help of a novel architecture that exploits correlation of multi-view data during training time, to improve prediction at test time. We extensively validate our results on synthetic and real data, demonstrating significant improvements in accuracy as compared to the state-of-the-art, and providing a practical system for detailed human body measurements from a single image.

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Marc Alexa

Technical University of Berlin

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